DESCRIPTION

I've been using blueprints from one old classic car,but then I decided to do it something different,but not to loose retrostyle look.My concept vehicle was created with Blender 2.79 version,realistic rendering image previews with cycles rendering engine.There are no textures and no interior objects for this product.This product was exported with subdiv 1,renderings took with subdiv 2.Some of the objects detached named by object and by materials.Product consists of: wheels,bonnet,main carbody,doors,rear part with tail lights and exhausts,which you can detach if you like.If you need it without subdivision modifier then use blend file and remove subsurafce modifier.Enjoy my product :)

obj fileverts: 55799polys: 103948

3ds old versionverts: 311844polys: 103948

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Zadrott
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Retrone sportscar concept 3D model

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Native file format
BLEND
Size: 443 KB
Renderer: Cycles | 2.79b
Exchange formats
OBJ
OBJ<br />File Size: 1.29 MB
FBX
Autodesk FBX<br />File Size: 6.8 MB
DAE
Collada<br />File Size: 310 KB
LWO
Lightwave<br />Version: version 7<br />File Size: 833 KB
3DS
3D Studio<br />Version: old and new<br />File Size: 2.06 MB
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/ 54794 vertices
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