DESCRIPTION

v 1.2 10 run, walk, jump... animation clips included root motion data, used by Mechanim added.

v. 1.3 8 walking blows animations was added.

v.2.0 11 animations added, 1 animation deleted. 2 realistic ideal model of man and woman added to the pack. Animations was refined to meet the realistic characters.

You can use this characters for prototype or make additional armor and weapons for them and use in you game production.

This collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.

Animation clips can be used with any rig type but to redirect it to custom characters must humanoid avatar used.

There is a difference between man and woman poses, which makes the difference between femininity and masculinity.

Only animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.

Pack including :

  1. 2 realistic ideal characters (Adam and Eva) with simple pic and shovel.

Eva with all props: 10,048 polygons, 19,952 triangles, 10,347vertexes. Rig: 75 bones. (2 additional bones for breast)Adam with all props: 10,107 polygons, 20,092 triangles, 10,425 vertexes. Rig: 73 bones

  1. 87 animation clips for each character. 68 on place animation clips, plus 19 duplicates of run, walk, fight... animation clips included root motion data, used by Mecanim.

  2. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.

  3. Time list included.

Time list:

  1. MECANIM: 0 - 10 fr.,

  2. 2W_Combat_Mode: 15 - 65 fr.,

  3. 2W_wapons_back: 66 - 106 fr.,

  4. IDLE: 108 - 208 fr.,

  5. 2W_wapons_ready: 209 - 244 fr.,

  6. 2W_Block_to: 245 - 262 fr.,

  7. 2W_Block_Keep: 263 - 313 fr.,

  8. 2W_Block_from: 314 - 324 fr.,

  9. 2W_Combo_360_Smash: 325 - 411 fr.,

  10. 2W_dodge_backwards: 412 - 447 fr.,

  11. 2W_Dodge_Jump_Backward: 448 - 473 fr.,

  12. 2W_Dodge_Jump_Left: 474 - 499 fr.,

  13. 2W_Dodge_Jump_Right: 500 - 525 fr.,

  14. 2W_dodge_to_left: 526 - 561 fr.,

  15. 2W_dodge_to_right: 562 - 597 fr.,

  16. 2W_Knocked_backward_Fly: 598 - 648 fr.,

  17. 2W_Knocked_backward_onPlace: 653 - 694 fr.,

  18. 2W_Down_back: 695 - 735 fr.,

  19. 2W_Recover_from_knocked_backward: 736 - 776 fr.,

  20. 2W_Knocked_forward: 777 - 805 fr.,

  21. 2W_Down_forward: 806 - 846 fr.,

  22. 2W_Recover_from_knocked_forward: 847 - 879 fr.,

  23. 2W_duck_below_high_swing: 880 - 915 fr.,

  24. 2W_Heavy_Smash: 916 - 956 fr.,

  25. 2W_L_parry_from_stright_down: 957 - 992 fr.,

  26. 2W_L_parry_high_left: 993 - 1028 fr.,

  27. 2W_L_parry_mid_front: 1029 - 1064 fr.,

  28. 2W_L_swing_high_left: 1065 - 1100 fr.,

  29. 2W_L_swing_high_right: 1101 - 1136 fr.,

  30. 2W_L_swing_high_straight_down: 1138 - 1173 fr.,

  31. 2W_L_swing_low_left: 1174 - 1209 fr.,

  32. 2W_L_swing_low_right: 1210 - 1245 fr.,

  33. 2W_L_swing_mid_left: 1246 - 1281 fr.,

  34. 2W_L_swing_mid_right: 1282 - 1317 fr.,

