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Game-ready 3D model: Eater1
Video preview https://youtu.be/RjbVXnH7YDY
Character rigged on epic skeleton UnrealEngine 5 and for Unity in separate mesh packages. Unity asset contains script for Camera Moving and HDRP/URP archive settings(read the help file howto activate renders inside Shaders folder, follow the instructions for applying). The package includes maya .mb animation files with ik-fk human-ik system controllers, these are standard points inside the hands and the legs
The model is completely modular, you can remove or add any part you want. The pack contains 5 Unity/3 Unreal prefabs and 3 Mesh sets:
Eater1_Full_01 - faces 14394 verts 14489 tris 28544
Eater1_Full_02 - faces 23166 verts 28959 tris 46093
Eater1_Full_03 - faces 18491 verts 19955 tris 36743
and 4th on patreon.com/3deeperYou can decrease these weights by switching off any of meshes.
PBR Textures 4096pix .png(down to 1024х1024) :
82 unreal: BaseColor(subsurface scattering maps are in several color maps via Alpha channels), Emissive, Normal, OcclusionRoughnessMetallic)124 unity: ambient occlusion, base color, emissive, mask map, metallicSmoothness, normal, scattering
All the parts are color customizable. The fur is desirable to use a shader with two-sided display of polygons.
The model contains 25 animations for unreal and 25 for unity, standard unreal animations are just for demonstration).Animation type list:
Idle2, Attack_Fire, Jump_Attack_2, Jump_AttackForward, GetHit, GetHit2, Death1, Death2, GoBack, GoLeft, GoRight, GoLeft2, GoRight2, RunForward, RunForward_2, Howl, Attack_Bite, GetHit3, Killed1, Attack, Attack_2, Attack_3, Jump_Attack, Idle, Jump.
LOD information (count, number of levels) Yes
9 Texture sets: Body, Near_Teeth, Teeth, SpineBack, Stomack, Stomack2, Stomack3, Hair, HairVariant.
Preparation time ~1.5 months