DESCRIPTION

This Realistic Cricket Player Character is a premium-quality, fully rigged, and game ready 3D model designed for cricket games, sports simulations, cinematic productions, VR experiences, and real-time rendering. The character features a lean athletic physique, modern professional cricket uniform, cricket shoes, protective batting gloves, leg pads, helmet, cricket bat, and cricket ball, making it ideal for international stadiums, domestic leagues, training facilities, esports titles, and immersive cricket gameplay.

Designed for maximum versatility, this character can represent a professional batsman, bowler, wicketkeeper, all-rounder, or fielder, making it suitable for all formats of the game including Test cricket, One Day Internationals, T20 leagues, and training simulations. The included cricket bat and cricket ball allow developers to immediately create realistic match scenarios, batting practice, bowling drills, fielding exercises, and cinematic sports sequences.

Built with clean topology and optimized for real-time performance, the model delivers excellent visual quality while maintaining efficient geometry suitable for games and interactive applications. It integrates seamlessly into Unreal Engine, Unity, Godot, Blender, and other professional game development and 3D production pipelines.

Fully rigged and animation ready, the character supports a wide variety of cricket animations including batting strokes, bowling actions, wicketkeeping, catching, throwing, diving, sprinting between wickets, celebrating wickets, fielding, and cinematic gameplay sequences. The organized UV layout allows easy customization of team jerseys, player numbers, sponsor graphics, tournament branding, helmet designs, bat decals, and uniform color schemes, enabling developers to create multiple professional teams from a single asset.

This asset is an excellent choice for cricket games, sports simulators, VR coaching applications, mobile sports titles, stadium experiences, educational sports projects, promotional content, and cinematic productions requiring realistic professional cricket athletes complete with authentic cricket equipment.

If you have any questions, need help with the files, or want custom character modifications, feel free to contact me at gigglegoigle@gmail.com. I am happy to help with custom character requests and asset variations.

Specifications

  • Style: Realistic
  • Gender: Male
  • Character Type: Cricket Player / Professional Athlete
  • Included Accessories: Cricket Bat, Cricket Ball, Helmet, Leg Pads
  • Rigging: Yes
  • Game Ready: Yes
  • Scale: Real-world scale
  • Topology: 30211 / 29574
  • UVs: Yes
  • Pose: T-Pose

File Formats

  • FBX
  • GLB
  • OBJ
  • BLEND

REVIEWS & COMMENTS

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ibrahimtariqworkBuyer of this model
This user has purchased this specific model
Excellent topology, nicely rigged and ready for inengine use!
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Cricket Player - Rigged Low-poly 3D model

$14.27
Royalty Free License (no AI)
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File formats
OBJ
OBJ | 2 files<br />File Size: 3.8 MB
GLTF
glTF | 5 files<br />File Size: 33.3 MB
FBX
Autodesk FBX | 8 files<br />File Size: 106 MB
BLEND
Blender<br />Version: 4.5<br />File Size: 83.5 MB
PNG
PNG<br />File Size: 16.8 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
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Geometry
No N-gons
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No faceted geometry
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Manifold geometry
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Textures & material
PBR textures
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- Normal
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No embed textures
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Square textures
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Power of 2 texture sizes
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Assigned materials
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UVs & naming
No UV overlaps
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UV unwrapped model
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Provided by designer
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3D Features
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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3D printing
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Model is not 3D printable
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Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
30211 polygons
The total number of polygons (flat shapes) that make up the 3D model.
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29574 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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