DESCRIPTION

This is a 3D low poly model ,it was designed to provide a high definition in a low poly. Standard low-poly mesh with specific poly count. It`s the most accurate and realistic Williams FW38 of the market. It has all of details of FW38 model. Rigged in the maya version. This is a recreation of Williams FW38 model,it can suffer modification over the season. Included all types os wheels, Felipe Massa and Valtteri Bottas, theirs helmets and the steering wheel. The model is completely ready for use visualization in maya. For low poly model simply press 1 and for the high resolution press 3. In Cinema4d go to function menu and subdivide. In 3dmax meshsmooth In the low poly: Poly count : 76031 Vertex count : 79895In the high poly: Poly count : 124680 Vertex count : 1261015 Textures included. Each texture is in jpg format and have a 4K texture resolution for high quality It has three UV textures, one for the car , other for the tires and the last one for the driver. It has color textures, specular textures, displacement textures,bump textures. The files are obj, fbx, mb ,c4d and 3DS. Included 7 different poses of each driver. In formats c4d, 3ds, obj and fbx model exported to standard materials (textures), not contain mental ray shaders. files with the model does not contain extraneous or hidden objects (lights, cameras, etc.) Included rigging and constrains, blend shapes and driven keys only in the maya format. In the maya format you can easily change the wheels, the pilot and the DRS(open and close). original file format maya render in linear sRGB

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Williams FW38 Low-poly 3D model

Editorial License (no AI)
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File formats
OBJ
OBJ | 2 files<br />File Size: 200 MB
MA
Autodesk Maya | 2 files<br />File Size: 197 MB
3DS
3D Studio<br />File Size: 212 MB
C4D
Cinema 4D<br />File Size: 112 MB
FBX
Autodesk FBX<br />File Size: 103 MB
MAX
Autodesk 3ds Max<br />File Size: 102 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
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- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
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UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
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Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
76031 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 79895 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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