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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Seagull Avatar — Rigged UE5 Game Character (Manny Skeleton)
Stylized seagull character avatar, built for real-time use in Unreal Engine. Fully rigged to the Epic UE5 Mannequin (Manny) skeleton, including the complete Manny bone hierarchy and IK bones — drop it into existing Manny-based animation pipelines with standard UE5 retargeting.
What's included
3 separate meshes: Seagull, Slippers, SunglassesPoly counts: Seagull 13,856 / Sunglasses 3,362 / Slippers 7,466File formats: FBX, OBJPBR textures, 2K resolutionOptional sunglasses accessory, driven by a dedicated accessory bone (S_Glasses), toggled via a simple Blueprint checkbox — no scripting neededDemo animations + overview map showing correct retargeting and playbackAuto-loading demo level showcasing the character and animations
Rigging & RetargetingRigged to the full Manny skeleton, so it's compatible with standard UE5 Mannequin animation sets. Because the character has stylized, non-human proportions, UE5 Mannequin animations need to go through Unreal's standard retargeting process before use — the included demo map walks through this setup.
WorkflowSculpted and modeled in ZBrush and 3ds Max, textured in Substance Painter, with Blender used in the pipeline — built following a production-ready Unreal Engine workflow.