DESCRIPTION

v 1.2 10 run, walk, jump... animation clips included root motion data, used by Mechanim added.V 1.3 9 animations was added (put weapon back, take out and walking blows) Halberd on the back was added.

v.2.0 25 animations was added 2 animations was removed.2 realistic ideal model of man and woman added to the pack. Animations was refined to meet the realistic characters.

You can use this characters for prototype or make additional armor and weapons for them and use in you game production.

This collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.

Animation clips can be used with any rig type but to redirect it to custom characters must humanoid avatar used.

There is a difference between man and woman poses, which makes the difference between femininity and masculinity.

Only animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.

Pack including :

  1. 2 realistic ideal characters (Adam and Eva) with halberds and helmets

Eva with all props: 9,730 polygons, 19,196 triangles, 9,934 vertexes. Rig: 75 bones. (2 additional bones for breast)Adam with all props: 9,789 polygons, 19,336 triangles, 10,012 vertexes. Rig: 73 bones

  1. 81 animation clips for each character. 60 on place animation clips, plus 21 duplicates of run, walk, fight... animation clips included root motion data, used by Mecanim.

  2. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.

  3. Time list included.

Time list:

  1. MECANIM: 0 - 10 fr.,

    1. Spear_COMBAT_mode: 15 - 90 fr.,
    2. Spear_PutWeapon_Back: 91 - 131 fr.,
    3. IDLE: 132 - 232 fr.,
    4. Spear_TookWeaponOut: 233 - 273 fr.,
    5. Spear_2Trusts_Uppercut_Moving: 274 - 369 fr.,
    6. Spear_2Trusts_Uppercut_onPlace: 370 - 465 fr.,
    7. Spear_360_Slash: 466 - 511 fr.,
    8. Spear_block: 512 - 547 fr.,
    9. Spear_Block_to: 548 - 563 fr.,
    10. Spear_Block_Keep: 564 - 639 fr.,
    11. Spear_Block_from: 640 - 650 fr.,
    12. Spear_Combo_Uppercut_Smash: 651 - 731 fr.,
    13. Spear_Deep_Trust: 732 - 767 fr.,
    14. Spear_Dodge_Jump_Backward: 768 - 793 fr.,
    15. Spear_Dodge_Jump_Left: 794 - 819 fr.,
    16. Spear_Dodge_Jump_Right: 820 - 845 fr.,
    17. Spear_dodge_backwards: 846 - 881 fr.,
    18. Spear_dodge_to_left: 882 - 917 fr.,
    19. Spear_dodge_to_right: 918 - 953 fr.,
    20. Spear_Knocked_backward_onPlace: 954 - 995 fr.,
    21. Spear_Down_back: 996 - 1036 fr.,
    22. Spear_Recover_from_knocked_backward: 1037 - 1077 fr.,
    23. Spear_Knocked_forward: 1078 - 1106 fr.,
    24. Spear_Down_forward: 1107 - 1147 fr.,
    25. Spear_Recover_from_knocked_forward: 1148 - 1180 fr.,
    26. Spear_duck_below_high_swing: 1181 - 1216 fr.,
    27. Spear_Heavy_Smash: 1217 - 1258 fr.,
    28. Spear_parry_front: 1259 - 1294 fr.,
    29. Spear_parry_left: 1295 - 1330 fr.,
    30. Spear_swing_high_left: 1331 - 1366 fr.,
    31. Spear_swing_high_right: 1367 - 1402 fr.,
    32. Spear_swing_high_straight_down: 1403 - 1438 fr.,
    33. Spear_swing_low_left: 1439 - 1474 fr.,
    34. Spear_swing_low_right: 1475 - 1510 fr.,
    35. Spear_swing_mid_left: 1511 - 1546 fr.,
    36. Spear_swing_mid_right: 1547 - 1582 fr.,
    37. Spear_thrust_high: 1583 - 1628 fr.,
    38. Spear_thrust_low: 1629 - 1674 fr.,
    39. Spear_thrust_mid: 1675 - 1720 fr.,
    40. Spear_Wide_Slash_Combo: 1721 - 1776 fr.,
    41. Spear_Throwing: 1777 - 1812 fr.,
    42. Spear_Casual_walk: 1817 - 1853 fr.,
    43. Spear_combat_run: 1858 - 1880 fr.,
    44. Spear_run: 1885 - 1911 fr.,
    45. Spear_run_blow_A: 1912 - 1956 fr.,
    46. Spear_run_blow_B: 1957 - 2001 fr.,
    47. Spear_run_blow_C: 2002 - 2046 fr.,
    48. Spear_run_blow_D: 2047 - 2091 fr.,
    49. Spear_Strife_leftt: 2096 - 2131 fr.,
    50. Spear_Strife_right: 2136 - 2171 fr.,
    51. Spear_Cautious_walk: 2176 - 2216 fr.,
    52. Spear_Walk_hit_high_stright: 2217 - 2257 fr.,
    53. Spear_walk_hit_left: 2258 - 2298 fr.,
    54. Spear_Walk_hit_right: 2299 - 2339 fr.,
    55. Spear_walk_trust: 2340 - 2380 fr.,
    56. Spear_walking_back: 2385 - 2420 fr.,
    57. Spear_Die_fall_backward: 2425 - 2558 fr.,
    58. Spear_Die_fall_forward: 2563 - 2703 fr.,
    59. Spear_Die_knocked_backward: 2708 - 2725 fr.,
    60. Spear_Die_knocked_forward: 2730 - 2747 fr.,
    61. RM_Spear_2Trusts_Uppercut_Moving: 2752 - 2847 fr.,
    62. RM_Spear_Casual_walk: 2852 - 2888 fr.,
    63. RM_Spear_combat_run: 2893 - 2915 fr.,
    64. RM_Spear_Dodge_Jump_Backward: 2920 - 2945 fr.,
    65. RM_Spear_Dodge_Jump_Left: 2950 - 2975 fr.,
    66. RM_Spear_Dodge_Jump_Right: 2980 - 3005 fr.,
    67. RM_Spear_run: 3010 - 3036 fr.,
    68. RM_Spear_run_blow_A: 3041 - 3085 fr.,
    69. RM_Spear_run_blow_B: 3090 - 3134 fr.,
    70. RM_Spear_run_blow_C: 3139 - 3183 fr.,
    71. RM_Spear_run_blow_D: 3188 - 3232 fr.,
    72. RM_Spear_Strife_leftt: 3237 - 3272 fr.,
    73. RM_Spear_Strife_right: 3277 - 3312 fr.,
    74. RM_Spear_Walk_hit_high_stright: 3317 - 3357 fr.,
    75. RM_Spear_Cautious_walk: 3362 - 3402 fr.,
    76. RM_Spear_walk_hit_left: 3407 - 3447 fr.,
    77. RM_Spear_Walk_hit_right: 3452 - 3492 fr.,
    78. RM_Spear_walk_trust: 3497 - 3537 fr.,
    79. RM_Spear_walking_back: 3542 - 3577 fr.,
    80. RM_Spear_Die_knocked_backward: 3582 - 3599 fr.,
    81. RM_Spear_Die_knocked_forward: 3604 - 3621 fr.,
    82. MECANIM: 3626 - 3636 fr.,

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UNITY HERO SPEAR STAFF HALBERD ANIMATION COLLECTION Low-poly 3D model

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Unity 3D<br />Version: 5.1.1<br />File Size: 90.4 MB
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Autodesk FBX<br />Version: 2009<br />File Size: 6.81 MB
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