Power Switch Collection 1.
pbr textures sets
- Units centimeters,real-world scale.
- Power Switch Model 1.
- Total Polys:8802 Tris:17604 Edges:17730 Verts: 8930
- All Parts are attached but not touch each other, you can detach if you want.
- Model is not Solid object, has open surfaces
-
polygonal quad model ,
- no hidden polygons, non-overlapping uv maps & no-ngons.
- Power Switch Model 2.
- - Total Polys:10572 Tris:21146 Edges:21252 Verts: 10682
- - All Parts are attached but not touch each other, you can detach if you want.
- - Model is not Solid object, has open surfaces
- - polygonal quad model ,
- - no hidden polygons, non-overlapping uv maps & no-ngons.
- Power Switch Model 3
- Total Polys:4384 Tris:4384 Edges:6576 Verts: 2200
- All Parts are attached but not touch each other, you can detach if you want.
- - NURBS Model - No Quad. Not Suitable for deformation modifiers, subdivision. non-deformable model ,
- -no hidden polygons, non-overlapping uv maps & no-ngons.
- Power Switch Model 4
- - Total Polys:4640 Tris:4640 Edges:6960 Verts: 2320
- - All Parts are attached but not touch each other, you can detach if you want.
- - - NURBS Model - No Quad. Not Suitable for deformation modifiers, subdivision. non-deformable model ,
- no hidden polygons, non-overlapping uv maps & no-ngons.
Power Switch Model 5*
Total Polys:4308 Tris:4308 Edges:6462 Verts: 2164
All Parts are attached but not touch each other, you can detach if you want.
-
NURBS Model - No Quad. Not Suitable for deformation modifiers, subdivision. non-deformable model ,
-no hidden polygons, non-overlapping uv maps & no-ngons.
- Power Switch Model 6
- - Total Polys:5220 Tris:5220 Edges:7830 Verts: 2614
- - All Parts are attached but not touch each other, you can detach if you want.
- - NURBS Model - No Quad. Not Suitable for deformation modifiers, subdivision. non-deformable model
- - no hidden polygons, non-overlapping uv maps & no-ngons.
- Power Switch Model 7
- Total Polys:3660 Tris:3660 Edges:10980 Verts: 1832
- All Parts are attached but not touch each other, you can detach if you want.
- -NURBS Model - No Quad. Not Suitable for deformation modifiers, subdivision. non-deformable model ,
- no hidden polygons, non-overlapping uv maps & no-ngons.
- Power Switch Model 8.
- Total Polys:12121 Tris:21911 Edges:23116 Verts: 10998
- All Parts are attached but not touch each other, you can detach if you want.
- Model is not Solid object, has open surfaces
- polygonal quad model ,
- no hidden polygons, non-overlapping uv maps & no-ngons.
- Power Switch Model 9.
- Total Polys:6112 Tris:12224 Edges:12324 Verts: 6210
- All Parts are attached but not touch each other, you can detach if you want.
- Model is not Solid object, has open surfaces
-
polygonal quad model ,
- no hidden polygons, non-overlapping uv maps & no-ngons.
- Power Switch Model 10.
- Total Polys:7134 Tris:14268 Edges:14384 Verts: 7252
- *All Parts are attached *
- Model is not Solid object, has open surfaces
-
polygonal quad model ,
no hidden polygons, non-overlapping uv maps & no-ngons.
- Modelled in inventor and exported to 3ds max 2021 (for uv editing and pbr textures check),
- Rendered in substance painter. (substance file is not included. available on demand please text)
3ds, fbx, dwg, dae and dwg exported files from max 2021 with pbr textures.
1K pbr textures sets for *unity, unreal engine and pbr metallic roughness.
- *.max (3ds Max 2021)
- *.fbx (Multi Format)
- *.obj (Multi Format)
- *.3ds (Multi Format)
- *.dwg (Multi Format)
.
- pbr texture set; 1K BaseColor, Height, Metallic, Normal, Roughness.
- unity texture set; 1K Albedo, AO, Height, Metallic, Normal.
- unreal texture set; 1K BaseColor, Normal, OcclusionRoughnessMetallic.
Thanks.