DESCRIPTION

v.2.028 humanoid animations was added 8 animations was removed.2 Horse animations was added2 realistic ideal model of man and woman added to the pack. Horse model was addedAnimations was refined to meet the realistic characters.

Notes

  1. Here list of weapons which can be used with this collection:swords, maces, axes, shields, spears, javelins halberds, staffs, guns, one handed crossbows, bows...

  2. You can use this characters for prototype or make additional armor and weapons for them and use in you game production.

  3. This collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.

  4. Animation clips can be used with any rig type but to redirect it to custom characters must humanoid avatar used. Animation clips of Horse can be used with any rig types except humanoid. It can't be re-targeted. Because horse isn't humanoid creature.

  5. There is a difference between man and woman poses, which makes the difference between femininity and masculinity.

  6. Only animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.

  7. Death animations will looks good with any kind of weapons when used with small 5-6 frames blend.

  8. Main Hero_Horseman object need to be parented to horse HORSEMAN_BONE can be found under horse hierarchy after Spine1 bone. I already did it in Horseman&horse_generic_PREFAB and Horseman&Horse_humanoid_PREFAB.

Pack including:

  1. 2 realistic ideal characters (Adam and Eva) with various weapons and low polygonal horse model.

Eva: 8,532 polygons, 16,932 triangles, 8,689 vertexes. Rig: 75 bones. (2 additional bones for breast)Adam: 8,591 polygons, 17,072 triangles, 8,767 vertexes. Rig: 73 bones Weapons for each character: 4,391 polygons, 8,400 triangles, 4,744 vertexesHorse: 1,069 polygons, 2,096 triangles, 1,157 vertexes

  1. 64 animation clips for each character.

  2. 21 Horse animation clips. 15 on place animation clips, plus 6 duplicates of walk, jump, gallop... animation clips included root motion data, used by Mechanim.

  3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.

  4. Time list included.

Humans Time list:

  1. MECANIM: 0 - 10 fr.,

    generals:

    1. Horseman_G_Dismounting: 15 - 65 fr.,
    2. Horseman_G_Mounting_up: 66 - 123 fr.,
    3. Horseman_G_Explanation: 124 - 169 fr.,
    4. Horseman_G_Idle: 170 - 270 fr.,
    5. Horseman_G_looking_around: 271 - 447 fr.,
    6. Horseman_G_Say_No: 448 - 498 fr.,
    7. Horseman_G_Talking: 499 - 544 fr.,
    8. Horseman_G_War_Cry: 545 - 595 fr.,
    9. Horseman_G_Riding_Galloping_Horse: 600 - 615 fr.,
    10. Horseman_G_Jumping_on_Horse: 616 - 651 fr.,
    11. Horseman_G_Taking_Hit: 652 - 687 fr.,
    12. Horseman_G_Riding_Troting_Horse: 692 - 716 fr.,
    13. Horseman_G_Riding_Walkig_Horse: 720 - 754 fr.,
    14. Horseman_G_Death_A: 759 - 788 fr.,
    15. Horseman_G_Death_B: 793 - 828 fr.,
    16. Horseman_G_Death_with_Horse: 830 - 854 fr.,

    bow:

    1. Horseman_Archer_Take_Bow_Out: 859 - 894 fr.,
    2. Horseman_Archer_Combat: 895 - 919 fr.,
    3. Horseman_Archer_Charge: 920 - 980 fr.,
    4. Horseman_Archer_Aim_Stright: 981 - 1005 fr.,
    5. Horseman_Archer_fire_loop_stright: 1006 - 1076 fr.,
    6. Horseman_Archer_Aim_Back: 1081 - 1105 fr.,
    7. Horseman_Archer_fire_loop_back: 1106 - 1176 fr.,
    8. Horseman_Archer_Aim_Left: 1181 - 1205 fr.,
    9. Horseman_Archer_fire_loop_left: 1206 - 1276 fr.,
    10. Horseman_Archer_Aim_Right: 1281 - 1305 fr.,
    11. Horseman_Archer_fire_loop_right: 1306 - 1376 fr.,
    12. Horseman_Archer_Right_Left_Turn: 1421 - 1517 fr.,
    13. Horseman_Archer_Put_Bow_Back: 1522 - 1557 fr.,

    gun, pistol, one handed crossbow..

