Ornatrix Features #3 - Creating braids with MeshFromStrands/BraidTool (Cinema 4D)

Ornatrix Features #3 - Creating braids with MeshFromStrands/BraidTool (Cinema 4D)

Tutorial posted about 2 years ago

In this video - I continue to show working with braids in Ornatrix. This time - I show the same workflow about creating braids with MeshFromStrands and BraidTool modifiers, but only in Cinema 4D. With it - you can create procedural braids and draw them on the surface, at the same time - they will already have a UV, and if you want you can convert to real hair or haircards. In Cinema 4D, there is no Branching, just like in Maya. So if you want to create a few different braids, the approach is the same as there =) The goal of the series is to quickly show something interesting and useful related to this plugin. On the voiceover, I don't waste time, because there are already basic lessons - which also need to do =) But as - I do not upload them very often, I need to do something else - to develop the channel.

Ornatrix Features #3 - Creating braids with MeshFromStrands/BraidTool (Cinema 4D)

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ninashaw wrote
ninashaw
nice tutorial
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  • ornatrix
  • cinema4d
  • grooming
  • tutorial
  • cg
  • groom
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