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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n- https://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n________________________________\n\n- 2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n- This is not a Metahuman's body and face. This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n________________________________\n\n- The difference between the first version and the new version\n- https://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n- Download the version you need. Enjoy :)\n\n________________________________\n\n- PLAY/MODULAR (New version - UE 5.1-5.2) \n- Play (First version - UE 5.0) \n- Live Link Face (For both versions) https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic  https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74\n\n________________________________\n\nGENERAL:\n\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 109,423\n- Tris: 207,136\n- Verts: 105,120\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n\n2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- The difference between the first version and the new version\nhttps://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\nDownload the version you need. Enjoy :)\n\n_______________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n-  UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n-  OBJ - Static mesh (Only Clothing)\n\n___________________________________________________\n- Play (First version - 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Enjoy :)\n\n________________________________\n\n- PLAY/MODULAR (New version - UE 5.1-5.2) https://www.youtube.com/watch?v=P9YkWVlJRyE\n- Play (First version - UE 5.0) https://www.youtube.com/watch?v=Qgk0Gyts7WY\n- Live Link Face (For both versions) https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________\n\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic  https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74\n\n________________________________\n\nGENERAL:\n\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 79,191\n- Tris:  150,686\n- Verts: 76,921\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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A digital resurrection of a legend.\n\nDisclamier: For commercial use in your projects, please contact CD Projekt Red regarding character rights and licensing.\n\nGokhan Emre Er 2026","imageAlt":"Johnny Silverhand - Keanu Reeves Fully Rigged 3D","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/johnny-silverhand-keanu-reeves-fully-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vlwk4tvqccf4enw6gx71bqy575i8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/johnny-silverhand-keanu-reeves-fully-rigged-3d-model-b1391086a9.jpg","gridUrl":"https://media.cgtrader.com/variants/vlwk4tvqccf4enw6gx71bqy575i8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/johnny-silverhand-keanu-reeves-fully-rigged-3d-model-b1391086a9.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/vlwk4tvqccf4enw6gx71bqy575i8/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/johnny-silverhand-keanu-reeves-fully-rigged-3d-model-b1391086a9.webp","width":306},{"url":"https://media.cgtrader.com/variants/vlwk4tvqccf4enw6gx71bqy575i8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/johnny-silverhand-keanu-reeves-fully-rigged-3d-model-b1391086a9.webp","width":612},{"url":"https://media.cgtrader.com/variants/vlwk4tvqccf4enw6gx71bqy575i8/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/johnny-silverhand-keanu-reeves-fully-rigged-3d-model-b1391086a9.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/johnny-silverhand-keanu-reeves-fully-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/7059387/b1391086a9/johnny-silverhand-keanu-reeves-fully-rigged-3d-model-b1391086a9.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6187866","type":"listingItem","attributes":{"id":6187866,"title":"Knight 3 Templar - Modular model and Customization system","price":99.0,"description":"Knight character – a great asset for character creation with some customization options.\n\nThis product is based on the UE5 Mannequin and is fully compatible with Metahuman Tal NRW proportions as well.\n\n **Knight 3 – Modular Armor and Customization System**\n\n\n\nKnight 3 is a high-quality modular character asset designed for Unreal Engine 5, featuring a powerful and intuitive in-game customization interface. Built for game developers who need flexibility and performance, this asset is ideal for RPGs, medieval action games, and cinematic experiences.\n\n\n\n**Full Customization**\n\n\n\nEmpower your players — or your dev pipeline — with a user-friendly UI that allows you to fully customize the knight’s appearance directly inside the engine. Every detail of the character is modular and tweakable, offering full control over:\n\n\n\n\n\n\n\nArmor Sets – Enable or disable parts like helmets, chainmail hood, gloves, and side dagger\n\n\n\nPaint Patterns – Choose from 4 unique armor paint styles and apply any color combination\n\n\n\nEmblems \u0026 Heraldry – Select from 8 knightly emblems, place them on armor and shields, and recolor them freely\n\n\n\nFacial Features – Mix and match 2 hairstyles, 3 beard styles, and various face paint options including war paint, blood splatter, and more\n\n\n\nSkin Tone – Freely choose any skin color\n\n\n\n **Modular Equipment Included**\n\n\n\n\n\n\n\n2 helmets and a removable chainmail hood\n\n\n\n2 swords, 2 axes, and 2 customizable shields with swappable paint patterns and logos\n\n\n\nAll weapons and shields are fully modular and compatible with your own socket-based systems\n\n\n\n**Metahuman Ready**\n\n\n\nThe knight is built on the UE5 skeleton and follows Metahuman proportions, allowing you to easily attach your own Metahuman heads or characters. A video tutorial is included to guide you through the setup.\n\n\n\n**Blueprint Features**\n\n\n\n\n\n\n\nSimple UI-based customization system\n\n\n\nToggle armor and accessories in real time\n\n\n\nChoose skin tone, face style, and other visual options\n\n\n\nReady-to-integrate blueprint structure for quick implementation in your game\n\n\n\n **Key Features at a Glance**\n\n\n\n\n\n\n\nModular armor and weapons\n\n\n\nPaintable shields and armor with custom heraldry\n\n\n\nReal-time customization interface included\n\n\n\nFull control over appearance: face, beard, hair, skin tone, face paint\n\n\n\n100% compatible with Metahuman\n\n\n\nThis asset was crafted for developers who want a versatile, production-ready medieval character that looks great and adapts easily to any gameplay or visual style. Whether you’re building a deep RPG, a stylized action game, or a realistic cinematic, Knight 3 delivers power, flexibility, and elegance in one clean package.","imageAlt":"animated Knight 3 Templar - Modular model and 2","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-3-templar-modular-model-and-customization-system","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9inxcjkoffldqe0h5mr43i1lb6ry/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/UE_Logo%20%281%29.jpg","gridUrl":"https://media.cgtrader.com/variants/9inxcjkoffldqe0h5mr43i1lb6ry/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/UE_Logo%20%281%29.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/9inxcjkoffldqe0h5mr43i1lb6ry/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/UE_Logo%20%281%29.webp","width":306},{"url":"https://media.cgtrader.com/variants/9inxcjkoffldqe0h5mr43i1lb6ry/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/UE_Logo%20%281%29.webp","width":612},{"url":"https://media.cgtrader.com/variants/9inxcjkoffldqe0h5mr43i1lb6ry/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/UE_Logo%20%281%29.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-3-templar-modular-model-and-customization-system","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6187866/f8eac00904/knight-3-templar-modular-model-and-customization-system-3d-model-f8eac00904.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7691374","type":"listingItem","attributes":{"id":7691374,"title":"T-Shirt-Metahuman Outfit-MHPKG","price":10.0,"description":"MetaHuman Parametric T-Shirt\n​A customizable T-Shirt designed for MetaHuman characters in Unreal Engine. Built with parametric material settings and 10 ready-to-use color presets for quick integration into games, cinematics, and digital projects.\n\n​Key Features\n​MetaHuman Compatible: Rigged and fitted for standard MetaHuman body structures.\n\n10 Color Options: Includes 10 material instances with distinct base color setups.\n\n​PBR Material Pipeline: Standard PBR textures included (Base Color, Normal, ORM).\n\n​Clean Mesh \u0026 Topology: Optimized for real-time performance and rendering.\n\n​Package Contents\n​Rigged T-Shirt Mesh (MetaHuman)\n\n​Master Material with Parametric Controls\n\n​10 Color Material Instances\n\n​High-Resolution PBR Texture Maps\n\n​Technical Details\n​Engine Compatibility: Unreal Engine 5.6-5.8\n\n​Target Character: MetaHuman\n\n​Material Setup: Master Material + Instances\n\n​Rigged: Yes\n\nAdditional files:\n\n4k and 2k texture, (10 baseColor,Normal,ORM)\n\nShort Tutorial (How to use , if you have skin weight problem)\n\nIf you have any problems, you can contact to me\n\nEmail: MohammadRiazi95@proton.me ","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/clothing/t-shirt-metahuman-outfit-mhpkg","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/94kxecs5mauw2mec67gm8n2esd66/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cgtrader%20poster.jpg","gridUrl":"https://media.cgtrader.com/variants/94kxecs5mauw2mec67gm8n2esd66/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cgtrader%20poster.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/94kxecs5mauw2mec67gm8n2esd66/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/cgtrader%20poster.webp","width":306},{"url":"https://media.cgtrader.com/variants/94kxecs5mauw2mec67gm8n2esd66/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cgtrader%20poster.webp","width":612},{"url":"https://media.cgtrader.com/variants/94kxecs5mauw2mec67gm8n2esd66/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/cgtrader%20poster.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/t-shirt-metahuman-outfit-mhpkg","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":222,"name":".mp4","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/7691374/011e78243c/t-shirt-metahuman-outfit-mhpkg-3d-model-011e78243c.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5585798","type":"listingItem","attributes":{"id":5585798,"title":"Sasha Stride Realtime Sci-fi Character - Rigged","price":27.0,"description":"**Sci-Fi Explorer Character for Unreal Engine**\n\nThis highly detailed sci-fi explorer character is designed for versatility and ease of use in any futuristic or space-themed project. It comes in 2 variations, featuring 4 distinct color schemes, each available in both clean and grunge versions. The character is fully skinned to the MetaHuman skeleton and is compatible with the MetaHuman f_tal_nrw_body, offering seamless integration with Unreal's most advanced character system.\n\nLearn how to use this product with your MetaHumans in Unreal Engine by following this **step-by-step tutorial:** https://youtu.be/qhfxIDllnZs\n\n**Key Features:**\n\n- 8 total texture variations: 4 colors in both clean and grunge styles\n- Fully Skinned to the MetaHuman skeleton for full-body animations\n- Compatible with MetaHuman f_tal_nrw_body\n- High-quality 4096x4096 textures for immersive visual experiences\n- Ideal for futuristic, exploration, and sci-fi projects\n\nAdd depth and realism to your Unreal Engine environments with this adaptable character model!\n\nOpen to feedback and suggestions for future outfits. Send me a DM!","imageAlt":"Sasha Stride Realtime Sci-fi Character - Rigged 3D model","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/sasha-stride-realtime-sci-fi-character-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WeEpznioZGLMgwvzKsTVVvm7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MainThumb_001a.jpg","gridUrl":"https://media.cgtrader.com/variants/WeEpznioZGLMgwvzKsTVVvm7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MainThumb_001a.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/WeEpznioZGLMgwvzKsTVVvm7/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/MainThumb_001a.webp","width":306},{"url":"https://media.cgtrader.com/variants/WeEpznioZGLMgwvzKsTVVvm7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MainThumb_001a.webp","width":612},{"url":"https://media.cgtrader.com/variants/WeEpznioZGLMgwvzKsTVVvm7/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/MainThumb_001a.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/sasha-stride-realtime-sci-fi-character-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/5585798/3a7bf3ca43/sasha-stride-realtime-sci-fi-character-rigged-3d-model-3a7bf3ca43.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7618852","type":"listingItem","attributes":{"id":7618852,"title":"MHC Linhi Bundle  MetaHuman","price":59.99,"description":"Compatible with Unreal Engine 5.8 or higher\n\nElevate your Unreal Engine projects with MHC characters, a high-fidelity MetaHuman asset designed for cinematic realism and deep customization. This is more than just a character, it is a complete technical toolkit for game developers, digital doubles, and cinematic artists.\n\nKey Features\nDynamic Chaos Simulation: Our assets feature deep-tuned Cloth Simulation setups, delivering realistic draping, natural folds, and fluid movement for all fabric types.\nAdaptive Resizable System: Built with a flexible architectural foundation, our outfits are designed to support a wide range of MetaHuman body types, allowing you to easily adjust and tailor the fit to your specific character design.\nMetaHuman Creator Integration: Designed for a seamless workflow, our outfits offer direct customization within MetaHuman Creator, giving you full control over colors and textures right in the design phase.\nAdvanced Material Customization: Take full creative control with our mask-based material system. Easily change colors or apply custom patterns to specific areas of the clothing. You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\nTotal Creative Freedom: Includes the original MetaHuman DNA files and a non-assembled character preset. You can import the DNA directly into MetaHuman Creator to tweak facial features while maintaining the character’s unique identity.\nCustom Texture Overrides: Escape the \"default MetaHuman look\" with hand-crafted textures designed to provide a distinct, realistic aesthetic.\nUDIM \u0026 Virtual Texture Ready: Fully optimized for Unreal Engine Virtual Texturing system. The pack includes high-resolution UDIM maps (Base Color, Normal, and Cavity) for extreme close-up detail.\nAdvanced Micro-Detail: Includes dedicated Cavity Maps (authored in Linear/Non-sRGB) to enhance skin pores, fine wrinkles, and micro-shadows under any lighting condition.\nMetaHuman Preset: Ready-to-use character files for quick assembly.\nAdditional Files (.DNA): The source DNA file for direct import into the MetaHuman backend.\nPro-Grade Texture Suite (Standard \u0026 UDIM):\nBase Color: Rich, natural skin tones with realistic variation.\nNormal Map: High-frequency detail for skin grain and anatomy.\nCavity Map: Precisely calibrated for depth and life-like skin response.