UNITY HERO GENERAL ANIMATION COLLECTION

UNITY HERO GENERAL ANIMATION COLLECTION Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

v 3.2.f 1.two strife animations added

  1. 20 run, walk, jump... animation clips included root motion data, used by Mechanim added.
  2. (VOL 2)18 aditional rolling, jumping, strafe... animations added. 9 on place and 9 withroot motion" data.
  3. (VOL 2) 18 additional animations with and without root motion was added (underwater swimming, walking with torch,jumping...).
  4. All animations for one character are now in one FBX file.
  5. About 25 animations added, 3 animation deleted.
  6. 2 realistic ideal model of man and woman added to the pack.
  7. Animations was refined to meet the realistic characters.
  8. Now it is Unity 5 pack with PBS materials.
  9. v. 3.1 12 new animations was added. Turns walking, turns running, push object, 4 new idle poses and more... Adam rig issue was fixed.

You can use this characters for prototype or make additional armor and weapons for them and use in you game production.

This collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.

Animation clips can be used with any rig type but to redirect it to custom characters must humanoid avatar used.

There is a difference between man and woman poses, which makes the difference between femininity and masculinity.

Only animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.

Pack including :

  1. 2 realistic ideal characters (Adam and Eva) with simple pic and shovel.

Eva with props: 8,636 polygons, 17,142 triangles, 8,802 vertexes. Rig: 75 bones. (2 additional bones for breast) Adam with props: 8,695 polygons, 17,282 triangles, 8,880 vertexes. Rig: 73 bones

  1. 170 animation clips for each character. 114 on place animation clips, plus 46 animations of run, walk, jump... animation clips included root motion data, used by Mecanim.

  2. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.

