Fancy Mirror Broken and Normal versions

Fancy Mirror Broken and Normal versions 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Fancy Mirrors [replicated from Rainbow Six Siege]. Includes one with broken glass and one with normal glass.

  • [59.2k polygons for broken Mirror ]
  • [59k polygons for normal Mirror ]
  1. High-Poly High-Quality Models.
  2. High-quality textures.
  3. PBR shading.
  4. Everything is named and grouped in order.
  5. Optimized to be rendered realistically in Cycles [ray-tracing] and Eevee [real-time].
  6. Provided in fbx, obj/mtl, dae, glb, ply, x3d, stl, abc, and in native Blend file.
  7. Clean Geometry and Topology.

Note: Not intended for 3D printing. Renders were done in Cycles.

Item rating
0 0
Fancy Mirror Broken and Normal versions
$10.00
 
Royalty Free No Ai License 
Fancy Mirror Broken and Normal versions
$10.00
 
Royalty Free No Ai License 
Available in these collections
Response 67% in 31.5h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
UV mapping
Texturing
Shaders
Post Production
Animating
PBR modeling
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3D Model formats

Format limitations
Native
  • Blender 2.9 (.blend)6.07 MBVersion: 2.9Renderer: Cycles
Exchange
  • Collada (.dae)58.6 MB
  • OBJ (.obj, .mtl) (2 files)16.2 MB
  • Alembic (.abc)12 MB
  • Textures 934 KB
  • glTF (.gltf, .glb)13.5 MB
  • Ply (.ply)6.85 MB
  • Stereolithography (.stl)11.4 MB
  • Autodesk FBX (.fbx)6.75 MB

3D Model details

  • Publish date2021-04-26
  • Model ID#3005315
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 59,208
  • Vertices 61,658
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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