Learn more
- Lights
- Cameras
Learn more
Learn more
Learn more
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
1/4
ZAVIA Female Character - Game Ready 3D Model
DESCRIPTION
ASSET OVERVIEW Professional futuristic female character outfit assetdesigned for game development, visualization, animation, and 3D printingworkflows. The design combines a black and white tactical sci-fi exosuitwith layered armor panels, reinforced boots, gloves, straps, pouches,and modular clothing components.
The asset is presented as a clean, production-orientedmid-poly/game-ready character model suitable for real-time projects andhigh-quality renders. The outfit is fully covered and SFW, with a closedhigh-neck design and full-length tactical trousers. Components areorganized for practical modular use and customization.
TECHNICAL SPECIFICATIONS • Clean quad-based topology suitable forsubdivision, editing, and deformation workflows • Game-ready mid-polyasset structure • Fully SFW, professional full-coverage character design• UV unwrapped materials • Non-overlapping clothing and armor componentswhere applicable • Separate modular armor, clothing, accessory, glove,and footwear elements • Detailed hard-surface armor panels withrealistic seams, straps, buckles, and surface construction • Neutralpresentation suitable for portfolio, game, visualization, and technicalasset use • Designed for consistent front, side, back, and three-quarterpresentation • Rigging/animation compatible structure when used with anappropriate character rig
TEXTURE MAPS The material setup is designed for physically basedrendering and can include: • Base Color / Albedo • Normal • Roughness •Metallic • Ambient Occlusion • Up to 4K texture resolution
EXPORT FORMATS • .FBX • .OBJ • .BLEND • .GLTF / .GLB • .STL
COMPATIBILITY Compatible or adaptable for: • Blender • Unreal Engine •Unity • Other FBX/OBJ/GLTF-compatible DCC and game-engine workflows • 3Dprinting workflows through STL export and appropriate mesh preparation
NOTES Texture paths, material assignments, scale, rigging, andengine-specific shader setup may require minor adjustment depending onthe target pipeline. For real-time use, optimize texture resolution,material complexity, collision meshes, LODs, and skeletal setupaccording to project requirements.
TAGS Gameready, Character, Lowpoly, Midpoly, Stylized, Textures, Rigged,Human, Woman, Asset, Modular, Outfit, Clothing, Anime, SciFi, Armor,Tactical, PBR, UVUnwrapped, GameAsset