DESCRIPTION

Vanguard-F Venom // Ultra-Performance Custom Coupe

This model is built for artists and developers who prioritize clean geometry, aggressive styling, and effortless integration. Almost every single surface has been meticulously processed using Quad Remesh to provide professional topology flow.

The Technical Advantage:

Quad-Dominant Topology: This mesh is designed for light-gliding specular highlights.

Separate Material IDs: ALL pics provided (except the honeycomb texture pics) have been rendered relying solely on material IDs for seamless customization proof.

Unique Venom Wireframe: As shown in the previews, the topology is engineered for maximum performance whilst preserving details and easy modification.

Stress-Tested Geometry: The Venom has been verified against a complex hexagon honeycomb texture with zero UV stretching on the widebody panels.

/// PLS NOTE: The BODY, HOOD, TRUNK and DOORS are the ONLY objects that have UV MAPPING ///

Interior & Mechanical Features:

Perfectionist Classic Interior: A raw, analog cockpit inspired by late 60s performance cars. Features deep-set circular gauges, high-back performance bucket seats, and a tactical Nitrous (N2O) deployment system.

Fully Detailed Mechanicals: Custom Twin-Turbo engine bay modeled with the same Venom quad-flow standard.

Widebody Aero: Aggressive flared fenders and integrated aero-work for a Hero Car presence.

Tech Specs:

Licensing: Generic/Fictional Branding (Legal for commercial use).

Organization: Logically named objects and Material IDs for easy drag-and-drop shading.

Why Choose Vanguard-F?By choosing a generic high-fidelity asset, you avoid the legal headaches of trademarked brands while maintaining AAA visual quality. This model is Game-Ready for Unity and high-end Cycles/Eevee renders.

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Vanguard Venom 3D model

$37.00
Royalty Free License (no AI)
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File formats
OBJ
OBJ | 2 files<br />File Size: 42.1 MB
FBX
Autodesk FBX<br />File Size: 15.6 MB
GLTF
glTF<br />File Size: 17.9 MB
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Materials
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UV Mapping
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331555 polygons
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366250 vertices
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