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Video Preview on YouTube: https://youtu.be/YrIvmrYma74
Textures:
all texture map 4096x4096 (you can reduce the image size)
9 skins of body
5 skins of cloth
19 textures
14 materials
14 animations:
attack (x4)
walking (x1)
run (x2)
idle (x3)
death (x2)
gethit (x2)
Polycount of Minimum Skin:
verts 8831
tris 17319
Polycount of Maximum Skin:
verts 10760
tris 20651
Be sure to read below:
This Character rig is based on UE4 Mannequin skeleton. You can easily retarget to UE5.
The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts.
In the model it is desirable to use a shader with a two-sided display of polygons.
I am always ready to help you and answer any questions