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OMNIA Cinematic Edition | Optimized for Blender 4+ Cycles
Fully rigged realistic arms built for cinematic production, stills, and detailed animation in Blender’s Cycles.
Built with the OMNIA System.
Realistic male arms dressed in a traditional Santa Claus outfit, featuring soft red fabric with subtle wrinkles and white fur cuffs.
Natural skin tone on the hands with short, clean nails and mild surface detailing for a believable festive look.
- Multiresolution modifier with 3 levels of sculpt detail
- Clean quad-based mesh, no n-gons
- Well-organized UVs for precise bake and texture management
- 9,030 Vertices / 17,762 Triangles (Base Mesh)
- 528,360 Vertices / 1,055,120 Triangles (Multires Mesh)
- Fine details baked into 8K displacement and normal maps
- PBR textures in 4K: Albedo, Roughness, etc.
- Optimized for realistic lighting and physically-accurate shading
- Advanced IK/FK rig for arms and partial torso
- Bone-driven shape key corrections for smooth deformation
- Organized bone layers and constraints to avoid distortion
- Fully compatible with AXIS Core Addon
- Integrated retarget engine compatible with Mixamo, ActorCore, Unreal, HumanIK, and DAZ Genesis 9/8/3
- Pose & Animation Library with viewport thumbnail previews
- Quick Load & Bake tool for automatic FBX/GLTF retargeting
- Advanced Pose Tools for resetting, mirroring, and managing IK/FK transitions directly within the rig
Buy here:
https://www.artstation.com/a/51211534
- Full particle setup for realistic arm hair
- Editable hair materials optimized for Cycles
- Physically-based materials using Principled BSDF
- Fully editable grouped node networks for fine tuning
- Material zones include arms and nails
- .blend file with all rigs, materials, and configurations
- textures.zip containing textures
- AXIS_Panel.py — Backup copy of the bone-layer panel integrated directly into the scene
Full guide and workflow overview:
https://sites.google.com/view/a-solano/documentation
This model is exclusive to the Cinematic Edition.
No Real-Time or Customizable versions are planned for release.
Due to the high particle density in the fur cuffs, close-up renders may take longer to process depending on your hardware performance.
REVIEWS & COMMENTS
accuracy, and usability.
