DESCRIPTION
Animated Leopard and Panther 3D Model

Animated panther and leopard are high quality 3D models to add more details to your projects. Realistic panther and leopard 3D model for download. Detailed enough for close-up renders. Final images rendered with mental ray.

Features:
  • High quality polygonal model - correctly scaled accurate representation of the original objects.
  • Objects are contained in a layer structure, with the layer having the same name as the product.
  • Model resolutions are optimized for polygon efficiency (in 3ds Max the Mesh Smooth function can be used to increase mesh resolution if necessary).
  • All colors can be easily modified.
  • Model is fully textured with all materials applied.
  • All textures and materials are included and mapped in every format.
  • Max models grouped for easy selection & objects are logically named for ease of scene management.
  • No part-name confusion when importing several models into a scene.
  • No cleaning up necessary, just drop model into your scene and start rendering.
  • No special plug-in needed to open scene.
Textures formats and resolution:

The model is provided with high resolution texture (color maps are .JPG, and PNG fromats):

  • Panther_Diffuse_UVs (4096x4096)
  • Leopard_Diffuse_UVs (4096x4096)
  • -Panther_Glossiness (4096x4096)
  • -Panther_Hair_Cut (2048x2048)
  • -Panther-mouth-UVW (4096x4096)
  • -Panther-mouth-Bumb (4096x4096)
  • -Panther-mouth-Normal-Map (1024x1024)
  • Nails_UVs (4096x4096)
Materials:

Color of the Panthera and Leopard are controlled via "composite shader" within diffuse channel of main material "Leopard&Panther Diffuse" and depending on which opacity is maxed, will determine which color of Leopard or Panthera is shown. Simply hide and unhide, or drag and drop up or down desired layer within "Composite shader" and you will achieve desired color change.

Mesh Totals
  • Body - Polys:4286; Vertices:4303,
  • Mouth - Polys:3890; Vertices:3974,
  • Eyes - Polys:288; Vertices:324,
  • Nails - Polys:384; Vertices:464,

Subtotal: Panther (Group); - Polys:8848; Vertices:9065.

Rigging and Animation:

Rigging was done via CAT object. Animation done via CAT Motion, and Animation Layers. Frame Rate is NTSC (FPS:30)

  • 1) WalkAndRun (In CatMotion Editor (the paw icon) you will find main tow layers)
  • - Walk (01-48)
  • - Run (01-48)
  • 2) +W Walk Run (Adjustment World - Adjustment for walk and run cycle)
  • 3) +L Walk Run(Local Adjustment Layer - Adjustment for walk and run cycle)
  • 4) +W Run (Adjustment World - Adjustment for run cycle only. Should be enabled only if you are using Run cycle.)
  • 5) +W Ear Motion (Adjustment World - Ear motion)
  • 6) +W Mouth Closed (Adjustment World - Mouth Closed)
  • 7) +W Eyes Closed (Adjustment World - Eyes Closed)
  • 8) Abs Standing Pose (Absolute layer)
  • 9) Abs Signature Image (Absolute layer)

Notes:

To activate the animation you have to select any bone first, then to select 'Motion' -> 'Layer Manager', after you can select WalkAndRun appropriate ("CATMotion" walk/run-cycle) animation layer. Walk and run have their own separate adjustment layers that should be activated depending animals running or walking. Simply turn on or off the animation layers.

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Leopard and Panther Animated Low-poly 3D model

$79.00
Royalty Free License (no AI)
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Native file format
MAX2 files
Size: 114 MB
Mental Ray | 2014
Exchange formats
OBJ
OBJ<br />File Size: 871 KB
FBX
Autodesk FBX<br />File Size: 1.82 MB
PNG
PNG | 2 files<br />File Size: 107 MB
JPG
JPG | 2 files<br />File Size: 107 MB
3DS
3D Studio<br />File Size: 676 KB
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FBX
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No unsupported objects
Unsupported objects:
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Geometry
No N-gons
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No faceted geometry
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Manifold geometry
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Textures & material
PBR textures
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Required PBR textures:
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- Roughness
- Metalness
- Normal
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No embed textures
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Square textures
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
Textures
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Geometry
Polygon mesh
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8848 polygons
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/
9065 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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