\n\nPlug-in needed:\nAlembic Groom Importer\nGroom\nHair Card Generator (option to generator hair card)\nMetahuman Core Tech\nMetaHuman Creator\nChaos Cloth\nChaos Cloth Asset\nChaos Cloth Asset Editor Core\nChaos Cloth Asset Dataflow Nodes\nModeling Tools Editor Mode\n\nQuick Start Guide\nImport: Create folder with any name. Drag and drop the .mhpkg file into yourUnrealEngineproject/YourFolder.\nUsing: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 2 and also Line 2 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Open your Character Blueprint and under parent Mesh create Chaos Cloth assset (child) \u003e Assign CA_NameOutfit in Cloth Asset folder to Chaos Cloth asset \u003e Set Leader Pose (target) to this Chaos Cloth asset \u003e Done.\nResizable: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 1 and also Line 1 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use.\n\nAll my MHC package will have same struction folder so you should import them to same parent folder to avoid duplicate common assets.\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.","imageAlt":"MHC Linhi Bundle MetaHuman","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-linhi-bundle-metahuman","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pz4kybmpgotbo86x0p38sjp4wzeo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/pz4kybmpgotbo86x0p38sjp4wzeo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/pz4kybmpgotbo86x0p38sjp4wzeo/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Thumb.webp","width":306},{"url":"https://media.cgtrader.com/variants/pz4kybmpgotbo86x0p38sjp4wzeo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","width":612},{"url":"https://media.cgtrader.com/variants/pz4kybmpgotbo86x0p38sjp4wzeo/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Thumb.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-linhi-bundle-metahuman","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7618852/6245798a3c/mhc-linhi-bundle-metahuman-3d-model-6245798a3c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4420655","type":"listingItem","attributes":{"id":4420655,"title":"Woman - Summer Outfit - Modular - Rigged - Animated","price":79.2,"description":"100% compatible with Metahuman's Normal/Average body. \n\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\nThere are 2 UE versions of this character:\n1. (First version - UE 5.0) The body has the same proportions, height and shape as Quinn (UE5 mannequin - UE5 Skeleton)\nhttps://www.dropbox.com/s/ku6ngnzka9r4hhh/Quinn.jpg?dl=0\n\n2. (New version - UE 5.1-5.2) 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Female Metahuman (Normal/Average)\n\n- The difference between the first version and the new version\nhttps://www.dropbox.com/s/7rttra9ckm90og3/Difference_Woman.jpg?dl=0\nDownload the version you need. Enjoy :)\n\n_______________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Quinn), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\u003e - PLAY/MODULAR (New version - UE 5.1-5.2)  https://www.youtube.com/watch?v=sCNWm6x8rjg\n- Play (First version - UE 5.0)  https://www.youtube.com/watch?v=5_0sV0GO_g4\n- Live Link Face (For both versions)  https://www.youtube.com/watch?v=5_0sV0GO_g4\n- Plugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n\nDETAILS:\n\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to UE5 skeleton, Quinn: (Yes) First Version\n- Rigged: to MH skeleton: (Yes) - New Version\n- Morph: (Yes)\n- Animated:(Yes) For test only\n- Cloth Simulation (No)\n- Number of Animations:(5)\n- Number of Animations:(30) (First version)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 7,239\n- Tris: 14,174\n- Verts: 7,155\n\nGeometry Bat\nLOD 0\n- Polys: 27,494\n- Tris: 53,842\n- Verts: 27,579\n\nGeometry only body\nLOD 0\n- Polys: 22,672\n- Tris: 45,328\n- Verts: 23,383\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris: 70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 16\n- Number of Textures: 44\n\nTexture Resolutions:\n- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One","imageAlt":"3D model Woman - Summer Outfit - Modular - Rigged -","url":"https://www.cgtrader.com/3d-models/character/clothing/woman-summer-outfit-modular-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/p6p55VDWRhj7JuKutRZyUDhv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/p6p55VDWRhj7JuKutRZyUDhv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/p6p55VDWRhj7JuKutRZyUDhv/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/CG_Blender.webp","width":306},{"url":"https://media.cgtrader.com/variants/p6p55VDWRhj7JuKutRZyUDhv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","width":612},{"url":"https://media.cgtrader.com/variants/p6p55VDWRhj7JuKutRZyUDhv/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/CG_Blender.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/woman-summer-outfit-modular-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/4420655/4cd398404a/woman-summer-outfit-modular-rigged-animated-3d-model-4cd398404a.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4726118","type":"listingItem","attributes":{"id":4726118,"title":"Man - Cyber Outfit - Modular - Rigged","price":103.2,"description":"- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n________________________________\n\n- (UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n- This is not a Metahuman's body and face. This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your Male Metahuman (Normal/Average)\n________________________________\n\n- PLAY/MODULAR (UE 5.1-5.2) - https://www.youtube.com/watch?v=qzoTHwtywCY\n- Live Link Face - https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic  https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74\n\n________________________________\n\nGENERAL:\n\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 36,361\n- Tris: 70,789\n- Verts: 36,267\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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Built for game developers who need flexibility and performance, this asset is ideal for RPGs, medieval action games, and cinematic experiences.\n\n\n Full Customization\n\n\n\nEmpower your players — or your dev pipeline — with a user-friendly UI that allows you to fully customize the knight’s appearance directly inside the engine. Every detail of the character is modular and tweakable, offering full control over:\n\n\n\n\n\nArmor Sets – Enable or disable parts like helmets, chainmail hood, cape, gloves, and side dagger\n\n\n\nPaint Patterns – Choose from 9+ unique armor paint styles and apply any color combination\n\n\n\nEmblems \u0026 Heraldry – Select from 15+ knightly emblems, place them on armor and shields, and recolor them freely\n\n\n\nFacial Features – Mix and match 2 hairstyles, 3 beard styles, and various face paint options including war paint, blood splatter, and more\n\n\n\nSkin Tone – Freely choose any skin color\n\n\n\n7 Weapons: 2 axe, 3 sword, 1 knife, 1 spear\n\n\n\n3 shields with unique paint styles and emblems!\n\n\n\nModular Equipment Included\n\n\n\n\n\n2 helmets and a removable chainmail hood\n\n\n\n3 swords, 1 spear, 2 axes, and 3 customizable shields with swappable paint patterns and logos\n\n\n\nAll weapons and shields are fully modular and compatible with your own socket-based systems\n\n\n\nMetahuman Ready\n\n\n\nThis asset was crafted for developers who want a versatile, production-ready medieval character that looks great and adapts easily to any gameplay or visual style. Whether you’re building a deep RPG, a stylized action game, or a realistic cinematic, Knight 3 delivers power, flexibility, and elegance in one clean package.","imageAlt":"Templar 1 - UE 5 Metahuman and Customization S...","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/templar-1-ue-5-metahuman-and-customization-system","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ctubb5xwh4jvw5g0rh9ymhnajedl/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/logo.jpg","gridUrl":"https://media.cgtrader.com/variants/ctubb5xwh4jvw5g0rh9ymhnajedl/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/logo.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ctubb5xwh4jvw5g0rh9ymhnajedl/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/logo.webp","width":306},{"url":"https://media.cgtrader.com/variants/ctubb5xwh4jvw5g0rh9ymhnajedl/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/logo.webp","width":612},{"url":"https://media.cgtrader.com/variants/ctubb5xwh4jvw5g0rh9ymhnajedl/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/logo.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/templar-1-ue-5-metahuman-and-customization-system","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7430853/3bebc9be4e/templar-1-ue-5-metahuman-and-customization-system-3d-model-3bebc9be4e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4601794","type":"listingItem","attributes":{"id":4601794,"title":"Man in Summer Outfit 14 - Modular - Rigged - Animated","price":71.2,"description":"IMORTANT !\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n____________________________________\n\n- There are 2 UE versions of this character:\n- 1. (First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n- https://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n____________________________________\n\n- 2. (New version - UE 5.1) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n- This is not a Metahuman's body and face. This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n____________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n____________________________________\n\n- The difference between the first version and the new version\n- https://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n- Download the version you need. Enjoy :)\n\n\n____________________________________\n\n- PLAY/MODULAR (New version - UE 5.1) https://www.youtube.com/watch?v=wclI4F0lLyE\n- Play (First version - UE 5.0) https://www.youtube.com/watch?v=wUak5gWNjEc\n- Live Link Face (For both UE versions) https://www.youtube.com/watch?v=5lhqPh1arc4\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n____________________________________\n\n\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n____________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic  https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74\n\n____________________________________\n\nDETAILS:\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n____________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Yes)\n- Cloth Simulation No)\n- Number of Animations:(35) - First Version\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\n____________________________________\n\nGeometry Outfit\nLOD 0\n- Polys: 22,547\n- Tris: 44,134\n- Verts: 22,153\n\n____________________________________\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\n____________________________________\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n____________________________________\n\n- Number of PBR Materials and Material Instances: 16\n- Number of Textures: 37\n\n____________________________________\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). Use the texture size limitations in the Unreal Engine to make them smaller.\n- 512x512   (some eye textures)\n- 1024x1024 (Opacity maps and some eye and hair textures)\n- 2048x2048 (some eye and hair textures)\n- 4096x4096 (some eye and hair textures)\n\n____________________________________\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One\n","imageAlt":"3D asset Man in Summer Outfit 14 - Modular - Rigged -","url":"https://www.cgtrader.com/3d-models/character/clothing/man-in-summer-outfit-14-modular-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/q1N1rhpaZUiTuXzYwFGUMaeg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/q1N1rhpaZUiTuXzYwFGUMaeg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/q1N1rhpaZUiTuXzYwFGUMaeg/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/CG_Blender.webp","width":306},{"url":"https://media.cgtrader.com/variants/q1N1rhpaZUiTuXzYwFGUMaeg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","width":612},{"url":"https://media.cgtrader.com/variants/q1N1rhpaZUiTuXzYwFGUMaeg/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/CG_Blender.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/man-in-summer-outfit-14-modular-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/4601794/0bdf17dcc9/man-in-summer-outfit-14-modular-rigged-animated-3d-model-0bdf17dcc9.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4427777","type":"listingItem","attributes":{"id":4427777,"title":"Woman - Military Outfit 5 - Modular - Rigged","price":127.2,"description":"100% compatible with Metahuman's Normal/Average body. \n\n_____________________________\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n\nThere are 2 versions of this character:\n1. (First version - UE 5.0) The body has the same proportions, height and shape as Quinn (UE5 mannequin - UE5 Skeleton)\nhttps://www.dropbox.com/s/ku6ngnzka9r4hhh/Quinn.jpg?dl=0\n\n2. (New version - UE 5.1-5.2) 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Female Metahuman (Normal/Average)\n\nThe difference between the first version and the new version. Download the version you need. Enjoy :)\nhttps://www.dropbox.com/s/7rttra9ckm90og3/Difference_Woman.jpg?dl=0\n\n_______________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2  - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n_________________________________________\n\n\u003e - PLAY/MODULAR (New version - UE 5.1-5.2) - https://www.youtube.com/watch?v=ST3Fn_lIjnM\n- Play (First version - UE 5.0) - https://www.youtube.com/watch?v=0SoIUsCJSsA\u0026feature=youtu.be\n- Live Link Face (For both versions) - https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n\n__________________________________\n- To change the hair color to purple use this texture in the folder \nhttps://www.dropbox.com/s/wt86zv0txat2nm5/Purple.png?dl=0\n- Or you can change the color using the Instance material \nhttps://www.dropbox.com/s/3l98a0506igmbxv/Hair_Color_Instance.jpg?dl=0\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly\nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________\nGENERAL:\n\n\u003e - Rigged:(Yes)\n- Rigged: to Epic skeleton:(Yes) First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(No) Only Demo\n- Cloth Simulation (yes)\n- Number of Animations:(Demo)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\n______________________________\nGeometry Outfit\nLOD 0\n- Polys: 52,142\n- Tris: 100,852\n- Verts: 52,817\n\nGeometry only body\nLOD 0\n- Polys: 22,372\n- Tris: 44,744\n- Verts: 23,099\n\nGeometry only hair\nLOD 0\n- Polys: 37,716\n- Tris: 75,432\n- Verts: 78,408\n\n__________________________________\n- Number of PBR Materials and Material Instances: 21\n- Number of Textures: 59\n\nTexture Resolutions:\n- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One\n\n\n","imageAlt":"Woman - Military Outfit 5 - Modular - Rigged 3D asset","url":"https://www.cgtrader.com/3d-models/character/clothing/woman-military-outfit-5-modular-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bp8L2dsaQ3z2ACzao2ZzhES7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/bp8L2dsaQ3z2ACzao2ZzhES7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/bp8L2dsaQ3z2ACzao2ZzhES7/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/CG_Blender.webp","width":306},{"url":"https://media.cgtrader.com/variants/bp8L2dsaQ3z2ACzao2ZzhES7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","width":612},{"url":"https://media.cgtrader.com/variants/bp8L2dsaQ3z2ACzao2ZzhES7/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/CG_Blender.