  3. Time list included.

  4. MECANIM: 0 - 10 fr.,

    1. S_arm_kick_right: 11 - 36 fr.,
    2. S_boring: 37 - 162 fr.,
    3. S_Bowing: 163 - 213 fr.,
    4. S_Disappoined: 214 - 319 fr.,
    5. S_Drinking: 320 - 375 fr.,
    6. S_Eating: 376 - 496 fr.,
    7. S_Explanation: 497 - 542 fr.,
    8. S_From_Idle_To_Crouch: 543 - 568 fr.,
    9. S_Crouching: 569 - 669 fr.,
    10. S_From_Crouch_To_Idle: 670 - 695 fr.,
    11. S_Going_asleep: 696 - 766 fr.,
    12. S_Sleeping: 767 - 842 fr.,
    13. S_Waking_up: 843 - 913 fr.,
    14. S_sit_down: 914 - 939 fr.,
    15. S_Sitting: 940 - 990 fr.,
    16. S_Came_up: 991 - 1017 fr.,
    17. S_Greeting: 1018 - 1078 fr.,
    18. S_Hit_from_back: 1079 - 1114 fr.,
    19. S_Hit_from_front: 1115 - 1150 fr.,
    20. S_Hit_from_left: 1151 - 1186 fr.,
    21. S_Hit_from_righ: 1187 - 1222 fr.,
    22. S_Hurray: 1223 - 1288 fr.,
    23. S_IDLE: 1289 - 1389 fr.,
    24. S_Jump_standing: 1390 - 1465 fr.,
    25. S_Jump_standing_start: 1467 - 1512 fr.,
    26. S_Jump_standing_loop: 1513 - 1516 fr.,
    27. S_Jump_standing_end: 1517 - 1542 fr.,
    28. S_Kiss: 1543 - 1628 fr.,
    29. S_Looking_around: 1629 - 1805 fr.,
    30. S_Pick_object: 1806 - 1846 fr.,
    31. S_pointing_A: 1847 - 1907 fr.,
    32. S_Pray_A: 1908 - 1988 fr.,
    33. S_Reject: 1989 - 2089 fr.,
    34. S_salute_A: 2090 - 2150 fr.,
    35. S_salute_B: 2151 - 2211 fr.,
    36. S_Say_No: 2212 - 2262 fr.,
    37. S_Shrugs: 2263 - 2308 fr.,
    38. S_Stretching: 2309 - 2409 fr.,
    39. S_Talking_A: 2410 - 2455 fr.,
    40. S_Talking_B: 2456 - 2591 fr.,
    41. S_Thinking: 2592 - 2667 fr.,
    42. S_Throwing: 2668 - 2773 fr.,
    43. S_Tracking: 2774 - 2949 fr.,
    44. S_Turn_Left_90t: 2950 - 2975 fr.,
    45. S_Turn_Right_90t: 2976 - 3001 fr.,
    46. S_Use_object: 3002 - 3042 fr.,
    47. S_warning: 3043 - 3103 fr.,
    48. S_waving: 3104 - 3149 fr.,
    49. S_yawn: 3150 - 3235 fr.,
    50. S_anger: 3240 - 3260 fr.,
    51. S_Desperation: 3265 - 3292 fr.,
    52. S_Digging_A: 3297 - 3332 fr.,
    53. S_Digging_B: 3337 - 3382 fr.,
    54. S_making_item: 3387 - 3417 fr.,
    55. S_Panhandle: 3422 - 3482 fr.,
    56. S_push_up_01: 3487 - 3517 fr.,
    57. S_Dying_A: 3522 - 3587 fr.,
    58. S_Dying_B: 3592 - 3632 fr.,
    59. M_Climbing_abyss_idle: 3637 - 3712 fr.,
    60. M_Climbing_abyss_left: 3717 - 3742 fr.,
    61. M_Climbing_abyss_right: 3747 - 3772 fr.,
    62. M_Climbing_ladder_down: 3777 - 3817 fr.,
    63. M_Climbing_ladder_up: 3822 - 3862 fr.,
    64. M_Climbing_rope: 3867 - 3897 fr.,
    65. M_Climbing_wall: 3902 - 3932 fr.,
    66. M_Crawling: 3937 - 3967 fr.,
    67. M_falling_down: 3972 - 4012 fr.,
    68. M_fly_forward: 4017 - 4117 fr.,
    69. M_fly_left: 4122 - 4222 fr.,
    70. M_fly_right: 4227 - 4327 fr.,
    71. M_Jump_down: 4332 - 4367 fr.,
    72. M_Jump_runing_a: 4372 - 4412 fr.,
    73. M_Jump_Walking: 4417 - 4447 fr.,
    74. M_Jump_Walking_start: 4448 - 4459 fr.,
    75. M_Jump_Walking_loop: 4460 - 4462 fr.,
    76. M_Jump_Walking_end: 4463 - 4478 fr.,
    77. M_Jumping-jack: 4483 - 4508 fr.,
    78. M_passing_under_obstacles: 4513 - 4555 fr.,
    79. M_Run: 4560 - 4582 fr.,
    80. M_Run_Jump: 4583 - 4616 fr.,
    81. M_Run_Jump_start: 4617 - 4632 fr.,
    82. M_Run_Jump_loop: 4633 - 4636 fr.,
    83. M_Run_Jump_end: 4637 - 4650 fr.,
    84. M_Sneaking: 4655 - 4706 fr.,
    85. M_strafe_run_left: 4711 - 4737 fr.,
    86. M_strafe_run_right: 4742 - 4768 fr.,
    87. M_Strife_leftt: 4773 - 4808 fr.,
    88. M_Strife_right: 4813 - 4848 fr.,
    89. M_Swiming_Back: 4853 - 4903 fr.,
    90. M_Swiming_Breaststroke: 4908 - 4963 fr.,
    91. M_Swiming_Left: 4968 - 5018 fr.,
    92. M_Swiming_OnPlace: 5023 - 5098 fr.,
    93. M_Swiming_right: 5103 - 5153 fr.,
    94. M_Swimming_Crawl: 5158 - 5188 fr.,
    95. M_walk: 5193 - 5228 fr.,
    96. M_Walking_back_A: 5233 - 5268 fr.,
    97. M_Walking_back_B: 5273 - 5308 fr.,
    98. M_Walking_With_Tourch: 5313 - 5416 fr.,
    99. M_Combat_general_mode: 5421 - 5471 fr.,
    100. M_Backflip: 5472 - 5507 fr.,
    101. M_Dodge_Jump_Left_2X: 5508 - 5533 fr.,
    102. M_Dodge_Jump_Right_2X: 5534 - 5559 fr.,
    103. M_Roll_back: 5560 - 5590 fr.,
    104. M_Roll_forward: 5591 - 5621 fr.,
    105. M_Roll_left: 5622 - 5652 fr.,
    106. M_Roll_right: 5653 - 5683 fr.,
    107. RM_Climbing_abyss_left: 5688 - 5713 fr.,
    108. RM_Climbing_abyss_right: 5718 - 5743 fr.,
    109. RM_Climbing_ladder_down: 5748 - 5788 fr.,
    110. RM_Climbing_ladder_up: 5793 - 5833 fr.,
    111. RM_Climbing_Leader_Finish: 5838 - 5903 fr.,
    112. RM_Climbing_rope: 5908 - 5938 fr.,
    113. RM_Climbing_wall: 5948 - 5978 fr.,
    114. RM_Climbing_Wall_Finish: 5983 - 6048 fr.,
    115. RM_Crawling: 6053 - 6083 fr.,
    116. RM_falling_down: 6088 - 6128 fr.,
    117. RM_fly_forward: 6133 - 6233 fr.,
    118. RM_fly_left: 6238 - 6338 fr.,
    119. RM_fly_right: 6343 - 6443 fr.,
    120. RM_Jump_down: 6448 - 6483 fr.,
    121. RM_Jump_runing_a: 6488 - 6528 fr.,
    122. RM_Jump_standing: 6533 - 6608 fr.,
    123. RM_Jump_standing_start: 6613 - 6658 fr.,
    124. RM_Jump_standing_loop: 6659 - 6662 fr.,
    125. RM_Jump_standing_end: 6663 - 6688 fr.,
    126. RM_Jump_Walking: 6693 - 6723 fr.,
    127. RM_Jump_Walking_Start: 6728 - 6739 fr.,
    128. RM_Jump_Walking_Loop: 6740 - 6742 fr.,
    129. RM_Jump_Walking_End: 6743 - 6758 fr.,
    130. RM_passing_under_obstacles: 6763 - 6805 fr.,
    131. RM_Run: 6810 - 6832 fr.,
    132. RM_Run_Jump: 6837 - 6870 fr.,
    133. RM_Run_Jump_start: 6875 - 6890 fr.,
    134. RM_Run_Jump_loop: 6895 - 6898 fr.,
    135. RM_Run_Jump_end: 6903 - 6916 fr.,
    136. RM_Sneaking: 6921 - 6972 fr.,
    137. RM_strafe_run_left: 6977 - 7003 fr.,
    138. RM_strafe_run_right: 7008 - 7034 fr.,
    139. RM_Strife_leftt: 7039 - 7074 fr.,
    140. RM_Strife_right: 7079 - 7114 fr.,
    141. RM_Swiming_Back: 7119 - 7169 fr.,
    142. RM_Swiming_Breaststroke: 7174 - 7229 fr.,
    143. RM_Swiming_Left: 7234 - 7284 fr.,
    144. RM_Swiming_right: 7289 - 7339 fr.,
    145. RM_Swimming_Crawl: 7344 - 7374 fr.,
    146. RM_Turn_Left_90t: 7379 - 7404 fr.,
    147. RM_Turn_Right_90t: 7409 - 7434 fr.,
    148. RM_walk: 7439 - 7474 fr.,
    149. RM_Walking_back_A: 7479 - 7514 fr.,
    150. RM_Walking_back_B: 7519 - 7554 fr.,
    151. RM_Walking_With_Tourch: 7559 - 7662 fr.,
    152. RM_Roll_back: 7667 - 7697 fr.,
    153. RM_Roll_forward: 7702 - 7732 fr.,
    154. RM_Roll_left: 7737 - 7767 fr.,
    155. RM_Roll_right: 7772 - 7802 fr.,
    156. RM_Backflip: 7807 - 7842 fr.,
    157. RM_Dodge_Jump_Left_2X: 7847 - 7872 fr.,
    158. RM_Dodge_Jump_Right_2X: 7877 - 7902 fr.,

