|YOUTUBE|DISCORD|ARTSTATION|UNITY|
Asian Girl is a game ready fantasy character that I made for Unreal Engine and Unity.
Youtube Video Presentation:
Key Features :
My unique design (created in zbrush)
Modular (you can remove any part)
Beatutiful simulated hair
2 body mesh resolution (lowpoly + high definition)
3 Hair proxy simulation setup (simple, complex, none)
Rigged to UE5 Mannequuin (works with all Animations)
Gameplay Blueprint is included (you can play in editor)
Important
Tell me if you want feature like face ARKIT blendshapes, UE4 rig, lower hair polycount and so on.
Renders made in Marmoset toolbag + raytracing, Screenshots in UE5 + Unity.
All images and videos were recorded using integrated gpu, sorry for poor quality.
Join my Discord server for more discussions.
Technical Info
Body - 15,855 vertices 31,360 triangles
Hair - 45.769 vertices 44.524 triangles
Bandages - 1.109 vertices 1.942 triangles
7 Materials : 4 for body 1 Hair 1 Eye 1 Bandages
Body:4K textures : 4096x4096 px
BaseColor, Normal OpenGl, AO
Hair:4K textures : 4096x4096 px
Opacity, ID map, Root map, Depth
Bandages:2K textures : 2048x2048 px
BaseColor, Normal Directx, ORM for UE
AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity
Rig - based on UE5 Manny mannequin
The base skeleton is untouched.
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
Tested with
Game Animation Sample
Standard 3rd person template animations
Echo Animations
Unreal Engine Project
Supported version 5.0 up to 5.5
All UE5 mannquin animations are included Manny+Quinn.
Basic gameplay blueprint is included with modular system.
Physical body is well configured and ready for simulation.
2 hair simulation setup are configured and simulates well.
Unity Project and compability
I am new to Unity and some features are not implemented.
Project build on Standart render pipeline.
2021.3 +
Suports SRP, URP, HDRP.
FBX package Includes:
body_LowPolybody_MidPolyBandagesHair + simple proxyHair + complex proxyHair without proxy (just skinned to body)
FBX rigged quad meshes ready for importing to UE + Unity
Blender File
Rig setup (without control rig)
Quad meshes + modificators
Ready for exporting
Thanks!