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/woman-military-outfit-5-modular-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/4427777/2dd95eb1c2/woman-military-outfit-5-modular-rigged-3d-model-2dd95eb1c2.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5725968","type":"listingItem","attributes":{"id":5725968,"title":"Squid game Inspired Tracksuit for Metahumans - Customizable","price":27.0,"description":"This detailed and realistic tracksuit is designed specifically for compatibility with the MetaHuman system. It is tailored to both the m_tal_nrw_body and m_tal_ovw_body body types. Perfect for games, cinematics, and virtual productions, this outfit captures the iconic look from the globally renowned series, making it ideal for dystopian, survival, and high-stakes thriller scenarios.\n\n**Key Features:**\n\n**Faithful Design:** Replicates the signature tracksuit with a green base, white stripes on sleeves and pants, and numbered tags on the chest and back. Configurable battle-worn effects like blood splatters and dirt enhance narrative depth.\n\n**Modular and Customizable:**\n\n-8 unique meshes, allowing for a modular combinations. Jacket open, Jacket Closed, Pants and sneakers. \n\n-Offers color variations such as teal, maroon, green, orange, dark blue, and more, with easy color customization in material instances.\n\n-Features adjustable blood and dirt effects, just choose how clean or gritty you want it. battle-damaged appearance via settings like \"Blood Intensity\" and \"Dirt Intensity\" sliders.\n\n** Optimized Design:** Features 12,112 vertices and 18,120 triangles. densely packed 4K texture sets, ensuring high-quality visuals for cinematic close-ups while remaining performance-friendly for real-time rendering.\n\n**MetaHuman Rig Compatibility:** Fully skinned to the MetaHuman skeleton, allowing seamless integration with MetaHuman customization and easy retargeting of motion capture or other Unreal Engine-compatible animations.\n\n** Versatile Applications:** Detailed enough for close-up shots in cinematics, yet optimized for smooth performance in game environments. Showcased with material customization panels and virtual settings like obstacle courses or dystopian arenas.\n\nNote: **MetaHuman not included.** Create your own or download the Metahuman in the previews here. **https://www.artstation.com/blogs/thehaberdasher/PQ97d/attaching-custom-outfits-to-your-metahuman-models-a-step-by-step-guide**\n\nLearn how to use this product with your MetaHumans in Unreal Engine by following this step-by-step tutorial: **https://youtu.be/qhfxIDllnZs**\n\nAll screenshots are rendered directly in Unreal Engine 5, showcasing the asset’s in-engine quality and realistic fabric detailing. Feel free to reach out if you have any feedback or suggestions! I’d love to hear how I can make this model even better for everyone.\n\n","imageAlt":"3D asset Squid game Inspired Tracksuit for Metahumans -","url":"https://www.cgtrader.com/3d-models/character/clothing/squid-game-inspired-tracksuit-for-metahumans-customizable","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ko68pd7jkd1pko85dlxmxx28x016/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/X4_Cinematic.jpg","gridUrl":"https://media.cgtrader.com/variants/ko68pd7jkd1pko85dlxmxx28x016/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/X4_Cinematic.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ko68pd7jkd1pko85dlxmxx28x016/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/X4_Cinematic.webp","width":306},{"url":"https://media.cgtrader.com/variants/ko68pd7jkd1pko85dlxmxx28x016/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/X4_Cinematic.webp","width":612},{"url":"https://media.cgtrader.com/variants/ko68pd7jkd1pko85dlxmxx28x016/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/X4_Cinematic.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/squid-game-inspired-tracksuit-for-metahumans-customizable","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5725968/80df7dfa7f/squid-game-inspired-tracksuit-for-metahumans-customizable-3d-model-80df7dfa7f.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7600112","type":"listingItem","attributes":{"id":7600112,"title":"MHC Nomadic Braids Metahuman Groom Hair","price":19.99,"description":"Compatible with Unreal Engine 5.8 or higher\n\n\nRealistic Nomadic Braids Groom (Resizable) – AAA Cinematic Hair for MetaHuman \u0026 Unreal Engine\n\nElevate your character's realism with this meticulously crafted Sleek Angled Bob with Bang. Designed to meet AAA industry standards, this strand-based hair asset is perfect for next-gen game development, cinematic animations, and MetaHuman projects.\n\nFrom the intricate large locks of hair to the natural \"baby hair\" flyaways along the hairline, every detail has been polished to provide an authentic, high-end look for your digital humans.\n\nKey Features\n\nHigh-Fidelity Groom: Built specifically for Unreal Engine using the native Groom Component system.\n\nCinematic Realism: Authentic braid structures with accurate light occlusion and anisotropic highlights.\n\nMetaHuman Ready: Perfectly scaled and groomed to fit MetaHuman head proportions for seamless integration.\n\nPhysics-Enabled: Fully compatible with Niagara Physics for natural movement and secondary animation.\n\nFully Customizable: Easily adjust hair color, roughness, and strand thickness via Material Instances.\n\nOptimized Performance: Clean curves and optimized CV counts to ensure a balance between visual quality and real-time performance.\n\nCompatiable: with male and female Metahuman characters\n\nAlembic file including: You can download .abc file in Additional files\n\nPlug-in needed:\n\nAlembic Groom Importer\n\nGroom\n\nHair Card Generator (option to generator hair card)\nMetahuman Core Tech (option)\n\nMetaHuman Creator (option)\n\nQuick Start Guide\n\nImport: Drag and drop the .mhpkg file into your Unreal Engine project.\n\nAssign: Drag and drop WI_[HairGroom] asset to your Metahuman Creator (Groom hair will fit with all Metahuman character form) \u003e Assembly your characters \u003e Attach the Groom component to your character's blueprint.\n\nShade: Apply the included hair material for the best cinematic results.\n\nSimulate: Enable Niagara physics in the Groom settings for dynamic motion.\n\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.\n\nExplore my Premium Assets : My FAB store\n\nTechnical Support \u0026 Tutorials : Discord","imageAlt":"MHC Nomadic Braids Metahuman Groom Hair","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-nomadic-braids-metahuman-groom-hair","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o4o6kixipeg81hfb3s8qe6zvi5n4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/o4o6kixipeg81hfb3s8qe6zvi5n4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/o4o6kixipeg81hfb3s8qe6zvi5n4/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Thumb.webp","width":306},{"url":"https://media.cgtrader.com/variants/o4o6kixipeg81hfb3s8qe6zvi5n4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","width":612},{"url":"https://media.cgtrader.com/variants/o4o6kixipeg81hfb3s8qe6zvi5n4/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Thumb.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-nomadic-braids-metahuman-groom-hair","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7600112/b3255a8e1d/mhc-nomadic-braids-metahuman-groom-hair-3d-model-b3255a8e1d.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4595810","type":"listingItem","attributes":{"id":4595810,"title":"Woman - Bathrobe - Modular - Rigged","price":71.2,"description":"Realistic 3D model of  Woman - Bathrobe - Modular - Rigged\n\n- PLAY/MODULAR https://www.youtube.com/watch?v=VIw9uDkz7vA\n- Live Link Face https://www.youtube.com/watch?v=AWRWU3emthI\n\nPlugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n_______________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n-  UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n-  OBJ - Static mesh (Only Clothing)\n\nDETAILS:\n\n- 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)\n  This is not a Metahuman's body and face. This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your female Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 46,474\n- Tris: 90,235\n- Verts: 45,771\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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Link: https://discord.gg/nUQ7TmQgCZ\n\nAsset pack includes:\n\n- Unreal project (5.6+)\n- Maya Metahuman files with full bodies\n\n**How to open an Unreal project: download all archives with the project and unpack any of them. The contents of the rest will be automatically collected into one folder.**\n\nThis is the **second**of two Adventure style packages. It includes:\n\n1. James is a main adventure character. He learned to survive, but it changed him forever. Becoming a hermit, he sees the hidden in the darkness, and he is ready for any trouble.\n2. Diana is a girl with a dream of adventure! Following her dream, one day she collected all the accumulated money and went to the temple of the Emperor. However, for her, the events that awaited her upon arrival were a complete surprise.\n3. Sarah is a born mechanic. Machines, complex technical devices, the smell of oil has been her lifelong passion. She is appreciated in the team for her skills and a specific sense of humor.\n4. Kiona, a sweet girl from an Indian village, hides many secrets. Combining modern devices and the traditions of her people, she became a dangerous hunter ... for people.\n5. Ryan is a stern mercenary, a secret agent... His difficult nature has deprived him of friends, but he does not need them. He has a task and he will complete it.\n\n**Description:**\n\n- Lots of high quality skins - each character includes Basic, Adventure, Survival, Horror skins and several themed ones.\n- Love for details - you can look at individual parts of characters for a long time, such as watches, amulets, hairstyles, etc.\n- Characters have their own set of weapons - crossbow, bat, Indian bow and arrows, two axes (standard and Indian), pistol, two knives, three types of grenades, signal flare as well as a list of accessories\n- Excellent modularity - a lot of layers of clothing allow you to choose the look you want\n- All clothes, hairstyles and accessories are compatible between characters (including top and bottom clothing compatibility) without clipping and other typical problems - create unique combinations!\nNote: to combine some parts of clothing, the use of blendshapes is required (included)\n- Demoscene is included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n- Cinematic scene included - learn the basics of creating cinematic videos with our project!\n- Control Rig is included in the project - animating and changing poses is now easy!\n- Characters include customized IK Rig files - this will make copying animations easier\n- The characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing\n- The project includes high quality render scenes with biomes (five additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- The blueprint character_name_Meta includes all character parts and weapons.\n- Advanced material setup based on blueprints.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 or Lyra animations - you will immediately see the difference :)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Want to see models in action? Just press Play and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the demoscene. Press F in Play-Selected Viewport to quickly change characters.\n- Full compatibility with Epic Skeleton. This is an **fully MetaHuman** version of the UE5 skeleton with all additional corrective bones\n\nModels height: 185 cms male, 175 cms female\n\n**Polycount:**\n\n- James: 81300\n- Diana: 96474\n- Sarah: 104937\n- Kiona: 178629\n- Ryan: 190283\n\nWeapons:\n\n- Crossbow: 24251\n- Bat: 11433\n- Indian bow with arrow: 4220\n- Axe: 876\n- Tomahawk: 2579\n- Pistol: 19306\n- Flashbang grenade: 3083\n- Classical grenade: 2258\n- Combat grenade: 2914\n- Hunt knife: 2658\n- Military knife: 4302\n- Ryan signal flare: 1330\n- James signal flare: 688\n\n- Characters are made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n- Additional bones list https://docs.google.com/document/d/1G-n7Ru-XUMYOrUzNm4aeyqiSaAkyMltZ3hrkBMy_ESM/edit?usp=sharing\n\nWe would be grateful if you take our survey - it will help us make useful content in the future! Link: https://bit.ly/3ERm4Y1\n\nThank you, David Grette team \n\nSupport mail: help.davidgrette@gmail.com\n\nDiscord: https://discord.gg/nUQ7TmQgCZ","imageAlt":"3D model Adventure Characters Pack 2 - MetaHuman Edition","url":"https://www.cgtrader.com/3d-models/character/man/adventure-characters-pack-2-metahuman-edition","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mnoimr75ex06zt2d6wl501r2wlft/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2616_2048_ll.jpg","gridUrl":"https://media.cgtrader.com/variants/mnoimr75ex06zt2d6wl501r2wlft/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2616_2048_ll.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/mnoimr75ex06zt2d6wl501r2wlft/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/2616_2048_ll.webp","width":306},{"url":"https://media.cgtrader.com/variants/mnoimr75ex06zt2d6wl501r2wlft/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2616_2048_ll.webp","width":612},{"url":"https://media.cgtrader.com/variants/mnoimr75ex06zt2d6wl501r2wlft/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/2616_2048_ll.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adventure-characters-pack-2-metahuman-edition","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":119,"name":".py","is_native":false},{"id":229,"name":".pt","is_native":false},{"id":228,"name":".json","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6932014/8bababf4fa/adventure-characters-pack-2-metahuman-edition-3d-model-8bababf4fa.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6691665","type":"listingItem","attributes":{"id":6691665,"title":"Knights and Vikings Mega Collection Pack","price":299.0,"description":"Customize Everything – The pack includes:\n\n10 Unique Helmets – With togglable chainmail hoods\n\n10 Chest Armors – Each with multiple paint styles and pattern variations\n\n10 Gloves \u0026 Gauntlets\n\n5 Chainmales and neck armors\n\n7 Legwear Variants – Including boots and pants\n\n2 Capes – Optional, with toggle support\n\n3 Side Daggers – Worn at the belt\n\n1 Horn and Bottle\n\n2 Swords, 2 Axes, 2 Shields – Fully modular, recolorable, and emblem-ready\n\nOver 10 Emblems – Place them on chest, cape, and shields, then recolor as needed\n\nPaint Styles – Apply custom colors and textures to armor and shields\n\nFace Customization – Includes:\n\n2 Hairstyles\n\n3 Beard Styles\n\n2 Facial Variants (clean or dirty/bloodied)\n\nFull support for Metahuman face attachments\n\nUnlimited skin tone options\n\nReally cool render scene included!\n\n Combat-Ready Equipment\n\nEvery piece of armor and every weapon is modular, game-ready, and compatible with socket-based attachment systems. Shields support heraldry and paint customization. Weapons are stylized to fit a grounded medieval aesthetic.\n Blueprint \u0026 UI System Included\n\nFully interactive customization UI\n\nToggle all armor parts and facial elements in real time\n\nColor-picker support for shields, armor, and skin\n\nAll assets built for developer-friendly integration\n Metahuman-Compatible\n\nThis pack is fully compatible with Metahuman Tal NRW proportions. Add your own Metahuman heads in minutes — a video tutorial is included.