Verification details of the FBX file
No N-gonsManifold geometryNo faceted geometry
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UV unwrapped modelNo overlapped UVs per UV island
Description
Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.
Unity Asset included.
Pack includes 3D MAX and FBX files with LOD (low polygonal version).
BIP - Character Studio Animation clips included.
Armor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.
Model has - 10,944(LOD 6,047) polygons, 20,686(LOD 11,743) triangles, 11,012(LOD 6,475) vertexes
Rig has 39 bones.
Textures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.
Character has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of Skeleton Hero characters
There are standard on place animations and several animations which includes root motion . Such animations have RM letters in their names.
Animation list:
general animations:
- SH_anger: 0 - 50.,
- SH_arm_kick_right: 51 - 76.,
- SH_Drinking: 77 - 177.,
- SH_Eating: 178 - 298.,
- SH_Ecstatic: 299 - 374.,
- SH_Hurray: 375 - 420.,
- SH_Idle: 421 - 521.,
- SH_Jump_standing: 522 - 597.,
- SH_Looking_around: 598 - 774.,
- SH_Pick_object: 775 - 815.,
- SH_pointing_A: 816 - 876.,
- SH_salute: 877 - 937.,
- SH_Say_No: 938 - 988.,
- SH_Talking: 989 - 1034.,
- SH_Talking_B: 1035 - 1185.,
- SH_thinking: 1186 - 1261.,
- SH_Throwing: 1262 - 1367.,
- SH_Tracking: 1368 - 1543.,
- SH_waving: 1544 - 1589.,
- SH_Climbing_ladder_down: 1594 - 1634.,
- SH_Climbing_ladder_up: 1639 - 1679.,
- SH_Digging_A: 1684 - 1719.,
- SH_Digging_B: 1724 - 1769.,
- SH_falling_down: 1774 - 1814.,
- SH_Jump_runing: 1819 - 1859.,
- SH_Run: 1864 - 1886.,
- SH_strafe_run_left: 1891 - 1917.,
- SH_strafe_run_right: 1922 - 1948.,
- SH_Strife_leftt: 1953 - 1988.,
- SH_Strife_right: 1993 - 2028.,
- SH_Swimming: 2033 - 2063.,
- SH_walking_back: 2068 - 2103.,
- SH_RM_Climbing_ladder_down: 2108 - 2148.,
- SH_RM_Climbing_ladder_up: 2153 - 2193.,
- SH_RM_falling_down: 2198 - 2238.,
- SH_RM_Jump_runing: 2243 - 2283.,
- SH_RM_Jump_standing: 2288 - 2363.,
- SH_RM_Run: 2368 - 2390.,
- SH_RM_strafe_run_left: 2395 - 2421.,
- SH_RM_strafe_run_right: 2426 - 2452.,
- SH_RM_Strife_leftt: 2457 - 2492.,
- SH_RM_Strife_right: 2497 - 2532.,
- SH_RM_Swimming: 2537 - 2567.,
- SH_RM_Walking_back: 2572 - 2607.,
2 handed weapon animations:
- SH_2H_PutWeapon_Back: 2612 - 2652.,
- SH_2H_TookWeaponOut: 2653 - 2693.,
- SH_2H_combat_mode: 2694 - 2744.,
- SH_2H_Dodge_Jump_Backward: 2745 - 2770.,
- SH_2H_Dodge_Jump_Left: 2771 - 2796.,
- SH_2H_Dodge_Jump_Right: 2797 - 2822.,
- SH_2H_duck_below_high_swing: 2824 - 2859.,
- SH_2H_Heavy Smash: 2860 - 2901.,
- SH_2H_Hit_from_back: 2902 - 2937.,
- SH_2H_Hit_from_front: 2938 - 2973.,
- SH_2H_Jump 360 smash: 2974 - 3084.,
- SH_2H_parry_high_front: 3085 - 3120.,
- SH_2H_parry_high_right: 3121 - 3156.,
- SH_2H_parry_low_front: 3157 - 3192.,
- SH_2H_parry_low_left: 3193 - 3228.,
- SH_2H_Power_Down_Blow: 3229 - 3264.,
- SH_2H_Power_Trust: 3265 - 3300.,
- SH_2H_swing_high_straight_down: 3301 - 3336.,
- SH_2H_swing_mid_left: 3337 - 3372.,
- SH_2H_swing_mid_right: 3373 - 3408.,
