8 rigged and animated insects and arachnids at real size: honey bee, wood ant, praying mantis, emperor dragonfly, Hercules beetle, red-knee tarantula, emperor scorpion and giant centipede. Idle, walk, run, attack (sting, bite, mantis strike, horn pinch, tarantula threat, scorpion sting and claws), death, plus take off, fly, hover and land for the bee, beetle and dragonfly. 4 levels of detail and 2 colour variants each (black bee, black ant, brown mantis, red darter, dark beetle, brown tarantula, deathstalker, blue-legged centipede).
KEY FEATURES
- Feet planted by IK in the walk cycles: tripod gait for insects, alternating tetrapod for spiders and scorpions, a leg wave running along the centipede
- See-through wing membranes with opaque veins; folded wings open in flight
- Glossy chitin: smoothness maps for shiny shells, matte hairs and glassy eyes
- 4 levels of detail per model, 524 to 13 682 triangles, with ready-made LOD Group prefabs
- 2 colour variants per model (16 in total) by texture swap: one material, one 256x128 texture, one draw call per model
- PLUS a Realistic PBR version of every model (2 960 to 6 140 triangles, 2048x2048 albedo, normal and mask maps per colour, same rig and clips): low poly and realistic in one pack
- Generic rig, 2 bone influences per vertex, in-place clips: Attack, Death, Fly, Hover, Idle, Land, Pinch, Run, TakeOff, Walk
- One-click setup for Built-in, URP and HDRP: materials, Animator Controllers, prefabs and a demo scene
- Real-world scale (1 unit = 1 m), clean pivots, English names
- FBX and glTF 2.0 files, guides for Unity, Unreal Engine, Godot, Blender and the web
MODELSHoney Bee, Ant, Praying Mantis, Dragonfly, Hercules Beetle, Tarantula, Scorpion, Centipede
DETAIL LEVELSLow and Medium are clean silhouettes; High and Ultra are built further, not just smoothed: faceted compound eyes, ocelli, segmented antennae and tarsi, claws, leg spines, wing veins (dense cross-veins on Ultra), pterostigma, segment sutures, mandible teeth, horn teeth, claw granules, tail keels, eye clusters and fangs, and hair tufts on the bee and the tarantula.
Documentation included (Markdown and HTML), with setup, animation, colour and engine guides.
Trailer: https://youtu.be/JuunGIxzokA
- Models: 8 (8 animated)
- Levels of detail: 4 (Low, Medium, High, Ultra), LOD Group prefabs
- Triangles: 524 to 13 682 per model and level (full table in the documentation)
- Textures: 256x128 PNG palette per colour variant (16 variants), plus metallic/smoothness and emission maps
- Materials: 1 per model and colour, generated for Built-in (Standard), URP (Lit) and HDRP (Lit)
- UV mapping: UV0 palette
- Realistic versions: 8 models, 2 960 to 6 140 triangles, unique UVs (non-overlapping), 2048x2048 PNG maps: albedo per colour, normal (OpenGL), mask map (metallic, occlusion, smoothness); PBR materials and prefabs generated for Built-in, URP and HDRP
- Rigging: yes, Generic rig, 2 bone influences per vertex
- Animation: Attack, Death, Fly, Hover, Idle, Land, Pinch, Run, TakeOff, Walk (in place, 24 fps, not all clips for every model)
- Animation type: Generic, Animator Controller per model included
- Scale: 1 unit = 1 m, real-world sizes, pivot on the ground
- Formats: FBX and glTF 2.0 (.glb, textures embedded)
- Unity: Unity 6.2 (6000.2) or newer; Built-in, URP, HDRP
- Demo scene included, documentation (Markdown + HTML)