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Game ready dark skinned male NPC character 3D model, fully rigged with the standard Mixamo humanoid skeleton. This realistic modern man in casual clothes is ready to drop into Unity, Unreal Engine, and other real time pipelines as a civilian, background NPC, or supporting character.
The model is mid poly with clean topology, ideal for real time projects that need good visual quality without sacrificing performance. Body is fully rigged for animation, while the face is left unrigged, making this character perfect for locomotion, crowds, and non dialog NPCs.
Use this character to quickly add diversity to your game world, crowd systems, cutscenes, VR and AR experiences, or prototyping projects.
Main featuresRealistic dark skinned male NPC in T shirt, jeans, and sneakersFully rigged body with Mixamo compatible humanoid skeletonReady to use with the Mixamo animation libraryGame ready mid poly mesh for real time renderingNeutral pose suitable for retargeting and custom animationClean topology and skinning for smooth deformationGeometryFaces polygons 50,000Vertices 31,516Balanced polycount gives a strong silhouette and detail for close and mid distance camera shots, while still being efficient for crowds and open world scenes.
Rigging and animationMixamo compatible full body rigWorks with Mixamo animation packs and standard humanoid rigs in major enginesWeight painted for natural body movementFace unriggedNo facial bones, blendshapes, or expressionsIntended for body and movement animation rather than close up dialogueUsage and compatibilityIdeal for
NPCs and background charactersCity crowds and pedestriansAction, shooter, RPG, and simulation projectsCutscenes, cinematics, VR and AR applicationsFast gameplay prototyping with Mixamo animationsCompatible with common workflows in Unity and Unreal Engine once imported and configured as a humanoid character.
LINK FOR PACKS
For Free Sample Model https://www.cgtrader.com/free-3d-models/character/woman/rigged-business-woman-npc-game-ready-low-poly-office-character
REVIEWS & COMMENTS
accuracy, and usability.
