DESCRIPTION

PHOTO REALISTIC ANIMATED RIGGED TULKUN 3D MODEL

inspired by Avatar: The Way of Water, approved by professionals at Weta Digital.

BEST VERSION-Provided Swimming Animation-Better textures and skinning-Improved, simplified rig-UDIMs-Shape Keys-Emission map for night-time or interior scenes-More accurate to the creature from the movie-Many More

Features:

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100 frames long, seamlessly looping animation using the rig of the model. Perfect to be in your scene without you having to do any unnecessary work!

Entire body (including mouth and eyes) rigged with optimized IK rigging.

Fully textured PBR materials applied (all maps are included and packed).

High resolution UV texture maps up to 4096 x 4096 (4K), and properly organized UDIMs.

Optimized, retopologized, rigged, animated, game-ready model.

FBX, OBJ, USDC, BLEND files included.

Works in all 3D software, including Blender (Eevee and Cycles), Maya, Cinema 4D, 3ds Max, and more. It also works great in game engines such as Unity and Unreal Engine.

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This model was made with inspiration from the movie Avatar: The Way of Water. I am not associated with the creation of the movie in any way, however I thoroughly enjoyed it. This model is depicting the character Payakan. You are free to use it however you want.

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No special plugins or addons needed.Optimized and ready for animation or to be in your game or movie.

Please contact me if you need any help with the model!

Made with Blender 3.5.0, in about 4-5 months.

Thank you so much!

REVIEWS & COMMENTS

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accuracy, and usability.
dedegaard
dedegaardSeller of this model
This user is the seller of this model
Here are some helpful tips for when you are importing the model! If you are importing the .obj file, and the material looks strange, make sure that all the Image Textures (except the Color maps) are set to Non-Color, instead of sRGB. Also, .obj files cannot include rigs (it is an old file format, so it can only contain objects and materials). So if you want to use the rig, I would recommend the .fbx, or if you are using Blender, the .blend files. One more important thing to check when the material looks wrong is the image labeling. Since this model has UDIM textures, if the images textures are set to "Single Image" or "Image Sequence", they won't work. Instead, you must convert them to "UDIM Tiles". Unless you are using the .blend file, in which case this has automatically been done for you. One last thing that seems to occur with the .fbx and the .obj files is that the material's Alpha channel gets connected to a fake Base Color image texture. This is likely to be an artifact caused by the UDIM tiles, but it can be easily fixed by simply deleting that image texture, and not changing the Alpha channel. If you need any help with the files, feel free to write a comment or message me about it, and I'll help as soon as I can!
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Payakan Tulkun Animated Rigged from Avatar Low-poly 3D model

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Native file format
BLEND
Size: 117 MB
Renderer: Cycles | 3.5.0
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 12.5 MB
FBX
Autodesk FBX<br />File Size: 26.9 MB
USD
USD<br />File Size: 499 MB
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