DESCRIPTION

v 1.5 10 run, walk, jump... animation clips included root motion data, used by Mecanim added.v 1.6 10 animations was added (put weapon back, take out, walking blows and more...) Sword and shield on the back was added.v.2.0 2 animations added, 1 animation (Idle with weapons) deleted. 2 realistic ideal model of man and woman added to the pack. Animations was refined to meet the realistic characters.v. 2.1 Now it is Unity 5 asset.

You can use this characters for prototype or make additional armor and weapons for them and use in you game production.

This collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.

Animation clips can be used with any rig type but to redirect it to custom characters must humanoid avatar used.

There is a difference between man and woman poses, which makes the difference between femininity and masculinity.

Only animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.

Pack including :

  1. 2 realistic ideal characters (Adam and Eva) with helmet, 2 swords and 2 shields.Eva with props: 10,626 polygons, 20,952 triangles, 10,925 vertexes. Rig: 75 bones (2 additional bones for breast).Adam with props: 10,685 polygons, 21,092 triangles, 11,003 vertexes. Rig: 73 bones.

  2. 74 animation clips for each character. 60 on place animation clips, plus 14 duplicates of run, walk, jump... animation clips included root motion data, used by Mecanim.

  3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.

  4. Time list included.

Time list:

  1. MECANIM T-poze: 0 - 10 fr.,
    1. 1H_banging_shield: 15 - 35 fr.,
    2. 1H_COMBAT_mode: 40 - 90 fr.,
    3. 1H_PutWeapon_Back: 91 - 131 fr.,
    4. IDLE: 132 - 232 fr.,
    5. 1H_TookWeaponOut: 233 - 273 fr.,
    6. 1H_5X_Combo: 274 - 369 fr.,
    7. 1H_5X_Combo_move_forward: 370 - 465 fr.,
    8. 1H_360_Jump_swing: 466 - 511 fr.,
    9. 1H_360_left_Jump_Smash: 512 - 572 fr.,
    10. 1H_360_Right_Jump_Smash: 573 - 643 fr.,
    11. 1H_Dodge_Jump_Backward: 644 - 669 fr.,
    12. 1H_Dodge_Jump_Left: 670 - 695 fr.,
    13. 1H_Dodge_Jump_Right: 696 - 721 fr.,
    14. 1H_dodge_backwards: 722 - 757 fr.,
    15. 1H_dodge_to_left: 758 - 793 fr.,
    16. 1H_dodge_to_right: 794 - 829 fr.,
    17. 1H_duck_below_high_swing: 830 - 865 fr.,
    18. 1H_Heavy Smash: 866 - 906 fr.,
    19. 1H_Hit_from_back: 907 - 942 fr.,
    20. 1H_Hit_from_front: 943 - 978 fr.,
    21. 1H_Jump_Swing: 979 - 1024 fr.,
    22. 1H_moveTOblock: 1025 - 1031 fr.,
    23. 1H_shield_block_keeping: 1032 - 1062 fr.,
    24. 1H_moveFROMblock: 1063 - 1069 fr.,
    25. 1H_shield_block_high_left: 1070 - 1105 fr.,
    26. 1H_shield_block_high_right: 1106 - 1141 fr.,
    27. 1H_sword_parry_from_stright_down: 1142 - 1177 fr.,
    28. 1H_sword_parry_high_left: 1178 - 1213 fr.,
    29. 1H_sword_parry_high_right: 1214 - 1249 fr.,
    30. 1H_sword_parry_low_front: 1251 - 1286 fr.,
    31. 1H_sword_shield_blow: 1287 - 1321 fr.,
    32. 1H_sword_swing_high_left: 1322 - 1357 fr.,
    33. 1H_sword_swing_high_right: 1358 - 1393 fr.,
    34. 1H_sword_swing_high_straight_down: 1394 - 1429 fr.,
    35. 1H_sword_swing_low_left: 1430 - 1465 fr.,
    36. 1H_sword_swing_low_right: 1466 - 1501 fr.,
    37. 1H_sword_thrust_high: 1502 - 1537 fr.,
    38. 1H_sword_thrust_low: 1538 - 1573 fr.,
    39. 1H_sword_thrust_mid: 1574 - 1609 fr.,
    40. 1H_Wide_Slash_Combo: 1610 - 1660 fr.,
    41. 1H_Knocked_backward_Fly: 1661 - 1711 fr.,
    42. 1H_Knocked_backward_onPlace: 1716 - 1757 fr.,
    43. 1H_Down_back: 1758 - 1798 fr.,
    44. 1H_Recover_from_knocked_backward: 1799 - 1839 fr.,
    45. 1H_Knocked_forward: 1840 - 1868 fr.,
    46. 1H_Down_forward: 1869 - 1909 fr.,
    47. 1H_Recover_from_knocked_forward: 1910 - 1942 fr.,
    48. 1H_Casual_walk: 1947 - 1983 fr.,
    49. 1H_Cautious_walk: 1987 - 2027 fr.,
    50. 1H_walk_left_swing: 2029 - 2064 fr.,
    51. 1H_walk_right_swing: 2065 - 2100 fr.,
    52. 1H_walk_trust: 2101 - 2136 fr.,
    53. 1H_combat_run: 2140 - 2162 fr.,
    54. 1H_run: 2167 - 2193 fr.,
    55. 1H_Die_fall_backward: 2198 - 2331 fr.,
    56. 1H_Die_fall_forward: 2336 - 2476 fr.,
    57. 1H_Die_knocked_backward: 2481 - 2498 fr.,
    58. 1H_Die_knocked_forward: 2503 - 2520 fr.,
    59. RM_1H_5X_Combo_move_forward: 2525 - 2620 fr.,
    60. RM_1H_Casual_walk: 2625 - 2661 fr.,
    61. RM_1H_Cautious_walk: 2666 - 2706 fr.,
    62. RM_1H_walk_left_swing: 2711 - 2746 fr.,
    63. RM_1H_walk_right_swing: 2751 - 2786 fr.,
    64. RM_1H_walk_trust: 2791 - 2826 fr.,
    65. RM_1H_combat_run: 2831 - 2853 fr.,
    66. RM_1H_run: 2858 - 2884 fr.,
    67. RM_1H_Dodge_Jump_Backward: 2889 - 2914 fr.,
    68. RM_1H_Dodge_Jump_Left: 2919 - 2944 fr.,
    69. RM_1H_Dodge_Jump_Right: 2949 - 2974 fr.,
    70. RM_1H_Knocked_backward_Fly: 2979 - 3029 fr.,
    71. RM_1H_Die_knocked_backward: 3034 - 3051 fr.,
    72. RM_1H_Die_knocked_forward: 3056 - 3073 fr.,
    73. MECANIM T-pose:: 3078 - 3088 fr.,

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UNITY HERO WEAPON AND SHIELD ANIMATION COLLECTION Low-poly 3D model

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Autodesk FBX<br />Version: 2009<br />File Size: 6.07 MB
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Unity 3D<br />Version: 5.1.1<br />File Size: 64.2 MB
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