DESCRIPTION

Low polygonal game ready animated models of man, woman and horse in 3D MAX files.Characters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...

145 Animation for sword and shield warrior, archer combats and general moves. 129 on place animations. And 26 animations with root motion. (for each character)36 horse animations. 23 on place animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included root motion data.

Unity Asset included.

Eva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. Adam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes

Eva Rig has 72 bones. Adam Rig has 70 bones. Horse rig has 40 bones.Horse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.

There are very high detailed textures. diffuse, specular, opacity and normals maps. TIF file format 4096x4096, 2048X2048, 1024X1024.

Original 3D MAX files with animated human character (145 animations) and horse (36 animations) in BIP files included.(for each character)

Original 3D MAX file with rigged character in T-pose included.(for each character)

2 Body textures (naked and with underclothes) included.(for each character)4 Eva Hairs textures included.2 hairs and beard (Adam) styles included5 Adam Hairs textures included.5 different color textures for the horse body, 4 colors for hair and 3 colors for horse armor.

FBX files included.

Parts Eva

Body parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,Armor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.Weapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.

Parts Adam

Body parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, BreadArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.Weapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.

Horse

Body combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.LOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.

Armor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.LOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.

Animations General

  1. MECANIM pose: 0 - 0 fr.,
  2. S_Drinking: 2 - 55 fr.,
  3. S_Eating: 56 - 176 fr.,
  4. S_Explanation: 177 - 222 fr.,
  5. S_IDLE: 223 - 323 fr.,
  6. S_Kiss: 324 - 409 fr.,
  7. S_Looking_around: 410 - 586 fr.,
  8. S_Pray_A: 587 - 667 fr.,
  9. S_Reject: 668 - 768 fr.,
  10. S_salute_B: 769 - 829 fr.,
  11. S_sit_down: 830 - 855 fr.,
  12. S_Sitinhg_Talking_A: 856 - 991 fr.,
  13. S_Sitting: 992 - 1042 fr.,
  14. S_Came_up: 1043 - 1069 fr.,
  15. S_Talking_B: 1070 - 1205 fr.,
  16. S_Throwing: 1206 - 1311 fr.,
  17. S_Use_object: 1312 - 1352 fr.,
  18. S_making_item: 1357 - 1387 fr.,
  19. M_Run: 1388 - 1414 fr.,
  20. M_Run_Jump: 1415 - 1448 fr.,
  21. M_Sneaking: 1453 - 1503 fr.,
  22. M_strafe_run_left: 1509 - 1535 fr.,
  23. M_strafe_run_right: 1540 - 1566 fr.,
  24. M_Strife_leftt: 1571 - 1606 fr.,
  25. M_Strife_right: 1611 - 1646 fr.,
  26. M_walk: 1651 - 1687 fr.,
  27. M_Jump_Walking: 1691 - 1721 fr.,
  28. M_Walking_back_B: 1726 - 1761 fr.,
  29. M_Walking_With_Tourch: 1766 - 1869 fr.,
  30. M_Swimming_Crawl: 1874 - 1904 fr.,

