YOKOSUKA B4Y ha-327

YOKOSUKA B4Y ha-327 Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Color scheme: Akagi carrier in 1938.

The Yokosuka B4Y carrier torpedo bomber (Navy Type 96 Carrier Attack Bomber) was used by the Imperial Japanese Navy Air Service from 1936 to 1943.

3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. The object has been modeled in Lightwave and finished and texturized in 3DCoat.

Cockpit NOT INCLUDED.

LIGHTWAVE and BLENDER- The scene contains the model with uv materials assigned and a basic setup to control each movable part (ailerons, rudder, elevators, propeller, wheels).

OBJ and FBX - If you need to animate the airplane you have to make your own setup according to the 3d software you are using. You may need to reassign uv textures when open the files with different software. The aircraft is subdivided into two parts each one with its uv map. To reassign textures you only have to load texture maps and assign each of them to the respective channel.

UV TEXTURE LIST:

Fuselage: color, metalness, normal, roughness, specular (8K textures)

Wings: color, metalness, normal, roughness, specular (8K textures)

Engine: color, metalness, normal, roughness, specular (2K textures)

Gun: color, metalness, normal, roughness, specular (2K textures)

20 uv texture maps in total

The transparency map for the hood windows is stored in the alpha channel of fuselage color map (yokosuka_B4Y_327_fuselage_color.png)

If you need to re-assing the texture maps inside the Blender scene, please be sure to set Color Space to Non-Color inside the Image Texture node for Metallic, Specular, Roughness and Normal channels (leave sRGB in Base Color channel)

N.B. NOT SUITABLE FOR 3D PRINTING

For any difficult or question I am always available to give you assistance.

I would be very grateful if any of my models could help you to do a great job.

jd94
jd94 2021-11-08 09:33:41 UTC
awesome work!
Item rating
0 0
YOKOSUKA B4Y ha-327
$149.00
 
Royalty Free No Ai License 
YOKOSUKA B4Y ha-327
$149.00
 
Royalty Free No Ai License 
Response 90% in 5.4h
3D Modeling
3D Print Modeling
Low-poly Modeling
Lighting
Rendering
UV mapping
Texturing
PBR modeling

3D Model formats

Format limitations
Native
  • Lightwave 2018 (.lwo, .lw, .lws)2 MBVersion: 2018Renderer: Default
Exchange
  • OBJ (.obj, .mtl)6.88 MB
  • Textures 145 MB
  • Blender 2.83 (.blend)10.8 MBVersion: 2.83Renderer: Cycles
  • Autodesk FBX (.fbx)3.93 MB

3D Model details

  • Publish date2020-12-03
  • Model ID#2739011
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 72,044
  • Vertices 62,857
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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