This is a high-quality Strepsiceros model with multiple 4K texture maps, hair, and rigging, made with Blender2.82a and Cycles renderer at real-world scale. There are three animations: Running, walking, and watching.
It consists of 5 objects: Body, horns, eyes, tongue, and teeth.
Body: vertices 29,294; polygons 29,160
Eyes: vertices 1,734; polygons 1,728
Horns vertices 9,948; polygons 9,944
Lacrimal caruncles: vertices 1,424; polygons 1,392
Mouth: vertices 1,758; polygons 1,574
Total: vertices 42,734; polygons 42,406
There is a Blender
project and an OBJ file.
With complete controllers, it’s easy to create poses and animations.
Face rigging is with eyelid controller, lips controller, nostril controller.
Leg IK + FK can be switched by controllers, which is not seamless.
Unlooped running at 30 fps, frame range 0-150;
Unlooped watching at 30 fps, frame range 0-200;
Loopable walking at 30 fps, frame range 0-40
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
Just put the model in the scene to render without cleaning.
The animation data has been converted into action editing clips, which can be used directly.
No part-name confusion when importing several models into a scene.
No external add-ons needed.
No lights and cameras.
The display images are just used to show the effect of the character.