Stylized Golden Retriever Dog — Game Ready / Low Poly
A Game Ready / Low Poly Stylized Golden Retriever Dog character, fully rigged and ready for use in games, real-time projects, animations, and other 3D applications.
The asset includes 85 animations, multiple PBR texture variations, and 3 LOD levels for optimized real-time performance.
Features
- Game Ready / Low Poly
- Fully Rigged (Rigify control rig in Blender + clean game skeleton in FBX / GLB)
- 85 Animations
- In-Place / Root Motion animations
- 3 LOD levels
- Clean retopology
- Non-overlapping UVs
- Multiple color variations
- PBR texture setup (incl. Unity URP / HDRP maps)
- Collar with variant charms included (separate and pre-attached versions)
Rig & Skinning
- Clean deform skeleton with proper bone hierarchy (145 bones, single root)
- Max 4 bone influences per vertex: works with default import settings in Unity, Unreal, Godot and glTF viewers
- Rest pose stored as the default pose
- Collar uses the same skeleton, so it can be used as a separate modular piece or pre-attached
File Formats
- Blender (.blend), textures packed, with Rigify control rig
- FBX: dog / dog with collar / collar only
- GLB (glTF): dog / dog with collar / collar only, textures embedded
- OBJ: dog / dog with collar / collar only (static, LOD0)
Textures
PBR textures (2048 x 2048 PNG) with different color variations are included. All color variations share the same UVs; just swap the albedo texture.
Textures Breakdown
- 3 x Color / Albedo Textures
- Normal Map
- Roughness Map
- Metallic Smoothness Map (Unity Built-in / URP)
- Mask Map (Unity HDRP)
- 9 x Collar & Charm Color Textures (Blue, Brown, Green, Mowz, Orange, Pink, Purple, Red, Yellow)
- Collar & Charm Roughness Map
Topology & LODs
The model has 10,810 polygons and includes 3 levels of detail for optimized performance.
LOD Breakdown:
- LOD 0 Polygon Count: 10,810
- LOD 1 Polygon Count: 3,791
- LOD 2 Polygon Count: 2,749
The model features clean topology and non-overlapping UVs, making it suitable for real-time applications and further customization.
Animations (85)
Tail
- Happy Wag
- Alert Wag
- Relaxed Wag
- Scared Wag
Tail wags animate the tail only and are meant to be layered on top of any other animation (e.g. a Unity Avatar Mask or Unreal Layered Blend per Bone on the tail).
Posture
- Sit — Start / End / Loop Idle
- Stand Idle — Loopable
- Lie Down — Start / End / Loop Idle
- Dead — Left / Right
Actions
- Walk — Loopable
- Walk Up Slope — Loopable
- Walk Down Slope — Loopable
- Run — Loopable
- Trot — Loopable
- Bark — Loopable
- Double Bark — Loopable
- Blink — Loopable
- Pant — Loopable
- Howl — Loopable
- Yawn — Loopable
- Eat — Start / End / Loop Center / Loop Left / Loop Right
- Chew — Loopable
- Sniff — Start / End / Loop Stand / Loop Ground Center / Loop Ground Left / Loop Ground Right
- Dig — Start / End / Loop
- Sleep — Start / End / Idle Loop (Left / Right)
- Sit Pawshake — Left / Right
- Stand Pawshake — Left / Right
- Stretch — Start / End / Stretch Loop
- Jump — Start / End / Jump
- Jump In Place — Start / End / Jump
- Attack — Start / End / Attack / Leap Forward / Leap Left / Leap Right
- Head — Tilt Left / Tilt Right / Look Left / Look Right / Look Up / Look Down
- Death — Left / Right
Full Sequences
- Attack Full
- Attack Leap Full
- Dig Full
- Eat Full
- Idle Stand Look Around Full
- Jump Full
- Jump Full In Place
- Lie Down Full
- Sit Full
- Sleep Full — Left / Right
- Sniff Full
- Stretch Full
- Death Full — Left / Right
Extras
- Collar included (separate and pre-attached versions).
- Multiple variant charms included.
- 9 collar & charm colors included (swap one texture to recolor).
Blender Note
The control rig uses Rigify. Allow Auto Run Python Scripts (or click Allow when Blender asks) to show the rig UI panel.
If you have any questions or suggestions, feel free to contact me.
Thank you, and enjoy the asset!