  35. 2W_L_thrust_high: 1318 - 1353 fr.,

  36. 2W_L_thrust_low: 1354 - 1389 fr.,

  37. 2W_L_thrust_mid: 1390 - 1425 fr.,

  38. 2W_R_parry_from_stright_down: 1426 - 1461 fr.,

  39. 2W_R_parry_high_right: 1462 - 1497 fr.,

  40. 2W_R_parry_mid_front: 1498 - 1533 fr.,

  41. 2W_R_swing_high_left: 1534 - 1569 fr.,

  42. 2W_R_swing_high_right: 1570 - 1605 fr.,

  43. 2W_R_swing_high_straight_down: 1606 - 1641 fr.,

  44. 2W_R_swing_low_left: 1642 - 1677 fr.,

  45. 2W_R_swing_low_right: 1678 - 1713 fr.,

  46. 2W_R_swing_mid_left: 1714 - 1749 fr.,

  47. 2W_R_swing_mid_right: 1750 - 1785 fr.,

  48. 2W_R_thrust_high: 1786 - 1821 fr.,

  49. 2W_R_thrust_low: 1822 - 1857 fr.,

  50. 2W_R_thrust_mid: 1858 - 1893 fr.,

  51. 2W_scissors_bow: 1894 - 1929 fr.,

  52. 2W_Smash Frenzy_on_place: 1930 - 2085 fr.,

  53. 2W_Smash_Frenzy_with_steps: 2086 - 2241 fr.,

  54. 2W_Two_jump_bows: 2242 - 2292 fr.,

  55. 2W_Whirlwind: 2293 - 2368 fr.,

  56. 2W_windmill_blow: 2369 - 2409 fr.,

  57. 2W_Casual_walk: 2414 - 2450 fr.,

  58. 2W_Cautious_walk: 2455 - 2495 fr.,

  59. 2W_walk_L_swing_left: 2496 - 2531 fr.,

  60. 2W_walk_L_swing_right: 2532 - 2567 fr.,

  61. 2W_walk_R_swing_left: 2568 - 2603 fr.,

  62. 2W_walk_R_swing_right: 2604 - 2639 fr.,

  63. 2W_walk_trust: 2640 - 2675 fr.,

  64. 2W_combat_run: 2680 - 2702 fr.,

  65. 2W_run: 2707 - 2729 fr.,

  66. 2W_Die_fall_backward: 2734 - 2867 fr.,

  67. 2W_Die_fall_forward: 2872 - 3012 fr.,

  68. 2W_Die_knocked_backward: 3017 - 3034 fr.,

  69. 2W_Die_knocked_forward: 3039 - 3056 fr.,

  70. RM_2W_Casual_walk: 3061 - 3097 fr.,

  71. RM_2W_Cautious_walk: 3102 - 3142 fr.,

  72. RM_2W_walk_L_swing_left: 3147 - 3182 fr.,

  73. RM_2W_walk_L_swing_right: 3187 - 3222 fr.,

  74. RM_2W_walk_R_swing_left: 3227 - 3262 fr.,

  75. RM_2W_walk_R_swing_right: 3267 - 3302 fr.,

  76. RM_2W_walk_trust: 3307 - 3342 fr.,

  77. RM_2W_combat_run: 3347 - 3369 fr.,

  78. RM_2W_Dodge_Jump_Backward: 3374 - 3399 fr.,

  79. RM_2W_Dodge_Jump_Left: 3404 - 3429 fr.,

  80. RM_2W_Dodge_Jump_Right: 3434 - 3459 fr.,

  81. RM_2W_run: 3464 - 3486 fr.,

  82. RM_2W_Smash_Frenzy_with_step: 3491 - 3646 fr.,

  83. RM_2W_Two_jump_bows: 3651 - 3701 fr.,

  84. RM_2W_Die_knocked_backward: 3706 - 3723 fr.,

  85. RM_2W_Die_knocked_forward: 3728 - 3745 fr.,

  86. 2W_Hit_from_back: 3750 - 3785 fr.,

  87. 2W_Hit_from_front: 3786 - 3821 fr.,

  88. RM_2W_Knocked_backward_Fly: 3826 - 3876 fr.,

  89. MECANIM: 3881 - 3891 fr.,

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UNITY HERO 2 WEAPONS ANIMATION COLLECTION Low-poly 3D model

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Unity 3D<br />Version: 5.1.1<br />File Size: 95.8 MB
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Autodesk FBX<br />Version: 2009<br />File Size: 7.28 MB
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