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Very detailed 3d model of a generic classic race car. It contains detailed interior, boot and engine.
FEATURES:
Very high quality polygonal model (quads only) originally created in 3ds Max.
Default and V-Ray materials included for 3ds Max. Default standard materials for FBX version. Model is scaled to real world scale in metric units (cm), and is placed very near / above the ground.
Proper quad modeling which allows any level of resolution and close ups. No ngons used.
All main objects (engine, doors, interior, wheels etc) are grouped for proper positioning in the scene. There are a total of 84 objects in the scene, all have instance TurboSmooth applied for easy changing the subdivision level.
Everything is done in very high detail and extremely close to the real car (even small bolts are modeled).
No special plugin needed to open scene. No cleaning up necessary, just drop your models into the scene and start rendering.
No isolated vertices, no overlapping vertices or faces. No errors whatsoever.
There is 1 multi-materials used in the scene, with 84 submaterials. Identical textures and maps are instanced in different sub-materials.
44 textures (all PNG format) with resolutions from 256x256 to 16384x16384 used for bodypaint, dash gauges, emblems, bolts, ignition coil, interior stickers, seats, etc.
Textures, objects and materials are intelligently named and are very good for very high-definition renders if needed, contains all stickers that are original stickers from the car, redrawn in Photoshop in higher resolution. No default names for objects or materials used.
Preview renders were done in 3ds Max 2021 with V-Ray 5.
The rendering scenes are not included.
REVIEWS & COMMENTS
accuracy, and usability.
