High detailed 3D model of 2020 Tesla Roadster with interior.
Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
- Doors can be opened, roof is detachable, spoiler is moveable
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 12 textures, which vary in resolution from 1024x1024px to 3072x3072px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 85,200 faces and 92,592 vertices MeshSmooth iteration 1: 339,927 faces and 355,339 vertices MeshSmooth iteration 2: 1,359,708 faces and 1,390,287 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdivision: 85,200 faces and 92,592 vertices Subdivision iteration 1: 425,127 faces and 447,931 vertices Subdivision iteration 2: 1,444,908 faces and 1,482,879 vertices
FBX and OBJ formats (3 files included for each format): low: 85,200 faces and 92,592 vertices medium: 339,927 faces and 355,339 vertices high: 1,359,708 faces and 1,390,287 vertices
3DS format (3 files included): low: 169,527 faces and 135,496 vertices medium: 679,854 faces and 436,244 vertices high: 2,719,416 faces and 1,563,933 vertices