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Should a further customersation required or found necessary, do not hesitate to contact me on email below.A small fee will be charged at 20% - 30% of the purchased item value with your receipt emailed to me: Email: leonardmashembe@gmail.comAlternative communication platforms will be provided by me once email is received.
Polygons:
Body: vertices 24,595; polygons 24,449
Teeth( T/B ): vertices 2,889; polygons 2,792
Saliva: vertices 5,933; polygons 10,792
Tongue Creature: vertices 1,075; polygons 1,064
Tubes Attached: Vertices 14,784; polygons 13,176
Disconnected(Back objects) Projections Attached: vertices 3,467; polygons 3,412
Total: polygons 58005; vertices 55,113
Formats:
A Blender file with walk and crawl animation strips plus an OBJ file without animation and FBX baked animation.
Textures: PBR , a combination of jperg & png textures
Body & attached parts: Diffuse: alienbump.jpgSubsurf Scattering: SkinSSS.jpgSpecular: SkinSpecular.pngRoughness: SkinRoughness.pngNormalMap: NormalSkinnew.pngBumpMap: alienbump.jpgDisplMap: SkinBump.jpg middlevel: 0.5 / strength: 0.02 incorrectly named but works
Tongue with teeth:
Diffuse: tonguediffuse.jpgSubsurf Scattering: tongueSSS.pngSpecular: //not includedRoughness: tongueroughness.pngNormalMap: tonguenormal.pngBumpMap: tonguebump.pngDisplMap: tongure displacement.png
Rigging:
Blender has custom bones with basic IK bone rigging and bone constrains applied on the tail bones for dynamic movement.
NB. To reset bone constrains to position, click the Left / Right arrows keys on keyboard. This will help straighten the tail at the beginning of the animation.
Features:
The model is in meter units at real-world scale.