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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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MARY is a high-quality Disney-style 3D cartoon elderly female character, around 60 years old, carefully designed and fully rigged to deliver smooth, natural, and professional animation results. Her stylized look is inspired by classic Disney characters, giving her a warm, kind, and expressive personality that is perfect for storytelling, animated films, games, and cinematics.
The rig is clean, well-structured, and easy to control, allowing animators to achieve expressive and believable performances with precision. Mary comes with an advanced facial rig system that provides detailed control over even the smallest facial movements, including subtle age-related expressions.
She includes a large set of shape keys, enabling fine-tuned adjustments for nuanced expressions and micro facial details. The character features a wide range of facial expressions such as gentle smiling, laughter, sadness, and thoughtful emotions, making her ideal for both emotional close-ups and full-body scenes.
The facial rig includes detailed controls for:
Lips (roll, thickness, together, funnel, purse)Jaw and bite controlTongue movementEyelashes and browsPush/Pull facial adjustmentsNeck stretchTeeth positioning
Special attention has been given to her elderly features, including soft wrinkles, expressive eyes, and natural facial structure, while maintaining a charming and appealing Disney-style aesthetic.
With clean topology and an optimized mesh, Mary is easy to animate, customize, and integrate into different creative pipelines. Her warm and friendly Disney-inspired design makes her perfect for family-friendly and narrative-driven projects.
Features:
Fully rigged Disney-style 3D cartoon elderly female character (60 years old)Advanced facial rig with precise micro-controlsLarge set of detailed shape keysMultiple facial expressions (smiling, laughing, sad, thoughtful)Clean topology and optimized meshAnimator-friendly control systemSuitable for films, games, and real-time engines