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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/19
High detailed 3D model of 2019 Hyundai Santa Fe with interior.
Main features:
- Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Two MB files with V-Ray and Standard Maya materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 17 textures, which vary in resolution from 250x250px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used
Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 216,230 faces and 239,147 vertices MeshSmooth iteration 1: 863,060 faces and 909,872 vertices MeshSmooth iteration 2: 3,452,240 faces and 3,544,982 vertices
MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 216,230 faces and 239,147 vertices Subdivision iteration 1: 863,060 faces and 909,872 vertices Subdivision iteration 2: 3,452,240 faces and 3,544,982 vertices
C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 216,224 faces and 239,100 vertices Subdivision iteration 1: 863,036 faces and 909,777 vertices Subdivision iteration 2: 3,452,144 faces and 3,544,755 vertices
FBX and OBJ formats (3 files included for each format): low: 216,230 faces and 239,147 vertices medium: 863,060 faces and 909,872 vertices high: 3,452,240 faces and 3,544,982 vertices
3DS format (3 files included): low: 430,600 faces and 297,611 vertices medium: 1,726,120 faces and 1,028,748 vertices high: 6,904,476 faces and 3,851,101 vertices