\n\nKey Features at a Glance\n\nFully modular knight character system\n\nIn-engine customization UI\n\n10 helmets, 10 armors, 10+ emblems, 7 legwear variants, 10 gloves\n\n2 swords, 2 axes, 2 shields with full paint \u0026 heraldry options\n\nFace, beard, hair, and skin customization\n\nOptional dirt/blood overlays for gritty realism\n\n100% Metahuman compatible\n\nThis pack was designed for developers and teams looking for a production-ready, visually stunning knight asset system that’s modular, deeply customizable, and easy to integrate. Build armies, customize heroes, or craft cinematic legends — all in one unified system.\n\nViking Armor Collection – a great asset for character creation with plenty of customization options.\n\nThis product is based on the UE5 Mannequin and is fully compatible with Metahuman Tal NRW proportions as well.\n\nIt includes a variety of **modular **elements:\n\n5 helmet types\n\nMultiple armor sets with different color variations, materials, and textures.\n\n5 bracer variations, 3 types of boots, and 3 types of pants.\n\nAdditional accessories: a cloak that matches most armor sets and a sheathed sword on the belt.\n\nWeapons:\n\nThe character comes with three axes and one sword.\n\nA highly customizable shield – you can add your own logos and designs.\n\nBuilt on the UE5 skeleton, the character matches Metahuman proportions, allowing you to equip your own Metahuman characters with this armor.\n\nI've also added Blueprint features:\n\nHide unnecessary body parts of the base character.\n\nChoose from two skin types and different face paint variations.\n\nTechnical details:\n\nCharacter Parts:\n\n43 SK meshes\n\n5 SM meshes\n\n99 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks\n\nMaterials: Including 9 Master Materials and 46 Material Instances\n\nMaps: 1\n\nOther: UE5 Mannequin with Metahuman tal nrw support\n\nScaled to Epic Skeleton: YES\n\nRigged: YES\n\nRigged to Epic Skeleton: YES\n\nAnimated: No Animation included\n\nVertex counts of characters: 60k-140k for full Char\n\nThis project provides extensive modularity, allowing you to mix and match elements to create unique Viking warriors. Perfect for your game, making it more distinctive and engaging.","imageAlt":"3D asset Knights and Vikings Mega Collection Pack","url":"https://www.cgtrader.com/3d-model-packs/knights-and-vikings-mega-collection-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7oimicrd4se3am3qt1bf350omu7m/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/UE_Logo%20%2815%29.jpg","gridUrl":"https://media.cgtrader.com/variants/7oimicrd4se3am3qt1bf350omu7m/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/UE_Logo%20%2815%29.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/7oimicrd4se3am3qt1bf350omu7m/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/UE_Logo%20%2815%29.webp","width":306},{"url":"https://media.cgtrader.com/variants/7oimicrd4se3am3qt1bf350omu7m/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/UE_Logo%20%2815%29.webp","width":612},{"url":"https://media.cgtrader.com/variants/7oimicrd4se3am3qt1bf350omu7m/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/UE_Logo%20%2815%29.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/knights-and-vikings-mega-collection-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6691665/8957c1dba2/knights-and-vikings-mega-collection-pack-3d-model-8957c1dba2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4599838","type":"listingItem","attributes":{"id":4599838,"title":"Man - Military Uniform 2 - Modular - Rigged","price":79.2,"description":"Realistic 3D model of Man - Military Uniform 2 - Modular - Rigged\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n- PLAY/MODULAR https://www.youtube.com/watch?v=1w4EZXv02BU\n- Live Link Face https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n\nPlugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n_______________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\nDETAILS:\n\n- 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n  This is not a Metahuman's body and face. This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 49,523\n- Tris: 96,898\n- Verts: 49,838\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). Use the texture size limitations in the Unreal Engine to make them smaller.\n- 512x512   (some eye textures)\n- 1024x1024 (Opacity maps and some eye and hair textures)\n- 2048x2048 (some eye and hair textures)\n- 4096x4096 (some eye and hair textures)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One\n","imageAlt":"Man - Military Uniform 2 - Modular - Rigged 3D model","url":"https://www.cgtrader.com/3d-models/character/clothing/man-military-uniform-2-modular-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DKEhQu5rQyMmBdWFJaZX7ZzQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/DKEhQu5rQyMmBdWFJaZX7ZzQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/DKEhQu5rQyMmBdWFJaZX7ZzQ/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/CG_Blender.webp","width":306},{"url":"https://media.cgtrader.com/variants/DKEhQu5rQyMmBdWFJaZX7ZzQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","width":612},{"url":"https://media.cgtrader.com/variants/DKEhQu5rQyMmBdWFJaZX7ZzQ/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/CG_Blender.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/man-military-uniform-2-modular-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/4599838/4e3cb747ba/man-military-uniform-2-modular-rigged-3d-model-4e3cb747ba.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4424540","type":"listingItem","attributes":{"id":4424540,"title":"Man in Autumn Outfit 15 - Modular - Rigged","price":79.2,"description":"\n100% compatible with Metahuman's Normal/Average body. \n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\nThere are 2 UE versions of this character:\n1. (First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\nhttps://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- The difference between the first version and the new version. Download the version you need. Enjoy :)\nhttps://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n\n\n_______________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________\n\n\u003e - PLAY/MODULAR (New version - UE 5.1-5.2) - https://www.youtube.com/watch?v=J3RxY_kmUMI\n- Play (First version - UE 5.0) - https://www.youtube.com/watch?v=7A3gPP8MWuM\n- Live Link Face (For UE both versions) - https://www.youtube.com/watch?v=5lhqPh1arc4\n- Plugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n_____________________________\n\nDETAILS:\n\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n__________________________\nGENERAL:\n\n\u003e - Rigged:(Yes)\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Yes) For test only\n- Cloth Simulation (No)\n- Number of Animations:(5)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\n_______________________\nGeometry Outfit\nLOD 0\n- Polys: 42,513\n- Tris: 84,409\n- Verts: 42,882\n\nGeometry only body\nLOD 0\n- Polys: 22,672\n- Tris: 45,328\n- Verts: 23,383\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris: 70,308\n- Verts: 72,296\n\n_________________________\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 40\n\nTexture Resolutions:\n- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One\n\n","imageAlt":"Man in Autumn Outfit 15 - Modular - Rigged 3D asset","url":"https://www.cgtrader.com/3d-models/character/clothing/man-in-autumn-outfit-15-modular-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/eZieYDhFG2vSwhxuBQP1CqWS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/eZieYDhFG2vSwhxuBQP1CqWS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/eZieYDhFG2vSwhxuBQP1CqWS/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/CG_Blender.webp","width":306},{"url":"https://media.cgtrader.com/variants/eZieYDhFG2vSwhxuBQP1CqWS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","width":612},{"url":"https://media.cgtrader.com/variants/eZieYDhFG2vSwhxuBQP1CqWS/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/CG_Blender.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/man-in-autumn-outfit-15-modular-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/4424540/b981679e65/man-in-autumn-outfit-15-modular-rigged-3d-model-b981679e65.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4711385","type":"listingItem","attributes":{"id":4711385,"title":"Woman - Military Uniform 4 - Modular - Rigged","price":127.2,"description":"IMORTANT !\n\n________________________________\n\n- There are 2 versions of this character:\n- 1. (First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n- https://www.dropbox.com/s/ku6ngnzka9r4hhh/Quinn.jpg?dl=0\n\n________________________________\n\n- 2. (New version - UE 5.1-5.2) 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)\n- This is not a Metahuman's body and face. This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your female Metahuman (Normal/Average)\n\n________________________________\n\n- The difference between the first version and the new version\n- https://www.dropbox.com/s/7rttra9ckm90og3/Difference_Woman.jpg?dl=0\n- Download the version you need. Enjoy :)\n\n________________________________\n\n- PLAY/MODULAR (New version - UE 5.1-5.2) \n- Play (First version - UE 5.0) \n- Live Link Face (For both versions) https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- UE 5.0  - Rigged to Epic Skeleton 5 (Quinn), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic  https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74\n\n________________________________\n\nDETAILS:\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________________\n\nGENERAL:\n\n- Rigged: to UE5 Skeleton, Quinn:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 109,423\n- Tris: 207,136\n- Verts: 105,120\n\n\nGeometry only body\nLOD 0\n- Polys: 22,672\n- Tris: 45,328\n- Verts: 23,383\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris: 70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n- https://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n\n___________________________________________\n\n- 2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n- This is not a Metahuman's body and face. This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n___________________________________________\n\n- The difference between the first version and the new version\n- https://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n- Download the version you need. Enjoy :)\n\n___________________________________________\n\n- PLAY/MODULAR (New version - UE 5.1-5.2)  https://www.youtube.com/watch?v=pWgtht0UTuY\n- Play (First version - UE 5.0)  https://www.youtube.com/watch?v=bNzRTWy1Puo\n- Live Link Face (For both UE versions)  https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n___________________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n___________________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic  https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74\n\n___________________________________________\n\nGENERAL:\n\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\n___________________________________________\n\nGeometry Outfit\nLOD 0\n- Polys: 18,991\n- Tris: 37,596\n- Verts: 19,102\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 16\n- Number of Textures: 35\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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Whether you're developing an RPG, a fantasy action game, or a historical cinematic, this asset pack gives you the tools to bring your knights to life — your way.\n\n\nAdvanced Modular System + Customization UI\n\nCreate, customize, and control your characters with a ready-to-use in-game customization interface. Built on the UE5 Mannequin and compatible with Metahuman proportions, the system supports seamless visual changes in real time — from armor pieces to skin tone.\n\n Customize Everything – The pack includes:\n\n10 Unique Helmets – With togglable chainmail hoods\n\n10 Chest Armors – Each with multiple paint styles and pattern variations\n\n10 Gloves \u0026 Gauntlets\n\n5 Chainmales and neck armors\n\n7 Legwear Variants – Including boots and pants\n\n2 Capes – Optional, with toggle support\n\n3 Side Daggers – Worn at the belt\n\n1 Horn and Bottle\n\n2 Swords, 2 Axes, 2 Shields – Fully modular, recolorable, and emblem-ready\n\nOver 10 Emblems – Place them on chest, cape, and shields, then recolor as needed\n\nPaint Styles – Apply custom colors and textures to armor and shields\n\nFace Customization – Includes:\n\n2 Hairstyles\n\n3 Beard Styles\n\n2 Facial Variants (clean or dirty/bloodied)\n\nFull support for Metahuman face attachments\n\nUnlimited skin tone options\n\n Really cool render scene included!\n\n Combat-Ready Equipment\n\nEvery piece of armor and every weapon is modular, game-ready, and compatible with socket-based attachment systems. Shields support heraldry and paint customization. Weapons are stylized to fit a grounded medieval aesthetic.\n\n Blueprint \u0026 UI System Included\n\nFully interactive customization UI\n\nToggle all armor parts and facial elements in real time\n\nColor-picker support for shields, armor, and skin\n\nAll assets built for developer-friendly integration\n\nMetahuman-Compatible\n\nThis pack is fully compatible with Metahuman Tal NRW proportions. Add your own Metahuman heads in minutes — a video tutorial is included.\n\nKey Features at a Glance\n\nFully modular knight character system\n\nIn-engine customization UI\n\n10 helmets, 10 armors, 10+ emblems, 7 legwear variants, 10 gloves\n\n2 swords, 2 axes, 2 shields with full paint \u0026 heraldry options\n\nFace, beard, hair, and skin customization\n\nOptional dirt/blood overlays for gritty realism\n\n100% Metahuman compatible\n\nThis pack was designed for developers and teams looking for a production-ready, visually stunning knight asset system that’s modular, deeply customizable, and easy to integrate. Build armies, customize heroes, or craft cinematic legends — all in one unified system.","imageAlt":"Knight Armor Collection - Metahuman and 3D asset 1","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-armor-collection-metahuman-and-customization-system","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/33zroxqz3qg28ndiic09jdu9tk4y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/UE_Logo%20%2815%29.jpg","gridUrl":"https://media.cgtrader.com/variants/33zroxqz3qg28ndiic09jdu9tk4y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/UE_Logo%20%2815%29.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/33zroxqz3qg28ndiic09jdu9tk4y/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/UE_Logo%20%2815%29.webp","width":306},{"url":"https://media.cgtrader.com/variants/33zroxqz3qg28ndiic09jdu9tk4y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/UE_Logo%20%2815%29.webp","width":612},{"url":"https://media.cgtrader.com/variants/33zroxqz3qg28ndiic09jdu9tk4y/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/UE_Logo%20%2815%29.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-armor-collection-metahuman-and-customization-system","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6691593/9030415735/knight-armor-collection-metahuman-and-customization-system-3d-model-9030415735.