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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/27
Asian Fantasy girl super well optimized for mobiles and MMO and other games.
Please watch video presentation!
Youtube Video Presentation: https://www.youtube.com/watch?v=lzyedtMwxQM&t
Features :
My unique design (sculpted in zbrush)
Cloth + Hair + Chest simulation on bones
2 presets (hair skinned to bones/body)
Optimized even for mobiles
Rigged to UE5 simple Skeleton + additional bones for hair and cloack
Gameplay Blueprint is included (you can play in editor in UE)
Weapon Included
Technical Info
Body - 26,000 vertices 34,600 trianglesWeapon - 694 vertices 652 triangles
8 Materials : 6 texture sets
4K textures : 4096x4096 px
20 Textures in total
BaseColor, Normal Directx, ORM for UE
AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity
Rig - based on UE5 Quinn mannequin + additional bones
additional bones:
head.001 - 011
clavicle_r.001 - 5
clavicle_l.001 - 5
Tail has it own skeleton for ragdoll simulation(must be attached to pelvis bone of ue skeleton)
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
Tested with
Game Animation Sample
Alsv4
Standard 3rd person template animations
Unreal Engine Project
Supported version 5.0 up to 5.5
All UE5 mannquin animations are included Manny+Quinn.
Basic gameplay blueprint is included with modular system + tail and cloth physics.
Physical body is well configured and ready for simulation.
Unity Project and compability
Stil new to Unity and some features will be implemented in future.
Project build on Standart render pipeline.
No advanced shaders implemented but texture maps for shader graph are included.
Unity version 2021.3 +
Suports SRP, URP, HDRP.
Hair, eyelashes and cloth has doublesided standart shader so if it turn purple just enable double-sided on shader.
All mannequin animations included.
FBX package Includes:All modular parts
body_LowPolybody_MidPolyBandagesHair 4 LoDs ...
FBX rigged quad meshes ready for importing to UE + Unity
Blender File
Rig setup (without control rig)
Quad meshes + modificators
Ready for exporting
Thanks!