DESCRIPTION

v 1.2 10 run, walk, jump... animation clips included root motion data, used by Mechanim added.v 1.3 9 animations was added (put weapon back, take out and walking blows). Sword on the back was added.v 1.3f 3 Left swings animations was corrected.v.2.0 4 animations added, 1 animation (Idle with weapons) deleted. 2 realistic ideal model of man and woman added to the pack. Animations was refined to meet the realistic characters.

You can use this characters for prototype or make additional armor and weapons for them and use in you game production.

This collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.

Animation clips can be used with any rig type but to redirect it to custom characters must humanoid avatar used.

There is a difference between man and woman poses, which makes the difference between femininity and masculinity.

Only animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.

Pack including :

  1. 2 realistic ideal characters (Adam and Eva) with helmet, 2 swords and 2 shields.Eva with props: 10,626 polygons, 20,952 triangles, 10,925 vertexes. Rig: 75 bones (2 additional bones for breast).Adam with props: 10,685 polygons, 21,092 triangles, 11,003 vertexes. Rig: 73 bones.

  2. 71 animation clips for each character. 56 on place animation clips, plus 15 duplicates of run, walk, jump... animation clips included root motion data, used by Mecanim.

  3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.

  4. Time list included.

Time list:

  1. MECANIM: 0f - 10 fr.,
    1. 2H_COMBAT_mode_B: 15f - 65 fr.,
    2. 2H_PutWeapon_Back: 66f - 106 fr.,
    3. IDLE: 107f - 207 fr.,
    4. 2H_TookWeaponOut: 208f - 248 fr.,
    5. 2H_3_Swings_Combo: 250f - 330 fr.,
    6. 2H_360_Uppercut_moving: 330f - 410 fr.,
    7. 2H_360_Uppercut_on_place: 411f - 491 fr.,
    8. 2H_dodge_backwards: 492f - 527 fr.,
    9. 2H_Dodge_Jump_Backward: 528f - 553 fr.,
    10. 2H_Dodge_Jump_Left: 554f - 579 fr.,
    11. 2H_Dodge_Jump_Right: 580f - 605 fr.,
    12. 2H_dodge_to_left: 606f - 641 fr.,
    13. 2H_dodge_to_right: 642f - 677 fr.,
    14. 2H_duck_below_high_swing: 678f - 713 fr.,
    15. 2H_Heavy Smash: 715f - 756 fr.,
    16. 2H_Hit_from_back: 756f - 791 fr.,
    17. 2H_Hit_from_front: 792f - 827 fr.,
    18. 2H_Jump 360 smash: 828f - 938 fr.,
    19. 2H_parry_high_front: 939f - 974 fr.,
    20. 2H_parry_high_right: 975f - 1010 fr.,
    21. 2H_parry_low_front: 1011f - 1046 fr.,
    22. 2H_parry_low_left: 1047f - 1082 fr.,
    23. 2H_Power_Down_Blow: 1083f - 1118 fr.,
    24. 2H_Power_Trust: 1119f - 1154 fr.,
    25. 2H_swing_high_left: 1155f - 1190 fr.,
    26. 2H_swing_high_right: 1191f - 1226 fr.,
    27. 2H_swing_high_straight_down: 1227f - 1262 fr.,
    28. 2H_swing_low_left: 1263f - 1298 fr.,
    29. 2H_swing_low_right: 1299f - 1334 fr.,
    30. 2H_swing_mid_left: 1335f - 1370 fr.,
    31. 2H_swing_mid_right: 1371f - 1406 fr.,
    32. 2H_thrust_high: 1407f - 1442 fr.,
    33. 2H_thrust_low: 1443f - 1478 fr.,
    34. 2H_thrust_mid: 1479f - 1514 fr.,
    35. 2H_Wide_Slash_Combo: 1515f - 1605 fr.,
    36. 2H_moveTOblock: 1606f - 1612 fr.,
    37. 2H_block: 1613f - 1663 fr.,
    38. 2H_moveFROMblock: 1664f - 1670 fr.,
    39. 2H_Knocked_backward_Fly: 1671f - 1721 fr.,
    40. 2H_Knocked_backward_onPlace: 1726f - 1767 fr.,
    41. 2H_Down_back: 1768f - 1808 fr.,
    42. 2H_Recover_from_knocked_backward: 1809f - 1849 fr.,
    43. 2H_Knocked_forward: 1850f - 1878 fr.,
    44. 2H_Down_forward: 1880f - 1920 fr.,
    45. 2H_Recover_from_knocked_forward: 1921f - 1953 fr.,
    46. 2H_Casual_walk: 1957f - 1993 fr.,
    47. 2H_Cautious_walk: 1998f - 2038 fr.,
    48. 2H_Walk_swing_high_stright: 2039f - 2079 fr.,
    49. 2H_Walk_swing_left: 2080f - 2120 fr.,
    50. 2H_Walk_swing_right: 2121f - 2161 fr.,
    51. 2H_combat_run: 2162f - 2184 fr.,
    52. 2H_run: 2185f - 2211 fr.,
    53. 2H_Die_fall_backward: 2216f - 2349 fr.,
    54. 2H_Die_fall_forward: 2354f - 2494 fr.,
    55. 2H_Die_knocked_backward: 2499f - 2516 fr.,
    56. 2H_Die_knocked_forward: 2521f - 2538 fr.,
    57. RM_2H_3_Swings_Combo: 2543f - 2623 fr.,
    58. RM_2H_360_Uppercut_moving: 2628f - 2708 fr.,
    59. RM_2H_Casual_walk: 2713f - 2749 fr.,
    60. RM_2H_Cautious_walk: 2754f - 2794 fr.,
    61. RM_2H_Walk_swing_high_stright: 2799f - 2839 fr.,
    62. RM_2H_Walk_swing_left: 2844f - 2884 fr.,
    63. RM_2H_Walk_swing_right: 2889f - 2929 fr.,
    64. RM_2H_combat_run: 2934f - 2956 fr.,
    65. RM_2H_Dodge_Jump_Backward: 2961f - 2986 fr.,
    66. RM_2H_Dodge_Jump_Left: 2991f - 3016 fr.,
    67. RM_2H_Dodge_Jump_Right: 3020f - 3045 fr.,
    68. RM_2H_Knocked_backward_Fly: 3050f - 3100 fr.,
    69. RM_2H_run: 3104f - 3130 fr.,
    70. RM_2H_Die_knocked_backward: 3135f - 3152 fr.,
    71. RM_2H_Die_knocked_forward: 3157f - 3174 fr.,
    72. MECANIM: 3179f - 3189 fr.,

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UNITY HERO 2H WEAPONS ANIMATION COLLECTION Low-poly 3D model

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Unity 3D<br />Version: 5.1.1<br />File Size: 120 MB
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Autodesk FBX<br />Version: 2009<br />File Size: 6.37 MB
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