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3D MODELS IN THIS PACK
IMPORTANT:
- This product includes digital files only. No physical item will be shipped.
- FBX and OBJ include geometry and basic material IDs only.
- STL format includes geometry data only.
The 'Omega Classic Furniture Full Pack 14 Models' is a comprehensive pack of production-ready 3D models suitable for architectural, interior design, and creative projects.
This pack features a wide variety of elegant furniture pieces designed to furnish complete interior spaces: Sideboards, Display Cabinets, Corner Cabinets, Column Stands, Tables, Media Consoles, Fireplace Mantels, and Wall Mirrors. The antique collection is unified by a rich wood finish, gold-accented pilasters, geometric trim, and classic hardware. Perfect for elegant living rooms, classic dining areas, historical interior designs, high-end set dressing, and artistic environments.
Developed in 3ds Max and optimized for V-Ray rendering (all preview images are rendered in 3ds Max/V-Ray). The BLEND format also includes materials fully configured for Cycles and Eevee. The 3D models feature realistic proportions and accurate UVW mapping, making them suitable for a variety of rendering and production scenarios. Ideal for architectural and interior visualizations, VFX, motion graphics, cinematics, and film production.
Available formats:
- MAX (3ds Max 2023, V-Ray 6.1)
- MAX (3ds Max 2015, V-Ray 3.6)
- BLEND (Blender 4.4, Cycles and Eevee)
- FBX 2020 (Autodesk)
- OBJ (Wavefront)
- STL (Stereolithography)
Geometry (Total 14 Models Statistics):
- Polygons: 293,779
- Triangles: 573,388
- Edges: 593,216
- Vertices: 300,191
Scene details:
- Clean topology
- Real-world scale
- Models positioned at world center X:0 Y:0
- No cleanup required - simply import and render
Textures included:
- Omega_Wood_Diffuse.png (4096x4096) - Tiling (U/V) / Scale (X/Y) = 3.0 x 3.0
- Omega_Wood_Bump.png (4096x4096) - Tiling (U/V) / Scale (X/Y) = 3.0 x 3.0
- Omega_Ornament_Normal.png (2048x896) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Omega_Ornament_Mask.png (2048x896) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
REVIEWS & COMMENTS
accuracy, and usability.