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4569558","type":"listingItem","attributes":{"id":4569558,"title":"Miner-Worker - Modular - Rigged","price":79.2,"description":"Realistic 3D model of Man -  Miner/Worker - Modular - Rigged\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n- PLAY/MODULAR https://www.youtube.com/watch?v=qSJRuuzGpzo\n- Live Link Face https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n\nPlugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n__________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n__________________________________\n\nDETAILS:\n\n- 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n  This is not a Metahuman's body and face. This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 31,119\n- Tris: 61,539\n- Verts: 31,452\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). Use the texture size limitations in the Unreal Engine to make them smaller.\n- 512x512   (some eye textures)\n- 1024x1024 (Opacity maps and some eye and hair textures)\n- 2048x2048 (some eye and hair textures)\n- 4096x4096 (some eye and hair textures)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One\n","imageAlt":"Miner-Worker - Modular - Rigged 3D model animated","url":"https://www.cgtrader.com/3d-models/character/clothing/miner-worker-modular-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/r2PVCkgfCD5khyAc6gLynj67/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/r2PVCkgfCD5khyAc6gLynj67/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/r2PVCkgfCD5khyAc6gLynj67/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/CG_Blender.webp","width":306},{"url":"https://media.cgtrader.com/variants/r2PVCkgfCD5khyAc6gLynj67/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","width":612},{"url":"https://media.cgtrader.com/variants/r2PVCkgfCD5khyAc6gLynj67/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/CG_Blender.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/miner-worker-modular-rigged","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/4569558/a662db16aa/miner-worker-modular-rigged-3d-model-a662db16aa.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7618846","type":"listingItem","attributes":{"id":7618846,"title":"MHC Wildland Vanguard  Metahuman Outfit","price":39.99,"description":"Compatible with Unreal Engine 5.8 or higher\n\nWelcome to a collection of high-end, production-ready digital apparel, designed exclusively for the MetaHuman ecosystem in Unreal Engine 5.\nWe believe that true quality lies in the balance between visual aesthetics and physical simulation. Every asset in this collection is developed using our signature Core Pipeline, ensuring that your characters not only look exceptional but move with true-to-life realism.\n\nKey Features\nDynamic Chaos Simulation: Our assets feature deep-tuned Cloth Simulation setups, delivering realistic draping, natural folds, and fluid movement for all fabric types.\nAdaptive Resizable System: Built with a flexible architectural foundation, our outfits are designed to support a wide range of MetaHuman body types, allowing you to easily adjust and tailor the fit to your specific character design.\nMetaHuman Creator Integration: Designed for a seamless workflow, our outfits offer direct customization within MetaHuman Creator, giving you full control over colors and textures right in the design phase.\nAdvanced Material Customization: Take full creative control with our mask-based material system. Easily change colors or apply custom patterns to specific areas of the clothing. You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\n\nPlug-in needed:\nAlembic Groom Importer\nGroom\nHair Card Generator (option to generator hair card)\nMetahuman Core Tech\nMetaHuman Creator\nChaos Cloth\nChaos Cloth Asset\nChaos Cloth Asset Editor Core\nChaos Cloth Asset Dataflow Nodes\nModeling Tools Editor Mode\n\nQuick Start Guide\nImport: Create folder with any name. Drag and drop the .mhpkg file into yourUnrealEngineproject/YourFolder.\nUsing: Open your MH character Blueprint, under Body parent create child Chaos Cloth Asset and inset CA_[NameOutfit] in Cloth Asset folder. \n- In child Hair slot insert Gr_[GroomHair] and GB_[GroomHair] to Binding Asset slot. Make sure using your MH head in Target slot in GB_[GroomHair], make sure keep orginal slot.\nResizable: Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use.\nAll my MHC package will have same struction folder so you should import them to same parent folder to avoid duplicate common assets.\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.","imageAlt":"MHC Wildland Vanguard Metahuman Outfit","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-wildland-vanguard-metahuman-outfit","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/p4c1sbo90nru3ph8a7vc595png3p/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/p4c1sbo90nru3ph8a7vc595png3p/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/p4c1sbo90nru3ph8a7vc595png3p/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Thumb.webp","width":306},{"url":"https://media.cgtrader.com/variants/p4c1sbo90nru3ph8a7vc595png3p/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","width":612},{"url":"https://media.cgtrader.com/variants/p4c1sbo90nru3ph8a7vc595png3p/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Thumb.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-wildland-vanguard-metahuman-outfit","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7618846/7802edc32b/mhc-wildland-vanguard-metahuman-outfit-3d-model-7802edc32b.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4575026","type":"listingItem","attributes":{"id":4575026,"title":"Man - Protective Suit - Modular - Rigged","price":103.2,"description":"Realistic 3D model of Man - Protective Suit - Modular - Rigged\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n- PLAY/MODULAR https://www.youtube.com/watch?v=QeZ1HqvKUPI\n- Live Link Face https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n\nPlugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n_________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\nDETAILS:\n\n- 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n  This is not a Metahuman's body and face. This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 50,320\n- Tris: 94,330\n- Verts: 47,652\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). Use the texture size limitations in the Unreal Engine to make them smaller.\n- 512x512   (some eye textures)\n- 1024x1024 (Opacity maps and some eye and hair textures)\n- 2048x2048 (some eye and hair textures)\n- 4096x4096 (some eye and hair textures)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One\n","imageAlt":"3D asset Man - Protective Suit - Modular -","url":"https://www.cgtrader.com/3d-models/character/clothing/man-protective-suit-modular-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/G7XWXztRAZqtHX6DQ363Ax65/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/G7XWXztRAZqtHX6DQ363Ax65/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/G7XWXztRAZqtHX6DQ363Ax65/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/CG_Blender.webp","width":306},{"url":"https://media.cgtrader.com/variants/G7XWXztRAZqtHX6DQ363Ax65/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","width":612},{"url":"https://media.cgtrader.com/variants/G7XWXztRAZqtHX6DQ363Ax65/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/CG_Blender.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/man-protective-suit-modular-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/4575026/79caea0bcb/man-protective-suit-modular-rigged-3d-model-79caea0bcb.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6510672","type":"listingItem","attributes":{"id":6510672,"title":"Adventure Characters Pack - MetaHuman Edition","price":249.0,"description":"- Time to plunge into the atmosphere of Adventure!\n- The Metahuman version of the Adventure Pack is ready – we welcome your feedback :)\n- Cheaper than the basic package, but just as cool.\n\nLots of skins, amazing modularity, the ability to exchange clothes between characters, a bunch of accessories and weapons, a demoscene created from scratch with a lot of props for your game, cinematic scene, Control Rig, etc. …we’ll tell you more below :) As always, we are happy to invite you to our Discord channel - there we answer questions and help in working with models. Link: https://discord.gg/Dfh9yqR4tg\n\nAsset pack includes:\n\n- Unreal project (5.6+)\n- Maya Metahuman files with full bodies\n\n**How to open an Unreal project: download all archives with the project and unpack any of them. The contents of the rest will be automatically collected into one folder.**\n\nThis is the first of two Adventure style packages. It includes:\n\n1. Thomas is a basic adventure character.\n2. Christopher is a thug and a bully!\n3. Eva is a sweet basic adventure girl.\n4. Victoria is an urban option. Her bow will help you out more than once!\n5. Jane is a winter option for fighting blizzards.\n\n**Description:**\n\n- Lots of high quality skins - each character includes Basic, Adventure, Survival, Horror skins and several themed ones.\n- Love for details - you can look at individual parts of characters for a long time, such as watches, amulets, hairstyles, etc.\n- Characters have their own set of weapons - pistol, bow, axe, knife, ice pick, as well as a list of accessories\n- Excellent modularity - a lot of layers of clothing allow you to choose the look you want\n- All clothes, hairstyles and accessories are compatible between characters (including top and bottom clothing compatibility) without clipping and other typical problems - create unique combinations!\nNote: to combine some parts of clothing, the use of blendshapes is required (included)\n- Demoscene is included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n- Cinematic scene included - learn the basics of creating cinematic videos with our project!\n- Control Rig is included in the project - animating and changing poses is now easy!\n- Characters include customized IK Rig files - this will make copying animations easier\n- The characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing\n- The project includes high quality render scenes with biomes (five additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- The blueprint character_name_Meta includes all character parts and weapons.\n- Advanced material setup based on blueprints.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 or Lyra animations - you will immediately see the difference :)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Want to see models in action? Just press Play and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the demoscene. Press F in Play-Selected Viewport to quickly change characters.\n- Full compatibility with Epic Skeleton. This is an **fully MetaHuman** version of the UE5 skeleton with all additional corrective bones\n\nModels height: 185 cms male, 175 cms female\n\n**Polycount:**\n\n- Thomas: 79176\n- Christopher: 79010\n- Eva: 83855\n- Victoria: 64833\n- Jane: 101174\n\nWeapons:\n\n- Bow: 22340\n- Pistol: 19306\n- Knife: 2705\n- Axe: 834\n- Ice pick: 3708\n\n- Characters are made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n- Additional bones list https://docs.google.com/document/d/1tVSJDuzOsrMfeDaohh-_l9z0RcmKEz7tv8TmGR6GK80/edit?usp=sharing\n\nWe would be grateful if you take our survey - it will help us make useful content in the future! Link: https://bit.ly/3ERm4Y1\n\nThank you, David Grette team \n\nSupport mail: help.davidgrette@gmail.com\n\nDiscord: https://discord.gg/u7MCTmDqmU","imageAlt":"Adventure Characters Pack - MetaHuman Edition 3D model","url":"https://www.cgtrader.com/3d-models/character/man/adventure-characters-pack-metahuman-edition","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/w7ab1cuagtqz61dgx1m4ktusolro/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2616_2048.jpg","gridUrl":"https://media.cgtrader.com/variants/w7ab1cuagtqz61dgx1m4ktusolro/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2616_2048.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/w7ab1cuagtqz61dgx1m4ktusolro/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/2616_2048.webp","width":306},{"url":"https://media.cgtrader.com/variants/w7ab1cuagtqz61dgx1m4ktusolro/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2616_2048.webp","width":612},{"url":"https://media.cgtrader.com/variants/w7ab1cuagtqz61dgx1m4ktusolro/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/2616_2048.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adventure-characters-pack-metahuman-edition","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":119,"name":".py","is_native":false},{"id":229,"name":".pt","is_native":false},{"id":228,"name":".json","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":215,"name":".png","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6510672/e94c1414c1/adventure-characters-pack-metahuman-edition-3d-model-e94c1414c1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4572049","type":"listingItem","attributes":{"id":4572049,"title":"Man - Winter Military Outfit - Modular - Rigged","price":127.2,"description":"Realistic 3D model of Man - Winter Military Outfit - Modular - Rigged\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n- PLAY/MODULAR https://www.youtube.com/watch?v=t1k-cMe61yk\n- Live Link Face https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n\nPlugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n_________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\nDETAILS:\n\n- 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n  This is not a Metahuman's body and face. 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your female Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\nhttps://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- The difference between the first version and the new version. Download the version you need. 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Rescue Swimmer - Modular - Rigged","price":127.2,"description":"Realistic 3D model of Woman - Rescue Swimmer  - Modular - Rigged\n\n___________________________________\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n___________________________________\n\n- PLAY/MODULAR https://www.youtube.com/watch?v=QSiztcdu5-U\n- Live Link Face https://www.youtube.com/watch?v=AWRWU3emthI\n\nPlugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n___________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your female Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 92,725\n- Tris: 185,210\n- Verts: 92,519\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\nhttps://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n2. (New version - UE 5.1) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Male Metahuman (Normal/Average)\n\nThe difference between the first version and the new version. Download the version you need. Enjoy :)\nhttps://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n\n\n_______________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\u003e - PLAY/MODULAR (New version - UE 5.1) - https://www.youtube.com/watch?v=xXzKXkmsaQw\n- Play (First version - UE 5.0) - https://www.youtube.com/watch?v=m7GSY6l-ba0\u0026feature=youtu.be\n- Live Link Face (For both UE versions) - https://www.youtube.com/watch?v=5lhqPh1arc4\n- Plugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n\nDETAILS:\n\n- The project uses the HDRIBackdrop plugin. 