- Shotgun Sabot Slug Red Green Yellow. Federal Trophy Copper Sabot Slug
- Unique smudges on texture of each texture set
------------------------------ USAGE ------------------------------------
- This model is suitable for use in PC/mobile game-development, vr/ar, advertising, design visualization, forensic presentation, etc.
--------------------------- TOPOLOGY --------------------------------
- Each model consist of 12 objects total.
- No Ngons used, just Tris
- Each model:
- 10.280 tris
--------------------------- MATERIALS and TD --------------------------------
- Model use by 1 texture sets total:
- MI_ShotgunSabotSlug_Copper_Red: 20120px/m (4K textures)
- MI_ShotgunSabotSlug_Copper_Green: 20120px/m (4K textures)
- MI_ShotgunSabotSlug_Copper_Yellow: 20120px/m (4K textures)
- Less visible elements has less TD
------------------------ TEXTURES and UV -------------------------
- Model is completely UVunwrapped. You can see all the textures and UV maps on the preview images
- Non-Overlapping method was used.
- Both Metallic/Rough and Specular/Gloss PBR workflows are available
- Additionaly all mesh maps included (ao, curvature, id, normal_base, position, thickness, world_space_normals)
- Additionally included textures in format Unreal Engine Packed (BaseColor, NormalMap 8bit + dithering, OcclusionRoughMetallic)
-------------------------- DESCRIPTION ------------------------------
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials, as you can see on the preview
- No special plugin needed to open scene
- Real world scale 1:1
- Units of measurements are centimeters