1/5
A high-fidelity utility jacket featuring a rugged, industrial aesthetic. Developed as a Hero Piece, this asset is designed for cinematic character interactions in modern PC/Console titles and high-end VR projects.Following successful testing in MetaHuman Creator and UE 5.6, this package is a complete plug-and-play solution. It features a fully rigged skeletal mesh for MetaHuman integration alongside a standard A-Pose static mesh for maximum flexibility across all 3D pipelines.
Key Technical Features:
MetaHuman Compatible: Fully rigged and weight-painted to the standard MetaHuman skeleton (Medium/Average Male or Female). Native support for the Leader Pose Component.
Optimized Dual-Material Workflow: Utilizes 2 Dedicated Material IDs (Body & Details). This ensures maximum texel density on high-frequency areas like the Grounded in Growth embroidery without the performance overhead of UDIMs.
Skin-Culling Mask Included: Features a universal MetaHuman-standard opacity mask to hide underlying body geometry, ensuring zero clipping during high-intensity animations.
Production-Ready Topology: 36,628 Tris—meticulously optimized for clean deformation while maintaining a high-end silhouette.
Included Assets:
Skeletal Mesh (Rigged): Native FBX for MetaHuman character presets.
Static Mesh (A-Pose): For custom rigging or general 3D software (Blender, Maya, etc.).
Professional PBR Textures: 2K maps including Albedo, Normal, and packed ORM (Ambient Occlusion, Roughness, Metallic) for both material IDs.
Opacity/Culling Mask: 2K texture mapped to the standard MetaHuman body UVs.
Tools Used: Blender, ZBrush, Substance Painter, Marvelous Designer, Unreal Engine, Photoshop.**
REVIEWS & COMMENTS
accuracy, and usability.
