Update 2.2
Improved the skinning of the rotation of the hand (forearm) - lowerarm_twist_01,lowerarm_twist_02. Now the rotation of the hand (forearm) has become much better! (Watch the video at the link https://www.youtube.com/watch?v=23pnT7zq0mU
Compatibility of the 3d hand model with the Cascadeur animation program (Watch the video at the link https://www.youtube.com/watch?v=I_dqtTyTTMk )
Added a leather glove v2;
Added textures of dirty hands;
Realistic 3d hands model for games from the first person or other. Control Rig. Easy retargeting!
Video presentation: https://www.youtube.com/watch?v=uA2SJJ38-Bk
3d model of realistic hands for game engines or other animation projects. The topology was created for high-quality animation of the hands.
Textures with a resolution of 4k(4096x4096);
Triangulation model (divided into triangles) for correct export to game engines;
Unreal Engine project 4.27 and 5.0 – 5.5;
PBR Textures include: Base_Color,Displacement,Ambient_occlusion, Normal_OpenGL,Roughness and others;
Blender file with two ready-made rigs and customized materials (watch the video);
.fbx,
I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.
Note! To use Control Rig, activate the Control Rig plugin!
correction of fingers (a common problem when retargeting animation);
correction of deformity in the areas of wrist rotation (a common problem);
Tutorial on how to fix the problem with turning the arm (wrist) using Control Rig https://www.youtube.com/watch?v=5z-hyV0OQL0
Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig.
If you need a Blender file with FK Rig and UE5 rig for edits or animation creation. Watch the video here https://www.youtube.com/watch?v=V0KVkRw4X9s