  31. RM_Run: 1907 - 1933 fr.,

  32. RM_Run_Jump: 1936 - 1969 fr.,

  33. RM_Sneaking: 1975 - 2024 fr.,

  34. RM_strafe_run_left: 2030 - 2056 fr.,

  35. RM_strafe_run_right: 2061 - 2087 fr.,

  36. RM_Strife_leftt: 2092 - 2127 fr.,

  37. RM_Strife_right: 2132 - 2167 fr.,

  38. RM_walk: 2173 - 2208 fr.,

  39. RM_Jump_Walking: 2212 - 2242 fr.,

  40. RM_Walking_back_B: 2247 - 2282 fr.,

  41. RM_Swimming_Crawl: 2287 - 2317 fr.,

  42. RM_Walking_With_Tourch: 2322 - 2425 fr.,

Weapon and Shield

  1. 1H_PutWeapon_Back: 2430 - 2470 fr.,
  2. 1H_TookWeaponOut: 2471 - 2511 fr.,
  3. 1H_5X_Combo: 2512 - 2607 fr.,
  4. 1H_COMBAT_mode: 2608 - 2658 fr.,
  5. 1H_dodge_backwards: 2659 - 2694 fr.,
  6. 1H_Hit_from_back: 2695 - 2730 fr.,
  7. 1H_Hit_from_front: 2731 - 2766 fr.,
  8. 1H_moveTOblock: 2767 - 2773 fr.,
  9. 1H_shield_block_keeping: 2774 - 2804 fr.,
  10. 1H_moveFROMblock: 2805 - 2811 fr.,
  11. 1H_shield_block_high_left: 2812 - 2847 fr.,
  12. 1H_shield_block_high_right: 2848 - 2883 fr.,
  13. 1H_sword_parry_high_left: 2884 - 2919 fr.,
  14. 1H_sword_parry_high_right: 2921 - 2956 fr.,
  15. 1H_sword_shield_blow: 2957 - 2992 fr.,
  16. 1H_sword_swing_high_left: 2993 - 3028 fr.,
  17. 1H_sword_swing_high_right: 3029 - 3064 fr.,
  18. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,
  19. 1H_sword_swing_low_left: 3101 - 3136 fr.,
  20. 1H_sword_swing_low_right: 3137 - 3172 fr.,
  21. 1H_sword_thrust_high: 3173 - 3208 fr.,
  22. 1H_Die_fall_backward: 3210 - 3343 fr.,
  23. 1H_Die_fall_forward: 3348 - 3488 fr.,
  24. 1H_banging_shield: 3493 - 3513 fr.,
  25. 1H_Casual_walk: 3518 - 3554 fr.,
  26. 1H_Cautious_walk: 3559 - 3599 fr.,
  27. 1H_walk_left_swing: 3600 - 3635 fr.,
  28. 1H_walk_right_swing: 3636 - 3671 fr.,
  29. 1H_walk_trust: 3672 - 3707 fr.,
  30. 1H_combat_run: 3712 - 3734 fr.,

  31. RM_1H_Casual_walk: 3739 - 3775 fr.,

  32. RM_1H_Cautious_walk: 3780 - 3820 fr.,

  33. RM_1H_walk_left_swing: 3825 - 3860 fr.,

  34. RM_1H_walk_right_swing: 3865 - 3900 fr.,

  35. RM_1H_walk_trust: 3905 - 3940 fr.,

  36. RM_1H_combat_run: 3945 - 3967 fr.,

Archer

  1. Archer_putBow_back: 3972 - 4007 fr.,
  2. Archer_takeBow_out: 4008 - 4048 fr.,
  3. Archer_COMBAT_mode: 4049 - 4099 fr.,
  4. Archer_dodge_backwards: 4100 - 4135 fr.,
  5. Archer_Hit_from_back: 4136 - 4171 fr.,
  6. Archer_Hit_from_front: 4172 - 4207 fr.,
  7. Archer_get_arrow_fromBack: 4208 - 4248 fr.,
  8. Archer_charging: 4250 - 4290 fr.,
  9. Archer_aim: 4292 - 4392 fr.,
  10. Archer_shot_loop: 4393 - 4463 fr.,
  11. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,
  12. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,
  13. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,
  14. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,
  15. Archer_aiming_up_45_d: 4784 - 4884 fr.,
  16. Archer_shot_loop_45up: 4885 - 4955 fr.,
  17. Archer_Dying: 4960 - 5025 fr.,
  18. Archer_run_combat: 5030 - 5056 fr.,
  19. Archer_walk_Combat: 5061 - 5106 fr.,
  20. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,
  21. Archer_walk_charging: 5153 - 5198 fr.,
  22. Archer_walk_Aim: 5199 - 5244 fr.,
  23. Archer_walk_shot_Loop: 5245 - 5300 fr.,
  24. Archer_strife_left_Aim: 5305 - 5340 fr.,
  25. Archer_strife_right_Aim: 5345 - 5380 fr.,
  26. Archer_walking_back: 5385 - 5420 fr.,