- SH_2H_thrust_mid: 3409 - 3444.,
- SH_2H_moveTOblock: 3445 - 3451.,
- SH_2H_block: 3452 - 3482.,
- SH_2H_moveFROMblock: 3483 - 3489.,
- SH_2H_Knocked_backward: 3490 - 3530.,
- SH_2H_Down_back: 3531 - 3571.,
- SH_2H_Recover_from_knocked_backward: 3572 - 3612.,
- SH_2H_Knocked_forward: 3613 - 3641.,
- SH_2H_Down_forward: 3642 - 3682.,
- SH_2H_Recover_from_knocked_forward: 3683 - 3715.,
- SH_2H_Casual_walk: 3720 - 3756.,
- SH_2H_Cautious_walk: 3761 - 3801.,
- SH_2H_combat_run: 3806 - 3828.,
- SH_2H_Die_fall_backward: 3833 - 3966.,
- SH_2H_Die_fall_forward: 3971 - 4111.,
- SH_2H_Die_knocked_backward: 4116 - 4133.,
- SH_2H_Die_knocked_forward: 4138 - 4155.,
- SH_RM_2H_Casual_walk: 4160 - 4196.,
- SH_RM_2H_Cautious_walk: 4201 - 4241.,
- SH_RM_2H_combat_run: 4246 - 4268.,
- SH_RM_2H_Die_knocked_backward: 4273 - 4290.,
- SH_RM_2H_Die_knocked_forward: 4295 - 4312.,
- SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342.,
- SH_RM_2H_Dodge_Jump_Left: 4347 - 4372.,
- SH_RM_2H_Dodge_Jump_Right: 4377 - 4402.,
- SH_2H_IDLE: 4407 - 4507.,
1 handed weapon animations:
- SH_1H_PutWeapon_Back: 4512 - 4552.,
- SH_1H_TookWeaponOut: 4553 - 4593.,
- SH_1H_360_Jump_swing: 4594 - 4639.,
- SH_1H_360_Right_Jump_Smash: 4640 - 4710.,
- SH_1H_banging_shield: 4711 - 4731.,
- SH_1H_COMBAT_mode: 4732 - 4782.,
- SH_1H_Dodge_Jump_Backward: 4783 - 4808.,
- SH_1H_Dodge_Jump_Left: 4809 - 4834.,
- SH_1H_Dodge_Jump_Right: 4835 - 4860.,
- SH_1H_duck_below_high_swing: 4861 - 4896.,
- SH_1H_Heavy Smash: 4897 - 4937.,
- SH_1H_Hit_from_back: 4938 - 4973.,
- SH_1H_Hit_from_front: 4974 - 5009.,
- SH_1H_shield_block_high_left: 5010 - 5045.,
- SH_1H_shield_block_high_right: 5046 - 5081.,
- SH_1H_sword_parry_from_stright_down: 5083 - 5118.,
- SH_1H_sword_parry_high_left: 5119 - 5154.,
- SH_1H_sword_parry_high_right: 5155 - 5190.,
- SH_1H_sword_parry_low_front: 5191 - 5226.,
- SH_1H_sword_shield_blow: 5227 - 5262.,
- SH_1H_sword_swing_high_left: 5263 - 5298.,
- SH_1H_sword_swing_high_right: 5299 - 5334.,
- SH_1H_sword_swing_high_straight_down: 5335 - 5370.,
- SH_1H_sword_thrust_mid: 5371 - 5406.,
- SH_1H_moveTOblock: 5407 - 5413.,
- SH_1H_shield_block_keeping: 5414 - 5444.,
- SH_1H_moveFROMblock: 5445 - 5451.,
- SH_1H_Knocked_backward: 5452 - 5493.,
- SH_1H_Down_back: 5494 - 5534.,
- SH_1H_Recover_from_knocked_backward: 5535 - 5575.,
- SH_1H_Knocked_forward: 5576 - 5604.,
- SH_1H_Down_forward: 5605 - 5645.,
- SH_1H_Recover_from_knocked_forward: 5646 - 5678.,
- SH_1H_Casual_walk: 5683 - 5719.,
- SH_1H_Cautious_walk: 5724 - 5764.,
- SH_1H_combat_run: 5769 - 5791.,
- SH_1H_Die_fall_backward: 5796 - 5929.,
- SH_1H_Die_fall_forward: 5934 - 6074.,
- SH_1H_Die_knocked_backward: 6079 - 6096.,
- SH_1H_Die_knocked_forward: 6101 - 6118.,
- SH_RM_1H_Casual_walk: 6123 - 6159.,
- SH_RM_1H_Cautious_walk: 6164 - 6204.,
- SH_RM_1H_combat_run: 6209 - 6231.,
- SH_RM_1H_Die_knocked_backward: 6236 - 6253.,
- SH_RM_1H_Die_knocked_forward: 6258 - 6275.,
- SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305.,
- SH_RM_1H_Dodge_Jump_Left: 6310 - 6335.,
- SH_RM_1H_Dodge_Jump_Right: 6340 - 6365.,
- SH_1H_IDLE: 6370 - 6470.,