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A powerful modular toolkit built entirely with Geometry Nodes, designed to create architectural structures quickly and with full artistic control.This pack includes three fully procedural generators:
-Walls Generator – build modular walls with customizable length, height, randomness, damage and scale variations.-Floors Generator – generate large stone tiles with adjustable size, spacing, irregularity and wear.-Stairs Generator – create monumental staircases with full control over steps, proportions and style.
The pack also includes several example scenes: a spiral tower, ruins, a low wall, a tunnel-like arch, a small arch variation, and textured examples using advanced procedural materials.
All generators are extremely flexible and can be used to create countless structures: corridors, towers, ruins, temples, dungeons, architectural sets and more.
A complete video tutorial is available on the product page, showing how every parameter works. Created in Blender 4.5.
Wall Generator Parameters-Stack Length – sets the total length of the wall. Integer values recommended. Use 0.5 for a single row.-Stack Height – defines the wall height. Integer values recommended.-Instances Gap – controls the spacing between each stone block.-Rand Min / Rand Max – minimum and maximum size range for random block dimensions.-Instance Number – controls the number of blocks; recommended values between 1 and 2.-X / Z Scale – scales each instance along the X and Z axes.-Rotation Effect – adds slight random rotation to each block on the Z axis.-Damage Activator – enables or disables stone decay.-Effect Strength (3 values) – controls decay intensity for different block groups (editable directly in the GN panel).
Floors & Stairs GeneratorsBoth generators include parameters for:-tile/step size-spacing-randomness-irregularity-damage-scale and rotation variations
All systems are built with clean, optimized Geometry Nodes setups and are fully compatible with Blender 4.5.
REVIEWS & COMMENTS
accuracy, and usability.
