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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Lorien is a small forest spirit imagined as a silent guardian of living vegetation. His presence belongs to the quiet places of the forest, where growth slowly reclaims forgotten ruins and nature moves at its own rhythm.His character balances calm contemplation with moments of sudden curiosity and instinctive reaction. At times he appears thoughtful and observant, almost meditative, while in other moments his expressions reveal a more unpredictable and emotional side. This contrast gives him a fragile yet vivid personality, as if he were deeply connected to every subtle movement of the world around him.Physically, Lorien was designed with delicate proportions and expressive facial features to emphasize both innocence and awareness. Large attentive eyes, subtle wrinkles, freckles, and fine anatomical details help convey a creature shaped by time and environment rather than by civilization.The character was created as a custom MetaHuman, allowing full compatibility with Unreal Engine’s animation system while enabling extensive artistic modifications. The face and proportions were hand-sculpted and refined to achieve a unique silhouette and expression beyond the default MetaHuman presets.Pipeline• ZBrush — sculpting and anatomical refinement• Substance Painter — custom skin texturing and surface detail• Maya — adjustments and integration• Unreal Engine — look development, lighting and final renderingSkin textures were fully customized to introduce natural variation, freckles, and subtle imperfections that enhance realism.ClothingLorien wears simple garments suited to a creature of the forest: • Hood • LoinclothBoth elements are modular and optional, allowing different visual variations depending on the scene.Game ReadyBuilt on the MetaHuman framework, the character remains fully compatible with real-time pipelines and is ready for animation, cinematics, or interactive environments.This project includes images and videos from the development process, showing stages from sculpting and texturing to final rendering and look development.