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Video Preview on YouTube: https://youtu.be/LJ8m9z9JoqA
Textures:
all texture map 4096x4096 (you can reduce the image size)
7 skins of body
5 skins of cloth
25 textures
12 materials
14 animations:
attack (x4)
walking (x1)
run (x2)
idle (x3)
death (x2)
gethit (x2)
Polycount of Minimum Skin:
verts 7743
tris 15350
Polycount of Maximum Skin:
verts 8820
tris 17153
Be sure to read below:
This Character rig is based on UE4 Mannequin skeleton. You can easily retarget to UE5.
The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts.
In the model it is desirable to use a shader with a two-sided display of polygons.
I am always ready to help you and answer any questions