DESCRIPTION

This Hippo character is created in Autodesk Maya 2018Besides the native Maya file, OBJ and FBX files are included

HOW TO OPEN

  1. Extract the zip file
  2. Set your Maya project to Hippo_project
  3. Open Hippo.ma form Maya

Topology

This character is designed for animation, short commercials, movies...the topology is quads with clean and animator-friendly

Inside mouse-like gum, teeth and tongue are includedModel in real-world scale (185cm)

Overall polycount faces 28,310 vertics 28,278

Texture and Material

Arnold standard surface with SSS(subsurface scattering) materialBody texture 8k(8192x8192)Body displacemnt 4k(4096x4096)Eye textures 2k(2048x2048)Gum and teeth 2k(2048x2048)Tongue texture 1k(1024x1024)And other procedural texture

Hair

Hair using Maya's built-in xgen hair systemthe model contains two descriptions, eyebrow and whiskers

N.B. when you open the file the xgen hair may not load immediately, so go to the xgen window and update the hair preview for each description i.e hair, eyebrow, and eyelashes

Renderer

Rendered with solid angle Arnold core 5.3.0 MtoA version 3.2.0

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cartoon hippo character 3D model

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File formats
OBJ
OBJ | 2 files<br />File Size: 301 MB
MA
Autodesk Maya | 2 files<br />File Size: 301 MB
EXR
EXR<br />File Size: 150 MB
MEL
Maya Mel Script<br />File Size: 150 MB
FBX
Autodesk FBX<br />Version: 2014<br />File Size: 150 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
28310 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 28278 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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