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Forest Chipmunk Eating Fur Animated Rigged For Maya is a three-dimensional model of small striped rodent commonly found in woodland habitats.
A chipmunk forest is a forested region where chipmunks thrive due to favorable living conditions. It includes various plant layers, from tall trees to low shrubs, offering protection and nesting space.
For 3D visualization, CGI, 3D animation, wildlife advertising, video game development, nature simulations, and detailed forest scene rendering projects.
This animation set includes chipmunk behavior focused on feeding. Ideal for games, simulations, and cinematic scenes requiring lively and natural small-animal motion.
Eating (looped, in-place) Seated feeding cycle with rapid nibbling, head turns, and natural hand adjustments. Duration: up to 8 sec.
Technical details:
FPS: 30
Rigged model
In-place and root motion variations included
Realistic timing and secondary motion
Suitable for real-time and cinematic use
Features:
- High quality polygonal model, has real dimensions. Easy to merge into your scene.
- Units: cm
- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)
- All the objects come with complete UVsAll textures and materials are included and mapped. (All colors can be easily modified.)
- All objects are logically named and grouped for ease of objects selection and scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.
- No special plugin needed to open scene.
- PBR Materials
Textures Formats:
- 17 png (4096x4096)
- 1 exr (4096x4096)
(c) 3d_molier International
REVIEWS & COMMENTS
accuracy, and usability.
