DESCRIPTION

High detailed 3D model of 2019 Hyundai Santa Fe with interior.

Main features:

  • Originally created with 3ds Max 2020
  • Two MAX files with Corona and Standard 3ds Max materials
  • Two MB files with V-Ray and Standard Maya materials
  • MAX, BLEND, FBX and OBJ formats include two different file structures: DEFAULT and DETACHED, saved as separate files. DEFAULT file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. DETACHED file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
  • Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
  • Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
  • Doors can be opened
  • Unit system is set to metric (millimeters). Real-world scale
  • All textures and materials are included and assigned
  • 17 textures, which vary in resolution from 250x250px to 4096x4096px
  • Windshield, rear window and back side windows are using high resolution transparency mask texture
  • Previews rendered in 3ds Max 2020 with Corona 12

Special notes:

  • OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
  • GLB and USDZ low, medium and high files are saved with 1K, 2K and 4K texture sets respectively
  • USDZ also includes source file with full-resolution textures (up to 8K) and render-time Catmull-Clark subdivision

Polycounts:

MAX, BLEND, MB, and C4D formats (only one file for each format included with Subdiv iteration 1 applied to all objects):

  • no Subdiv: 216,224 faces and 239,100 vertices
  • Subdiv iteration 1: 863,036 faces and 909,777 vertices
  • Subdiv iteration 2: 3,452,144 faces and 3,544,755 vertices

FBX, GLB, USDZ, and OBJ formats (3 files included for each format):

  • low: 216,230 faces and 239,147 vertices
  • medium: 863,060 faces and 909,872 vertices
  • high: 3,452,240 faces and 3,544,982 vertices

3DS format (3 files included):

  • low: 430,600 faces and 297,611 vertices
  • medium: 1,726,120 faces and 1,028,748 vertices
  • high: 6,904,476 faces and 3,851,101 vertices

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2019 Hyundai Santa Fe 3D model

$129.00
Royalty Free License (no AI)
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Native file format
MAX2 files
Size: 101 MB
Default (Scanline) | 2020
Corona 12 | 2020
Exchange formats
OBJ
OBJ<br />File Size: 499 MB
FBX
Autodesk FBX<br />File Size: 524 MB
GLTF
glTF<br />Version: GLB<br />File Size: 285 MB
3DS
3D Studio<br />File Size: 139 MB
JPG
JPG | 7 files<br />File Size: 1.29 GB
C4D
Cinema 4D<br />Version: R17 - Renderer: Default<br />File Size: 29.8 MB
MA
Autodesk Maya<br />Version: 2015 - Renderer: Default<br />File Size: 33.1 MB
BLEND
Blender<br />Version: 4.4 - Renderer: Cycles<br />File Size: 59.5 MB
USDZ
USDZ<br />File Size: 469 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
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No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
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UV unwrapped model
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Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
Textures
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Materials
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UV Mapping
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3D printing
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Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
216230 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
239147 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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