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The rigging system includes two versions:**
3ds Max Rig Version – optimized for animation inside 3ds Max.
Game-Ready Rig Version – includes a fully set up skeleton for real-time engines (UE5, Unity, etc.).
Perfect for concept showcases, automotive visualization, games, cinematics, and VR/AR projects.
Features:
Formats: FBX, 3ds Max
Textures: 8K PBR + 4K V-Ray (Base Color, Normal, Roughness, Metallic, AO)
Rigging: 3ds Max rig + game-ready skeletal rig
UVs: Unwrapped, Non-overlapping
High-detail yet optimized topology