Ornatrix for Maya: Hair for games(real-time hair). Part 6
As I promised, I begin a series of videos with a demonstration of the complete creation of a hairstyle from scratch to the final - hair for games in Ornatrix + Maya + Unreal Engine In this case, it will be a man with a beard. I show all the stages of creation and in this series - I continue to work on the hairstyle for the groom plugin (alembic hair) in Unreal Engine 4. When I make an asset for myself, there are three stages to it. 1. Sculpted hair shape 2. Hair for rendering - as a reference and for Unreal Alembic Hair 3. Creation of haircards. This includes preparing the texture and the process itself. So I think it's already clear why the video begins with the stage of creating a hairstyle, and not immediately with the hair-cards.