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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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The V2.0 Technical Remaster is Here
The classic Fantasy Female Engineer character model has been completely overhauled to meet modern professional game development standards. This V2.0 update transforms the original model into a fully game-ready asset, featuring complete UE5 Epic Skeleton integration, ARKit facial blendshapes, and a highly optimized texture pipeline.
Designed with meticulous attention to detail, this versatile model is ideal for RPGs, animations, VTubing, and creative fantasy projects.
V2.0 New Features & Upgrades:
Model Specifications:
Triangles: 58,122
Topology: All-quad, animation-friendly topology with corrected weight painting for smooth deformations.
UV Mapping: 4 Layouts (Body, Clothes, Accessories, Hair) meticulously arranged with 75% filled space and mirrored sides.
Modularity & Collections:
Formats Provided:
Textures (4096 x 4096 Resolution):
This File is Updated From A Simple Rigged Character, Refer to QNA for more info.
Technical Q&A
A: Yes. The V2.0 remaster includes a rig strictly adhering to the UE5 Epic Skeleton hierarchy. You can seamlessly retarget standard marketplace animations to this character without custom bone mapping.
Q: Does this model support facial animation or VTubing?
A: Absolutely. The model includes standard ARKit blendshapes (morph targets), making it fully compatible with live facial motion capture via iPhone apps (like Live Link Face) and standard lip-syncing pipelines.
Q: How do the new ORM textures work?
A: To optimize memory usage for game engines, the Ambient Occlusion, Roughness, and Metallic maps have been channel-packed into a single ORM texture file (RGB channels respectively). Simply plug the individual channels into their corresponding material slots in your engine.
Q: What is included in the Unreal Engine project file?
A: The provided Unreal Engine project is pre-configured. It features the character already assembled, utilizing modular meshes, custom physics and all materials perfectly set up using the ORM textures.
Q: Can I remove or swap the character's clothing?
A: Yes. The character was designed with full modularity in mind. The top, bottom, gloves, boots, and accessories are all separate meshes. The provided 9 separated FBX files allow you to easily build your own blueprint logic to equip or unequip gear as needed.