This basic Maya character rigging tutorial shows how to create joints and skin your character to the resulting skeleton. Knowing joint creation and character skinning in Maya is the first step to animating characters properly! This tutorial shows how to place joints correctly to create a skeleton that deforms a character correctly, and then shows how to attach the character skin to the skeleton, to ready it for posing and animation! Topics touched on include the create joint tool and the insert joint tool, geodesic voxel binding, the hammer skin weights tool, the paint skin weights tool, and the component editor.
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