DESCRIPTION

About Car:Sports coupe derived from my previous models with improved proportions and elements. Design influenced by 70s futuristic concepts. The idea was to create a shooting brake sports coupe similar to well known Jensen Interceptor, bet with more aggresive and futuristic outlook.

About Model:As mentioned previously model has been derived from my previous iterations of this car with fixed mesh problems, improved proportions and new elements. Car lights contians bulb objects to use them as a light source. Headlight lenses is a mesh, not a texture. Spoiler is a seprate object. Model contains a dummy/small detail interior. No suspension objects, only a bottom plate. Model comes only with predescribed materials.

Details:

  • Model consists of 31 objects and 13 predescribed materials
  • Each wheel consists of 15142 verts and 14789 poly
  • Car mesh consists of 38264 verts and 36496 poly
  • All object and material names begins with SB_
  • Mesh mostly quads and tri (with some n-gons)
  • Mesh is not tested for subdivisions
  • Mesh is not for printing
  • Additional rim object added (fbx, obj formats)
  • No scene objects, only model.
  • No animations

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Vintage shooting brake sports coupe Low-poly 3D model

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File formats
OBJ
OBJ | 6 files<br />File Size: 38.5 MB
BLEND
Blender | 4 files<br />Version: 2.93.1<br />File Size: 38.8 MB
FBX
Autodesk FBX | 4 files<br />File Size: 27.9 MB
GLTF
glTF | 2 files<br />File Size: 27.4 MB
DAE
Collada | 2 files<br />File Size: 45.7 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
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UV unwrapped model
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
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PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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UV Mapping
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Plugins Used
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3D printing
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Model is not 3D printable
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Geometry
Polygon mesh
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95659 polygons
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/ 98843 vertices
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Unwrapped UVs
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