    1. Horseman_Gun_Take_Out: 1562 - 1597 fr.,
    2. Horseman_Gun_Combat: 1598 - 1638 fr.,
    3. Horseman_Gun_aim_stright: 1643 - 1683 fr.,
    4. Horseman_Gun_fire_stright: 1684 - 1704 fr.,
    5. Horseman_Gun_aim_back: 1709 - 1749 fr.,
    6. Horseman_Gun_fire_back: 1750 - 1770 fr.,
    7. Horseman_Gun_aim_left: 1775 - 1815 fr.,
    8. Horseman_Gun_fire_left: 1816 - 1836 fr.,
    9. Horseman_Gun_aim_right: 1841 - 1881 fr.,
    10. Horseman_Gun_fire_right: 1882 - 1902 fr.,
    11. Horseman_Gun_Put_Back: 1907 - 1942 fr.,

    spear, halberd, staff

    1. Horseman_Spear_Take_Out_Knight_Style: 1947 - 1982 fr.,
    2. Horseman_Spear_Galloping_Knight_style: 1983 - 1998 fr.,
    3. Horseman_Spear_Trust_high_Knight_style: 1999 - 2014 fr.,
    4. Horseman_Spear_Trust_low_Knight_style: 2015 - 2030 fr.,
    5. Horseman_Spear_Getting_Hit: 2031 - 2046 fr.,
    6. Horseman_Spear_Point_right_Knight_style: 2051 - 2066 fr.,
    7. Horseman_Spear_Point_Left_Knight_style: 2071 - 2086 fr.,
    8. Horseman_Spear_Put_Back_Knight_Style: 2091 - 2126 fr.,

    spear, javelin

    1. Horseman_Spear_Take_Out: 2131 - 2166 fr.,
    2. Horseman_Spear_Galloping_Throwing: 2167 - 2182 fr.,
    3. Horseman_Spear_Hit_left: 2183 - 2218 fr.,
    4. Horseman_Spear_Hit_right: 2219 - 2254 fr.,
    5. Horseman_Spear_throw_left: 2255 - 2290 fr.,
    6. Horseman_Spear_throw_right: 2291 - 2326 fr.,
    7. Horseman_Spear_throw_stright: 2327 - 2362 fr.,
    8. Horseman_Spear_throw_Up: 2363 - 2398 fr.,
    9. Horseman_Spear_Put_Back: 2399 - 2434 fr.,

    sword, shield, mace, axe...

    1. Horseman_Sword_Take_Out: 2439 - 2469 fr.,
    2. Horseman_Sword_Galloping: 2470 - 2485 fr.,
    3. Horseman_Sword_Left_blow: 2486 - 2521 fr.,
    4. Horseman_Sword_Left_UP_blow: 2522 - 2557 fr.,
    5. Horseman_Sword_Right_blow: 2558 - 2593 fr.,
    6. Horseman_Sword_Right_UP_blow: 2594 - 2629 fr.,
    7. Horseman_Sword_Put_Back: 2630 - 2660 fr.,
    8. MECANIM: 2665 - 2675 fr.,

Horse Time list:

  1. horse_Idle: 0 - 100 fr.,
  2. horse_looking_around: 101 - 226 fr.,
  3. horse_sniff: 227 - 287 fr.,
  4. horse_rear_up: 288 - 373 fr.,
  5. horse_kick: 374 - 400 fr.,
  6. horse_bite: 401 - 441 fr.,
  7. horse_death: 442 - 468 fr.,
  8. horse_kick_ground: 473 - 507 fr.,
  9. horse_eating: 512 - 612 fr.,
  10. horse_walk: 617 - 651 fr.,
  11. horse_trot: 656 - 680 fr.,
  12. horse_galloping: 685 - 700 fr.,
  13. horse_jump: 701 - 736 fr.,
  14. horse_running_death: 737 - 777 fr.,
  15. horse_walk_back: 782 - 816 fr.,

  16. RM_horse_galloping: 821 - 836 fr.,

  17. RM_horse_jump: 841 - 876 fr.,

  18. RM_horse_running_death: 881 - 921 fr.,

  19. RM_horse_trot: 926 - 950 fr.,

  20. RM_horse_walk: 955 - 989 fr.,

  21. RM_horse_walk_back: 994 - 1028 fr.,

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UNITY HERO HORSEMAN ANIMATION COLLECTION Low-poly 3D model

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UNITYPACKAGE
Unity 3D<br />Version: 5.1.1<br />File Size: 129 MB
FBX
Autodesk FBX<br />Version: 2009<br />File Size: 5.95 MB
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