  27. RM_Archer_run_combat: 5425 - 5451 fr.,

  28. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,

  29. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,

  30. RM_Archer_walk_Combat: 5536 - 5581 fr.,

  31. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,

  32. RM_Archer_walk_charging: 5636 - 5681 fr.,

  33. RM_Archer_walk_Aim: 5686 - 5731 fr.,

  34. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,

  35. RM_Archer_walking_back: 5796 - 5831 fr.,

Horseman

  1. MECANIM pose: 0 - 0 fr.,
  2. Horseman_G_Explanation: 2 - 45fr.,
  3. Horseman_G_Idle: 46 - 146fr.,
  4. Horseman_G_looking_around: 147 - 323fr.,
  5. Horseman_G_Say_No: 324 - 374fr.,
  6. Horseman_G_Talking: 375 - 420fr.,
  7. Horseman_G_War_Cry: 421 - 471fr.,
  8. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,
  9. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,
  10. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,
  11. Horseman_Archer_Combat: 576 - 600fr.,
  12. Horseman_Archer_Charge: 601 - 661fr.,
  13. Horseman_Archer_Aim_Stright: 662 - 686fr.,
  14. Horseman_Archer_fire_loop_stright: 687 - 757fr.,
  15. Horseman_Archer_Aim_Back: 762 - 786fr.,
  16. Horseman_Archer_fire_loop_back: 787 - 857fr.,
  17. Horseman_Archer_Aim_Left: 862 - 886fr.,
  18. Horseman_Archer_fire_loop_left: 887 - 957fr.,
  19. Horseman_Archer_Aim_Right: 962 - 986fr.,
  20. Horseman_Archer_fire_loop_right: 987 - 1057fr.,
  21. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,
  22. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,
  23. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,
  24. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,
  25. Horseman_Sword_Take_Out: 1251 - 1281fr.,
  26. Horseman_Sword_Galloping: 1282 - 1297fr.,
  27. Horseman_Sword_Left_blow: 1298 - 1333fr.,
  28. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,
  29. Horseman_Sword_Right_blow: 1370 - 1405fr.,
  30. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,
  31. Horseman_Sword_Put_Back: 1442 - 1472fr.,
  32. Horseman_G_Death_A: 1473 - 1502fr.,
  33. Horseman_G_Death_B: 1507 - 1542fr.,
  34. Horseman_G_Death_with_Horse: 1547 - 1571fr.,

Horse Animations

  1. Zero frame: T-Pose
    1. horse_Idle_A: 0 - 100 fr.,
    2. horse_Idle_B: 101 - 201 fr.,
    3. horse_bite: 201 - 241 fr.,
    4. horse_kick: 242 - 268 fr.,
    5. horse_looking_around: 269 - 394 fr.,
    6. horse_rear_up: 395 - 480 fr.,
    7. horse_sniff: 481 - 541 fr.,
    8. horse_eating: 546 - 646 fr.,
    9. horse_kick_ground: 651 - 685 fr.,
    10. horse_death: 690 - 716 fr.,
    11. M_horse_galloping: 721 - 736 fr.,
    12. M_horse_jump: 737 - 772 fr.,
    13. M_horse_galloping_turn_left: 773 - 788 fr.,
    14. M_horse_galloping_turn_right: 793 - 808 fr.,
    15. M_horse_running_death: 813 - 853 fr.,
    16. M_horse_swim: 858 - 892 fr.,
    17. M_horse_trot: 897 - 921 fr.,
    18. M_horse_trot_turn_left: 922 - 946 fr.,
    19. M_horse_trot_turn_right: 951 - 975 fr.,
    20. M_horse_walk: 980 - 1014 fr.,
    21. M_horse_walk_turn_Left: 1015 - 1049 fr.,
    22. M_horse_walk_turn_right: 1054 - 1088 fr.,
    23. M_horse_walk_back: 1093 - 1127 fr.,
    24. RM_horse_galloping: 1132 - 1147 fr.,
    25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,
    26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,
    27. RM_horse_jump: 1192 - 1227 fr.,
    28. RM_horse_running_death: 1232 - 1272 fr.,
    29. RM_horse_swim: 1277 - 1311 fr.,
    30. RM_horse_trot: 1316 - 1340 fr.,
    31. RM_horse_trot_turn_left: 1345 - 1369 fr.,
    32. RM_horse_trot_turn_right: 1374 - 1398 fr.,
    33. RM_horse_walk: 1403 - 1437 fr.,
    34. RM_horse_walk_back: 1442 - 1476 fr.,
    35. RM_horse_walk_turn_Left: 1481 - 1515 fr.
    36. RM_horse_walk_turn_right: 1520 - 1554 fr.,

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
View all
0
0
6
kateryna-stn
kateryna-stnCommunity member
This user is part of the CGTrader community
Fantastic job!
CHUDAKOVTRIS
CHUDAKOVTRISCommunity member
This user is part of the CGTrader community
Nice one
Ge
GermiyanBeyCommunity member
This user is part of the CGTrader community
Great set! And models are very high quality
Eagle2022
Eagle2022Community member
This user is part of the CGTrader community
у тебя очень хорошая фантазия мне очень нравится!
subject
subjectCommunity member
This user is part of the CGTrader community
nice
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.

Eva And Adam Horseman Archers Low-poly 3D model

Royalty Free License
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
File formats
MAX
Autodesk 3ds Max | 2 files<br />Version: 2009 - Renderer: Default (Scanline)<br />Version: 2009 - Renderer: Default (Scanline)<br />File Size: 1.82 GB
FBX
Autodesk FBX | 2 files<br />File Size: 1.82 GB
UNITYPACKAGE
Unity 3D | 2 files<br />Version: 5.1.1<br />File Size: 1.72 GB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
Learn more.
FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
Learn more
No unsupported objects
Unsupported objects:
- Lights
- Cameras
Learn more
Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
Learn more
Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
Learn more
Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
Learn more
Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
Learn more
Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
Learn more
Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
Learn more
UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
Learn more
UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
Learn more
Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
Learn more
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
21845 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 23269 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Chat