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(First version - UE 5.0) The body has the same proportions, height and shape as Quinn (UE5 mannequin - UE5 Skeleton)\nhttps://www.dropbox.com/s/ku6ngnzka9r4hhh/Quinn.jpg?dl=0\n\n2. (New version - UE 5.1-5.2) 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Female Metahuman (Normal/Average)\n\nThe difference between the first version and the new version\nhttps://www.dropbox.com/s/7rttra9ckm90og3/Difference_Woman.jpg?dl=0\nDownload the version you need. Enjoy :)\n\n_______________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Quinn), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\n- PLAY/MODULAR (New version - UE 5.1-5.2) - https://www.youtube.com/watch?v=864pQo28i_U\u0026feature=youtu.be\n- Play (First version - UE 5.0) - https://www.youtube.com/watch?v=6MvqzWo3O_o\n- Live Link Face (For both UE versions) - https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\nDETAILS:\n\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to UE5 skeleton, Quinn: (Yes) First Version\n- Rigged: to MH skeleton: (Yes) - New Version\n- Morph: (Yes)\n- Animated:(Yes) For test only\n- Cloth Simulation (No)\n- Number of Animations:(5)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 47,293\n- Tris: 92,710\n- Verts: 47,095\n\nGeometry only body\nLOD 0\n- Polys: 22,672\n- Tris: 45,328\n- Verts: 23,383\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris: 70,308\n- Verts: 72,296\n\nNumber of PBR Materials and Material Instances: 15\nNumber of Textures: 38\n\nTexture Resolutions:\n- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One\n\n","imageAlt":"3D model Woman in Casual Outfit - Modular - Rigged","url":"https://www.cgtrader.com/3d-models/character/clothing/woman-in-casual-outfit-modular-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/J4g1haTL8syJWTxJygC3gSNL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/J4g1haTL8syJWTxJygC3gSNL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/J4g1haTL8syJWTxJygC3gSNL/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/CG_Blender.webp","width":306},{"url":"https://media.cgtrader.com/variants/J4g1haTL8syJWTxJygC3gSNL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","width":612},{"url":"https://media.cgtrader.com/variants/J4g1haTL8syJWTxJygC3gSNL/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/CG_Blender.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/woman-in-casual-outfit-modular-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/4421782/1fa3b88a77/woman-in-casual-outfit-modular-rigged-3d-model-1fa3b88a77.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6684430","type":"listingItem","attributes":{"id":6684430,"title":"MHC School Boys and Girls","price":99.99,"description":"Character overview:\n\nHigh school students, characterized by their innocence and enthusiasm, often appear in neat uniforms, carrying heavy backpacks filled with knowledge. 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\nhttps://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Male Metahuman (Normal/Average)\n\n-The difference between the first version and the new version\nhttps://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n-Download the version you need. Enjoy :)\n\n_______________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\u003e - PLAY/MODULAR (First version - UE 5.0) - https://www.youtube.com/watch?v=7LW7-v7irbM\n- PLAY/MODULAR (New version - UE 5.1-5.2) - https://www.youtube.com/watch?v=9Npl8Igpz78\n- Live Link Face (Both UE Version) - https://www.youtube.com/watch?v=5lhqPh1arc4\n- Plugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n\n- The project uses the HDRIBackdrop plugin. 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Enjoy :)\nhttps://www.dropbox.com/s/7rttra9ckm90og3/Difference_Woman.jpg?dl=0\n\n\n_______________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\u003e - PLAY/MODULAR (New version - UE 5.1-5.2) - https://www.youtube.com/watch?v=ILPBrJw5Ztc\u0026feature=youtu.be\n- Play (First version - UE 5.0) - https://www.youtube.com/watch?v=7g5zo4ZwTIM\u0026feature=youtu.be\n- Live Link Face (For both versions) - https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n\nDETAILS:\n\n- The project uses the HDRIBackdrop plugin. 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your female Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 31,119\n- Tris: 61,539\n- Verts: 31,452\n\nGeometry only body\nLOD 0\n- Polys: 22,67\n- Tris: 45,328\n- Verts: 23,383\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris: 70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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This is our creation.\n But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n______________________________\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly\nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n_____________________________\nGENERAL:\n\n\u003e - Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(No)\n- Cloth Simulation (No)\n- Number of Animations:(Demo)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\n_____________________________\nGeometry Outfit\nLOD 0\n- Polys: 17,584\n- Tris: 33,929\n- Verts: 17,075\n\nGeometry only body\nLOD 0\n- Polys: 47,129\n- Tris: 94,244\n- Verts: 51,249\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris: 70,308\n- Verts: 72,296\n\n__________________________________\n- Number of PBR Materials and Material Instances: 19\n- Number of Textures: 49\n\nTexture Resolutions:\n- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One\n\n","imageAlt":"Woman - 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All MH Bodies - UE5 Skeletons - Rigged","price":55.2,"description":"- Realistic 3D model of Ripped Shorts 178 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/SWbCHp58pHY\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n- LOD 0\n- Vertices : 17,149\n- Polygons : 17,123\n\n______________________________________________________________________________\n\nTexture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n","imageAlt":"Ripped Shorts 178 - 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Summer Outfit 5 - Modular - Rigged","price":71.2,"description":"100% compatible with Metahuman's Normal/Average body. \n\n_______________________\nIMORTANT !\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\nThere are 2 UE versions of this character:\n1. (First version - UE 5.0) The body has the same proportions, height and shape as Quinn (UE5 mannequin - UE5 Skeleton)\nhttps://www.dropbox.com/s/ku6ngnzka9r4hhh/Quinn.jpg?dl=0\n\n2. (New version - UE 5.1-5.2) 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Female Metahuman (Normal/Average)\n\nThe difference between the first version and the new version. Download the version you need. Enjoy :)\nhttps://www.dropbox.com/s/7rttra9ckm90og3/Difference_Woman.jpg?dl=0\n\n_______________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n_________________________________\n\n\u003e - Play (First version - UE 5.0) - https://www.youtube.com/watch?v=WetPXx5lBas\u0026feature=youtu.be\n- PLAY/MODULAR (New version - UE 5.1-5.2) - https://www.youtube.com/watch?v=GpCvjCnOwpk\u0026feature=youtu.be\n- Live Link Face (For both versions) - https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n______________________\nDETAILS:\n\nAdditional bones:\n- weapon_r\n- weapon_l\n- interaction\n\n______________________\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n_____________________________\nGENERAL:\n\n\u003e - Rigged:(Yes)\n- Rigged: to UE5 skeleton, Quinn: (Yes) First Version\n- Rigged: to MH skeleton: (Yes) - New Version\n- Morph: (Yes)\n- Animated:(Yes) For test only\n- Number of Animations:(5)\n- Cloth Simulation No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\n_______________________________\nGeometry Outfit\nLOD 0\n- Polys: 46,559\n- Tris: 92,775\n- Verts: 46,891\n\nGeometry Bat\nLOD 0\n- Polys: 27,494\n- Tris: 53,842\n- Verts: 27,579\n\nGeometry only body\nLOD 0\n- Polys: 22,672\n- Tris: 45,328\n- Verts: 23,383\n\nGeometry only hair\nLOD 0\n- Polys: 37,716\n- Tris: 75,432\n- Verts: 78,408\n\n________________________\n- Number of PBR Materials and Material Instances: 16\n- Number of Textures: 43\n\nTexture Resolutions:\n- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One\n","imageAlt":"Woman - 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 36,233\n- Tris: 71,598\n- Verts: 36,513\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 44\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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Accurately based on real-world equipment, it’s ideal for realistic, sci-fi, post-apocalyptic, and futuristic scenarios.\n\n**Key Features:**\n\n- Five Color Variations: Military Green, Ember Orange, Hazard Yellow, Desert Beige, and Pandemic White.\n- Optimized Design: 28,639 vertices, 33,352 triangles, and 2 densely packed 4K texture sets.\n- Versatile Applications: Detailed enough for closeups while remaining performance-friendly.\n\nNote: MetaHuman not included. Create your own or download the Metahuman in the previews here - https://www.artstation.com/blogs/thehaberdasher/PQ97d/attaching-custom-outfits-to-your-metahuman-models-a-step-by-step-guide\n\nVideo tutorial to help you easily add this outfit to your MetaHuman characters - https://www.youtube.com/watch?v=qhfxIDllnZs\u0026t=86s\n\nFeel free to reach out if you have any feedback or suggestions! I’d love to hear how I can make this model even better for everyone.","imageAlt":"3D model Hazmat Protective Suit in 5 colors for Metahumans","url":"https://www.cgtrader.com/3d-models/character/clothing/hazmat-protective-suit-in-5-colors-for-metahumans","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mkGJ9MXTKB5wSriyo6P5KfhD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MainThumb_001.jpg","gridUrl":"https://media.cgtrader.com/variants/mkGJ9MXTKB5wSriyo6P5KfhD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MainThumb_001.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/mkGJ9MXTKB5wSriyo6P5KfhD/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/MainThumb_001.webp","width":306},{"url":"https://media.cgtrader.com/variants/mkGJ9MXTKB5wSriyo6P5KfhD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MainThumb_001.webp","width":612},{"url":"https://media.cgtrader.com/variants/mkGJ9MXTKB5wSriyo6P5KfhD/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/MainThumb_001.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/hazmat-protective-suit-in-5-colors-for-metahumans","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5702113/24bdc6b5b6/hazmat-protective-suit-in-5-colors-for-metahumans-3d-model-24bdc6b5b6.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"4761292","type":"listingItem","attributes":{"id":4761292,"title":"Mens Military Uniforms - Modular - Rigged","price":159.2,"description":"- Due to the large text that cannot fit here, please refer to the description of each project separately:\n- https://www.cgtrader.com/3d-models/character/clothing/man-military-uniform-14-modular-rigged\n- https://www.cgtrader.com/3d-models/character/clothing/soldier-rigged-04b560ef-3f67-45c2-89b9-ad6f952f91cf\n- 100% compatible with Metahuman's Normal/Average body. 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facial rig +Livelink , Epic Skeleton ,Motion Capture Ready After Assembly \n- Materials Optimized for real-time\n- Textures High-quality 4K/8K Default PBR maps ( DCC Export )\n- LOD Support Metahuman Standard LODs\n- Blueprints Metahuman default setup\n- Platforms PC  Console  Virtual Production\n- This product uses Epic Games's Metahuman framework\n\nImportant-\nRequires Metahuman plugin enabled .(Metahuman Epic Quality PBR Textures Set and Motion Capture Animator)\nCharacter appearance is custom-designed (not a real individual) . 3D Dinosaur Creature Metahuman Character by NyiNyiTun(NYC)\n\nGeneral Counts:\n\n- Vertices-64300\n- Faces-62639\n- Edges-126718\n- Triangles-124910\n\nThis product is distributed as a Metahuman Character Assembly and follows Epic Games Metahuman licensing terms.\nIf you want to change your character or creature or make to make new one,  into metahuman functional capabilities and also work with motion capture,Livelink Animations ,Epic Framework inside Unreal 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your female Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. 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This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n________________________________\n\n- PLAY/MODULAR (UE 5.2) - https://youtu.be/HhcxB9YlnIQ\n- Live Link Face - https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________\n\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________________\n\nGENERAL:\n\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 35,306\n- Tris:  69,035\n- Verts: 34,918\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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Metahuman and Customization System","price":59.0,"description":"Knight Templar character – a great asset for character creation with some customization options.\n\nThis product is based on the UE5 Mannequin and is fully compatible with Metahuman Tal NRW proportions as well.\n\n Modular Armor + Professional Customization System!\n\nModel overview: Video model overview.\n\nHow to add Metahuman face to my character: Video tutorial.\n\n Knight 3 – Modular Armor and Customization System\n\nKnight 3 is a high-quality modular character asset designed for Unreal Engine 5, featuring a powerful and intuitive in-game customization interface. Built for game developers who need flexibility and performance, this asset is ideal for RPGs, medieval action games, and cinematic experiences.\n\n Full Customization\n\nEmpower your players — or your dev pipeline — with a user-friendly UI that allows you to fully customize the knight’s appearance directly inside the engine. Every detail of the character is modular and tweakable, offering full control over:\n\nArmor Sets – Enable or disable parts like helmets, chainmail hood, gloves, and side dagger\n\nPaint Patterns – Choose from 4 unique armor paint styles and apply any color combination\n\nEmblems \u0026 Heraldry – Select from 8 knightly emblems, place them on armor and shields, and recolor them freely\n\nFacial Features – Mix and match 2 hairstyles, 3 beard styles, and various face paint options including war paint, blood splatter, and more\n\nSkin Tone – Freely choose any skin color\n\n Modular Equipment Included\n\n2 helmets and a removable chainmail hood\n\n2 swords, 2 axes, and 2 customizable shields with swappable paint patterns and logos\n\nAll weapons and shields are fully modular and compatible with your own socket-based systems\n\n Metahuman Ready\n\nThe knight is built on the UE5 skeleton and follows Metahuman proportions, allowing you to easily attach your own Metahuman heads or characters. A video tutorial is included to guide you through the setup.\n\n Blueprint Features\n\nSimple UI-based customization system\n\nToggle armor and accessories in real time\n\nChoose skin tone, face style, and other visual options\n\nReady-to-integrate blueprint structure for quick implementation in your game\n\nKey Features at a Glance\n\nModular armor and weapons\n\nPaintable shields and armor with custom heraldry\n\nReal-time customization interface included\n\nFull control over appearance: face, beard, hair, skin tone, face paint\n\n100% compatible with Metahuman\n\nThis asset was crafted for developers who want a versatile, production-ready medieval character that looks great and adapts easily to any gameplay or visual style. 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By utilizing the included UDIMs and DNA files, you bypass the limitations of the web-based creator and unlock the full power of the Unreal Engine 5.7 rendering pipeline.\n\nThank you for supporting my work! 