DESCRIPTION
|| INCLUDED ASSETS ||
  • Elegant Crepe Dress
  • Female Long Coat
  • Leggings
  • Dress Shoes
|| TECHNICAL SPECIFICATIONS ||
  • Total Vertices: 64,057 (Full Layered Assembly at LOD0)
  • Topology: High-quality, clean, quad-dominant topology specifically optimized for clean multi-layered configurations, natural fabric drape, and beautiful silhouette preservation.
  • Rigging: Fully rigged and weighted to the Epic Skeleton (MetaHuman compatible skeleton).
  • UV Layout: Professional, non-overlapping UV layout ensuring uniform, maximized texel density across all clothing layers for sharp close-ups.
  • Scale: Real-world scale (Centimeters).
  • Game-Ready: Yes, fully optimized and production-tested for real-time performance in Unreal Engine 5.7.
|| KEY FEATURES ||
  • Parametric Material Customization: Deep customizability built directly into the shader pipeline. Advanced material features include fully independent color parameters for the dress, long coat, and leggings, allowing you to easily switch between custom colorways and design themes instantly via material instances.
  • Dynamic Fabric Definition: High-fidelity PBR maps meticulously authored to capture distinct textile properties—accurately rendering the unique, subtle surface weave of the crepe dress, the heavy structured wool of the long coat, and the matte elasticity of the leggings.
  • Integrated Wear & Grime System: Advanced shader-based weathering. Includes custom mask layers with controllable intensity parameters to dynamically add fabric micro-creases, environmental dust, or shoe scuffs across all pieces for an authentic, lived-in look.
  • Native MetaHuman Calibration: Precision-weighted for the female MetaHuman skeletal framework, ensuring the layered garments deform beautifully during complex active animations without causing poke-through artifacts.
  • Parametric Alpha Masking Guide: Comes equipped with built-in scalar parameters (AlphaSelection) to seamlessly manage mesh visibility, completely preventing overlapping geometry mesh-clipping across multi-layered setups:
  • AlphaSelection For Crepe Dress: Controls upper-body and torso masking for coat layering.
  • 0 = Dress Only
  • 1 = Dress + Long Coat

  • AlphaSelection For Leggings: Controls lower-body overlap masking and footwear integration.

  • 0 = Leggings Only

  • 1 = Leggings + Shoes

  • 2 = Leggings + Long Coat

  • 3 = All Layering Active (Full Outfit Setup)

  • Next-Gen Engine Optimization: Built from the ground up to leverage modern real-time engine pipelines, fully supporting UE5 Lumen for accurate light interaction and ambient shading between overlapping layers, alongside Nanite geometry management workflows.

|| FILE COMPATIBILITY & FORMATS ||
  • Unreal Engine Project (Complete with Master Materials, Pre-configured Parametric Instances, and organized Modular Skeletal Meshes)
  • MetaHuman File (.mhpkg)
  • Blender Source File (.blend with organized collections and clean hierarchy)
  • FBX Format (Universal Interchange format for seamless import into other engines or DCC apps)
|| INTENDED USE CASES ||
  • High-End Corporate, Contemporary, & Premium Female Character Customization Systems
  • Modern Urban, Executive, or Sleek Professional Protagonists and NPCs
  • Digital Human Cinematics, Commercials, & Virtual Fashion Visualizations
  • Virtual Production & High-Fidelity Character Customization Interfaces
  • AAA Interactive Storytelling, Professional Roleplay, & Lifestyle Simulations

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Size: 9.83 MB
Renderer: Cycles | 5.0 | 5.0
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