v. 3.1

  1. RM_walk_turn_left_90: 7908 - 7942 fr.,
  2. RM_walk_turn_right_90: 7948 - 7983 fr.,
  3. RM_Run_Turn_Left_90: 7989 - 8011 fr.,
  4. RM_Run_Turn_Right_90: 8016 - 8038 fr.,
  5. M_Push_Object: 8043 - 8103 fr.,
  6. RM_Push_Object: 8108 - 8168 fr.,
  7. S_Sitinhg_Talking_A: 8173 - 8308 fr.,
  8. S_Prayer: 8313 - 8413 fr.,
  9. S_IDLE_A: 8418 - 8518 fr.,
  10. S_IDLE_B: 8523 - 8623 fr.,
  11. S_IDLE_C: 8628 - 8728 fr.,
  12. S_IDLE_D: 8733 - 8833 fr.,
Item rating
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UNITY HERO GENERAL ANIMATION COLLECTION
$30.00
 
Royalty Free License 
UNITY HERO GENERAL ANIMATION COLLECTION
$30.00
 
Royalty Free License 
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3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing

3D Model formats

Format limitations
  • Autodesk FBX 2009 (.fbx)32.6 MB
  • Unity 3D 5.1.1 (.unitypackage, .prefab)110 MB

3D Model details

  • Publish date2018-09-21
  • Model ID#998784
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 8,695
  • Vertices 8,880
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs
  • Plugins used
  • Ready for 3D Printing
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