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Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 45,397\n- Tris: 89,954\n- Verts: 45,187\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 19\n- Number of Textures: 48\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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(First version - UE 5.0) \n- The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n- Man - https://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n- Woman - https://www.dropbox.com/s/ku6ngnzka9r4hhh/Quinn.jpg?dl=0\n\n_______________________________________\n\n- 2. (New version - UE 5.1) 100% compatible with male/female Metahuman (Normal/Average body - MH Skeleton)\n- This is not a Metahuman's body and face. This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your male/female Metahuman (Normal/Average)\n\n_______________________________________\n\n- The difference between the first version and the new version\n- Man - https://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n- Woman - https://www.dropbox.com/s/7rttra9ckm90og3/Difference_Woman.jpg?dl=0\n- Download the version you need. Enjoy :)\n\n_______________________________________\n\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny/Quinn), Modular (Body + Clothing)\n- UE 5.1 - Rigged to Metahuman male/female Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\u003e - PLAY/MODULAR (First version - UE 5.0) \n- Man - https://www.youtube.com/watch?v=7LW7-v7irbM\n- Woman - https://www.youtube.com/watch?v=6MvqzWo3O_o\n\n_______________________________________\n\n- PLAY/MODULAR (New version - UE 5.1) \n- Man - https://www.youtube.com/watch?v=9Npl8Igpz78\n- Woman - https://www.youtube.com/watch?v=864pQo28i_U\u0026feature=youtu.be\n\n_______________________________________\n\n- Live Link Face (Both Version) \n- Man - https://www.youtube.com/watch?v=5lhqPh1arc4\n- Woman - https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n_______________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic - https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones - https://www.youtube.com/watch?v=_I1ldRuAr74\n\n_______________________________________\n\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n_______________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to UE5 skeleton, Quinn: (Yes) First Version\n- Rigged: to MH skeleton: (Yes) - New Version\n- Morph: (Yes)\n- Animated:(Yes) For test only\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 2\n\n\nGeometry Outfit\nLOD 0\nMan:\n- Polys: 65,414\n- Tris: 127,903\n- Verts: 66,121\n\n\nWoman:\nLOD 0\n- Polys: 47,293\n- Tris: 92,710\n- Verts: 47,095\n\n\nGeometry only body\nLOD 0\nMan:\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\n\nWoman:\n- Polys: 22,672\n- Tris: 45,328\n- Verts: 23,383\n\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your female Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 38,988\n- Tris: 77,230\n- Verts: 38,931\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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This model has been optimized for animation, making it perfect for use in games, movies, and television.\n-----------------------------------------------------------------------------------------------------------------------------------------\nThe topology of this model has been carefully crafted to ensure that it deforms naturally and smoothly during animation. The rigging is flexible and intuitive, allowing for a wide range of movement and expression. The texture maps applied to the model are high resolution and have been expertly applied to the surfaces, resulting in stunningly realistic lighting and shading.\n--------------------------------------------------------------------------------------------------------------------\nThis model is compatible with a variety of software programs used in the entertainment industry, making it easy to integrate into different pipelines. Whether you need a model for a video game, a movie, or a television show, this 3D model of John Noszka is sure to meet your needs.\n--------------------------------------------------------------------------------------------------------\nIn short, this is a 3D model that captures the essence of John Noszka, with accurate physical features and lifelike movements. With its quality topology, flexible rigging, and stunning textures, this model is sure to impress.","imageAlt":"John Noszka 3D model animated","url":"https://www.cgtrader.com/3d-models/character/man/john-noszka","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vWWVrSiZqHu4MhG62WetejYb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1%20Poster.jpg","gridUrl":"https://media.cgtrader.com/variants/vWWVrSiZqHu4MhG62WetejYb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1%20Poster.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/vWWVrSiZqHu4MhG62WetejYb/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/1%20Poster.webp","width":306},{"url":"https://media.cgtrader.com/variants/vWWVrSiZqHu4MhG62WetejYb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1%20Poster.webp","width":612},{"url":"https://media.cgtrader.com/variants/vWWVrSiZqHu4MhG62WetejYb/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/1%20Poster.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/john-noszka","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":144,"name":".bvh","is_native":false},{"id":null,"name":null,"is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4416297/32f74d2759/john-noszka-3d-model-32f74d2759.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5719512","type":"listingItem","attributes":{"id":5719512,"title":"Leather Jacket 30 - All MH Bodies UE5 Skeletons - Rigged","price":63.2,"description":"- Realistic 3D model of Leather Jacket 30 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/rR17uFGtQ6w\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n- LOD 0\n- Polys: 17,414\n- Verts: 17,402\n\n______________________________________________________________________________\n\nTexture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n","imageAlt":"3D asset Leather Jacket 30 - 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Military Uniform 3 - Modular - Rigged","price":79.2,"description":"Realistic 3D model of Man - Military Uniform 3 - Modular - Rigged\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n- PLAY/MODULAR https://www.youtube.com/watch?v=KoV65ugTdQY\n- Live Link Face https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n\nPlugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\nDETAILS:\n\n- 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n  This is not a Metahuman's body and face. This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 49,241\n- Tris: 97,652\n- Verts: 50,211\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n- https://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n________________________________\n\n- 2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n- This is not a Metahuman's body and face. This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n________________________________\n\n- The difference between the first version and the new version\n- https://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n- Download the version you need. Enjoy :)\n\n________________________________\n\n- PLAY/MODULAR (New version - UE 5.1-5.2) https://www.youtube.com/watch?v=_b1VIeMPmx8\n- Play (First version - UE 5.0)  https://www.youtube.com/watch?v=rii4OrUWlEo\n- Live Link Face (For both UE versions) https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic  https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74\n\n________________________________\n\nGENERAL:\n\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 56,122\n- Tris:  111,078\n- Verts: 56,144\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 16\n- Number of Textures: 41\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n\n2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Male Metahuman (Normal/Average)\n\nThe difference between the first version and the new version - https://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\nDownload the version you need. Enjoy :)\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n- PLAY/MODULAR (First version - UE 5.0) - https://www.youtube.com/watch?v=iQzSdSZyooA\n- PLAY/MODULAR (New version - 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This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- PLAY/MODULAR - https://www.youtube.com/watch?v=eyQOutDuauM\n- Live Link Face - https://www.youtube.com/watch?v=5lhqPh1arc4\n\n_______________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n-  UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n-  OBJ - Static mesh (Only Clothing)\n\n____________________________________\nDETAILS:\n\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly\nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n_______________________________________\nGENERAL:\n\n\u003e - Rigged:(Yes)\n- Rigged: to MH Skeleton :(Yes)\n- Morph: (Yes)\n- Animated:(No) Only Demo\n- Cloth Simulation (No)\n- Number of Animations:(Demo)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\n____________________________________\nGeometry Outfit\nLOD 0\n- Polys: 17,514\n- Tris: 33,789\n- Verts: 16,963\n\nGeometry only body\nLOD 0\n- Polys: 22,672\n- Tris: 45,328\n- Verts: 23,383\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris: 70,308\n- Verts: 72,296\n\n__________________________________\n- Number of PBR Materials and Material Instances: 19\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One\n\n","imageAlt":"Man in Military Outfit 6 - Modular - Rigged 3D model","url":"https://www.cgtrader.com/3d-models/character/clothing/man-in-military-outfit-6-modular-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xjDv9PpJh3SKuAaW5PJGXkPK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/xjDv9PpJh3SKuAaW5PJGXkPK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/xjDv9PpJh3SKuAaW5PJGXkPK/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/CG_Blender.webp","width":306},{"url":"https://media.cgtrader.com/variants/xjDv9PpJh3SKuAaW5PJGXkPK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","width":612},{"url":"https://media.cgtrader.com/variants/xjDv9PpJh3SKuAaW5PJGXkPK/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/CG_Blender.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/man-in-military-outfit-6-modular-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/4427854/25f775f80d/man-in-military-outfit-6-modular-rigged-3d-model-25f775f80d.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6822578","type":"listingItem","attributes":{"id":6822578,"title":"MHC Healers Metahuman Mega Bundle","price":99.99,"description":"Compatible with Unreal Engine 5.8 or higher\n\nThis package including:\nMHC: Althea Bundle | MetaHuman\nMHC: Lucan Bundle | MetaHuman\n\nElevate your Unreal Engine projects with MHC characters, a high-fidelity MetaHuman asset designed for cinematic realism and deep customization. This is more than just a character, it is a complete technical toolkit for game developers, digital doubles, and cinematic artists.\n\nKey Features\n\nDynamic Chaos Simulation: Our assets feature deep-tuned Cloth Simulation setups, delivering realistic draping, natural folds, and fluid movement for all fabric types.\n\nAdaptive Resizable System: Built with a flexible architectural foundation, our outfits are designed to support a wide range of MetaHuman body types, allowing you to easily adjust and tailor the fit to your specific character design.\n\nMetaHuman Creator Integration: Designed for a seamless workflow, our outfits offer direct customization within MetaHuman Creator, giving you full control over colors and textures right in the design phase.\n\nAdvanced Material Customization: Take full creative control with our mask-based material system. Easily change colors or apply custom patterns to specific areas of the clothing. You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\n\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\n\nTotal Creative Freedom: Includes the original MetaHuman DNA files and a non-assembled character preset. You can import the DNA directly into MetaHuman Creator to tweak facial features while maintaining the character’s unique identity.\n\nCustom Texture Overrides: Escape the \"default MetaHuman look\" with hand-crafted textures designed to provide a distinct, realistic aesthetic.\n\nUDIM \u0026 Virtual Texture Ready: Fully optimized for Unreal Engine 5.7’s Virtual Texturing system. The pack includes high-resolution UDIM maps (Base Color, Normal, and Cavity) for extreme close-up detail.\n\nAdvanced Micro-Detail: Includes dedicated Cavity Maps (authored in Linear/Non-sRGB) to enhance skin pores, fine wrinkles, and micro-shadows under any lighting condition.\n\nMetaHuman Preset: Ready-to-use character files for quick assembly.\n\nAdditional Files (.DNA): The source DNA file for direct import into the MetaHuman backend.\n\nPro-Grade Texture Suite (Standard \u0026 UDIM):\n\nBase Color: Rich, natural skin tones with realistic variation.\n\nNormal Map: High-frequency detail for skin grain and anatomy.\n\nCavity Map: Precisely calibrated for depth and life-like skin response.\n\nPlug-in needed:\nAlembic Groom Importer\n\nGroom\n\nHair Card Generator (option to generator hair card)\nMetahuman Core Tech\n\nMetaHuman Creator\n\nChaos Cloth\n\nChaos Cloth Asset\n\nChaos Cloth Asset Editor Core\n\nChaos Cloth Asset Dataflow Nodes\n\nModeling Tools Editor Mode\n\nQuick Start Guide\n\nImport: Create folder with any name. Drag and drop the .mhpkg file into yourUnrealEngineproject/YourFolder.\n\nUsing: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 2 and also Line 2 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Open your Character Blueprint and under parent Mesh create Chaos Cloth assset (child) \u003e Assign CA_NameOutfit in Cloth Asset folder to Chaos Cloth asset \u003e Set Leader Pose (target) to this Chaos Cloth asset \u003e Done.\n\nResizable: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 1 and also Line 1 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use.\n\nAll my MHC package will have same struction folder so you should import them to same parent folder to avoid duplicate common assets.\n\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.","imageAlt":"MHC Healers Metahuman Mega Bundle","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-healers","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/0n5sa6v9n79z99stx2keaftb0e29/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb00.jpg","gridUrl":"https://media.cgtrader.com/variants/0n5sa6v9n79z99stx2keaftb0e29/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb00.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/0n5sa6v9n79z99stx2keaftb0e29/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Thumb00.webp","width":306},{"url":"https://media.cgtrader.com/variants/0n5sa6v9n79z99stx2keaftb0e29/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb00.webp","width":612},{"url":"https://media.cgtrader.com/variants/0n5sa6v9n79z99stx2keaftb0e29/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Thumb00.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-healers","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6822578/04cd888742/mhc-healers-metahuman-mega-bundle-3d-model-04cd888742.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7226010","type":"listingItem","attributes":{"id":7226010,"title":"Casual Outfit - 50 - Playable - Rigged - Unreal Project","price":49.99,"description":"GARMENT OVERVIEW\n\nThis is a fully playable collection for this casual outfit comprised of a field shirt, some jeans and sneakers.\nIt comes as both a full Unreal project with three playable third person characters setup for instant use in any project as well as the editable 3 metahumans and the standard metahuman outfit asset .mhpkg files. \nYou will receive the complete unreal project meaning instant playable characters dressed in the outfit you can migrate into any project as well as the ability to use the outfit with any metahuman body type of your choosing and the editable Metahuman characters you see in the screenshots.\n\nthe Project is designed to not just give you a great outfit but provide all the functionality you need to start playing in it right away.\nThe unreal project comes with a demo level for testing these playable characters which allows you to switch between them using the TAB key, make alterations to the clothing or just test animations.\n\nAll 3 playable characters have 50 retargeted animations from The standard Manny Quinn unarmed animation system and I have created custom retargeters which allow you to retarget any animation of your choosing to each character type.\n\nIt's designed as a high quality modular garment for MetaHuman characters and it's a great system to get playable projects up and moving fast.\nThe real-time project includes all individual items as well as the complete outfit as a single so you can mix and match items.\n\nAll the garments materials have been setup for color and texture variation, texture switch options and Roughness controls inside of metahuman creator and in the material instances so creating multiple looks and variations is a super easy customization inside MetaHuman Creator or after assembly.\n\nAlong side the Full Unreal project you will also have the .mhpkg files, a Blender rigged scene, a 3dsMax rigged scene along with Full pbr and Unreal texture sets in additional files and the FBX, GLB, GLTF, USDZ versions.\n\n\n**COMPATIBILITY**\n\n• Project is Unreal engine 5.6 and above\n\n• 100% compatible with the new MetaHuman Creator (UE 5.6+ Parametric)\n• Compatible with all MetaHuman body types\n• Rigged to the MetaHuman base skeleton\n• Wardrobe Item automatically resizes to fit supported MetaHuman body types\n• Compatible with Unreal Engine 5.6 and later\n\n\n**TECHNICAL DETAILS**\n\n• 4K Non-Overlapping Textures\n• PBR Materials\n• Clean Quad and Triangle Topology\n• 12823 Polygons (no Ngons)\n• 13104 Vertices\n• Occlusion Mask Included for body culling and improved performance\n• High quality deformation suitable for realtime characters\n\n\n**INCLUDED FILES**\n\n• Unreal Engine Full Project 5.6+\n• MetaHuman Outfit Asset (.mhpkg)\n• Blender Scene\n• 3dsMax Scene\n• Rigged FBX for all items\n• PBR Texture Set\n• Unreal Engine Texture Set\n\n\n**ADDITIONAL NOTES**\n\nREQUIRED PLUGINS \nThe Unreal Project uses the following Unreal Engine standard plugins:\n• MetaHuman\n• MetaHuman Character\n• MetaHuman Core Tech\n• MetaHuman Live Link\n• MetaHuman Calibration Processing\n• Alembic Hair Importer\n• Chaos Cloth Editor\n• Chaos Cloth Generator\n• Modeling Tools Editor Mode\n\n\n**CONTACT \u0026 SUPPORT**\n\nOfficial Husky Studio Discord:\nhttps://discord.gg/fHr5T2vQXZ\n\nOr email us directly at:\nImAnakinRyan@protonmail.com\n\nWe're always available to answer questions, provide support, and help resolve issues free of charge.\n\nJoin the Husky Studio Discord server for troubleshooting help, workflow discussion, live updates, product requests and networking with other creators.\n\nWe can also arrange requested modifications or produce unique custom content to suit your needs.","imageAlt":"Casual Outfit - 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All MH Bodies - UE5 Skeletons - Rigged","price":63.2,"description":"- Realistic 3D model of Jeans 136 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/GKUEK7c9UGM\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n- LOD 0\n- Polys: 14,819\n- Verts: 14,408\n\n______________________________________________________________________________\n\nTexture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n","imageAlt":"3D asset Jeans 136 - 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Designed with production quality in mind, this stealth-themed outfit is ready to be applied directly to your MetaHuman for RPG, action-adventure, or stealth game projects.\n\nPackage Includes:\n\n\n\n\n\n1x Coat\n\n\n\n1x Pants\n\n\n\n1x Pair of Boots\n\n\n\n1x Pair of Gloves\n\n\n\n1x Neckerchief\n\nProduction Pipeline:\nThe asset was fully modeled in Blender, then UV unwrapped in RizomUV with three dedicated UV channels per mesh:\n\n\n\n\n\nChannel 1 — Texturing\n\n\n\nChannel 2 — Lightmapping\n\n\n\nChannel 3 — Texel Density\n\nTexturing was completed in Substance 3D Painter, using a single unified texture set shared across the entire outfit to keep the asset lightweight and efficient.\n\nKey Features:\n\n\n\n\n\nClean, game-ready meshes with proper topology\n\n\n\nClean UV unwrap with 3 dedicated channels per mesh (texturing, lightmapping, texel density)\n\n\n\nSingle unified PBR texture set for the entire outfit — minimizing material overhead\n\n\n\nDelivered as a MetaHuman (.mhpkg) asset, ready to apply to any MetaHuman character\n\n\n\nFully compatible with MetaHuman characters, custom NPCs, and player-controlled assassin/rogue archetypes\n\nSoftware Used: Blender, RizomUV, Substance 3D Painter, MetaHuman Creator\n\nThis product includes meshes that support Nanite virtualized geometry. If you are new to Nanite or need help enabling it in your project, please refer to Epic Games' official documentation: https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine\n\nEnable Plugins in the uproject File. 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\nhttps://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n\n2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Male Metahuman (Normal/Average)\n\n\nThe difference between the first version and the new version\nhttps://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\nDownload the version you need. Enjoy :)\n\n\nPLAY/MODULAR (New version - UE 5.1-5.2)  https://www.youtube.com/watch?v=30dGNBkUGhk\nPlay (First version - UE 5.0)  https://www.youtube.com/watch?v=30dGNBkUGhk\nLive Link Face (For both UE versions) https://www.youtube.com/watch?v=AWRWU3emthI\nPlugins used: \nLive Link\nLive Link Control Rig\nApple ARKit\nApple ARKit Face Support\n\n\n_______________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - 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Metahuman Character Creature","price":99.0,"description":"**Lion Metahuman Character( Editable RealisticLion Metahuman Character )**\n\nBring lifelike animal realism to your project with this Lion Metahuman Character , crafted on Unreal Engine's Metahuman framework.Featuring full facial and body rigging, realistic skin detail, and seamless compatibility with Metahuman animations, this character is ready for cinematics, games, and virtual production.and Livelink Animations for instant use in Unreal Engine.Metahuman Animator Motion Capture.For Third Person Character Player or NPC Workflow, added FBX Files With DNA Body ,Face for DCC Workflow,with Combined SKL Mesh in additional File .Blender DNA Workflow.\n\n**Technical Details**\n\n- Engine Version Unreal Engine 5.8\n- Asset Type Metahuman Character Assembly (.mhpkg)\n- Conform Editable Workfow\n- Other Asset Type-FBX,DNA Files(Body+Face)\n- For Blender Edit( need DNA Addon Free )\n- Rigging Metahuman full body + facial rig +Livelink , 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61 - All MH Bodies - UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Blouse 61 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/2AEvbmlVxdc\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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Military Uniform 2 - Modular - Rigged","price":79.2,"description":"Realistic 3D model of Woman - Military Uniform 2 - Modular - Rigged\n\n_____________________________________\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n_____________________________________\n\n- PLAY/MODULAR https://www.youtube.com/watch?v=f14sA134zLc\n- Live Link Face https://www.youtube.com/watch?v=AWRWU3emthI\n\nPlugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n_______________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\nDETAILS:\n\n- 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)\n  This is not a Metahuman's body and face. This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your female Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n- LOD 0\n- Vertices 12,859\n- Polygons 12,959\n\n______________________________________________________________________________\n\nTexture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n","imageAlt":"3D asset Coat 137 - 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Warrior Outfit 1 - Modular - Rigged","price":79.2,"description":"- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n\n- PLAY/MODULAR - https://www.youtube.com/watch?v=8wWJVPTGQIY\u0026feature=youtu.be\n- Live Link Face - https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n_______________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n-  UE 5.1 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n-  OBJ - Static mesh (Only Clothing)\n\nDETAILS:\n\n- 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)\n This is not a Metahuman's body and face. This is our creation.\n But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n So you can put this Outfit on your female Metahuman (Normal/Average)\n\n____________________________________\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________________\nGENERAL:\n\n\u003e - Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(No)\n- Cloth Simulation (No)\n- Number of Animations:(Demo)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\n_______________________________\nGeometry Outfit\nLOD 0\n- Polys: 35,312\n- Tris: 69,935\n- Verts: 35,390 \n\nGeometry only body\nLOD 0\n- Polys: 47,129\n- Tris: 94,244\n- Verts: 51,249\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris: 70,308\n- Verts: 72,296\n\n_________________________________________\n- Number of PBR Materials and Material Instances: 19\n- Number of Textures: 51\n\nTexture Resolutions:\n- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One\n","imageAlt":"Woman - Warrior Outfit 1 - Modular - Rigged 3D model","url":"https://www.cgtrader.com/3d-models/character/clothing/woman-warrior-outfit-1-modular-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6ovCDTt5JVduGLaFzociKr29/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/6ovCDTt5JVduGLaFzociKr29/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/6ovCDTt5JVduGLaFzociKr29/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/CG_Blender.webp","width":306},{"url":"https://media.cgtrader.com/variants/6ovCDTt5JVduGLaFzociKr29/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","width":612},{"url":"https://media.cgtrader.com/variants/6ovCDTt5JVduGLaFzociKr29/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/CG_Blender.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/woman-warrior-outfit-1-modular-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/4433930/f9f5f9bd89/woman-warrior-outfit-1-modular-rigged-3d-model-f9f5f9bd89.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4585843","type":"listingItem","attributes":{"id":4585843,"title":"Man - Autumn Outfit 7 - Modular - Rigged","price":79.2,"description":"Realistic 3D model of Man - Autumn Outfit 7 - Modular - Rigged\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n- PLAY/MODULAR https://www.youtube.com/watch?v=UAQ2BbU09lQ\n- Live Link Face https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n\nPlugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n_________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\nDETAILS:\n\n- 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n  This is not a Metahuman's body and face. This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 55,205\n- Tris: 109,863\n- Verts: 55,387\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your female Metahuman (Normal/Average)\n\n________________________________\n\n- PLAY/MODULAR (UE 5.2)- https://www.youtube.com/watch?v=-zEO9fn2D3U\n- Live Link Face - https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________________\n\nDETAILS:\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________________\n\nGENERAL:\n\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 31,967\n- Tris:  62,080\n- Verts: 31,477\n\nGeometry only body\nLOD 0\n- Polys: 22,672\n- Tris: 45,328\n- Verts: 23,383\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris: 70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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This is more than just a character; it is a complete technical toolkit for game developers, digital doubles, and cinematic artists.\n\nKey Features:\nTotal Creative Freedom: Includes the original MetaHuman DNA files and a non-assembled character preset. You can import the DNA directly into MetaHuman Creator to tweak facial features while maintaining the character’s unique identity.\nCustom Texture Overrides: Escape the \"default MetaHuman look\" with hand-crafted textures designed to provide a distinct, realistic aesthetic.\nUDIM \u0026 Virtual Texture Ready: Fully optimized for Unreal Engine 5.7’s Virtual Texturing system. The pack includes high-resolution UDIM maps (Base Color, Normal, and Cavity) for extreme close-up detail.\nAdvanced Micro-Detail: Includes dedicated Cavity Maps (authored in Linear/Non-sRGB) to enhance skin pores, fine wrinkles, and micro-shadows under any lighting condition.\n\nWhat’s Inside the Pack?\nMetaHuman Preset: Ready-to-use character files for quick assembly.\nAdditional Files (.DNA): The source DNA file for direct import into the MetaHuman backend.\nPro-Grade Texture Suite (Standard \u0026 UDIM):\nBase Color: Rich, natural skin tones with realistic variation.\nNormal Map: High-frequency detail for skin grain and anatomy.\nCavity Map: Precisely calibrated for depth and life-like skin response.\nSetup Documentation: A brief guide on how to override textures and configure Virtual Textures in UE5.7.\n\n Why This Asset?\nWhether you are working on a AAA game or an indie cinematic, [Character Name] provides a production-ready foundation. By utilizing the included UDIMs and DNA files, you bypass the limitations of the web-based creator and unlock the full power of the Unreal Engine 5.7 rendering pipeline.\n\nThank you for supporting my work! 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your female Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 46,448\n- Tris: 91,642\n- Verts: 46,266\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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Autumn Outfit 5 - Modular - Rigged","price":79.2,"description":"Realistic 3D model of Man - Autumn Outfit 5 - Modular - Rigged\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n\n- PLAY/MODULAR https://www.youtube.com/watch?v=BqjASe5KMrU\n- Live Link Face https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n\nPlugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n_______________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\nDETAILS:\n\n- 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n  This is not a Metahuman's body and face. 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